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♫Sani Sani Disco♫
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« Reply #15 on: August 28, 2010, 11:27:28 pm » |
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I like the idea of blacklisting commands. Alternatively, if it's possible, you could make it so those functions are canceled out.
Well canceling functions could make a mod possibly useless, so I'd rather just give a popup message "illegal action: blah, permission/validation necessary" Yeah, that works.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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SH James
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« Reply #16 on: August 29, 2010, 08:55:30 am » |
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why's it that our mods section doesn't have viruses anyways?
Don't give me a reason like: "because the people there aren't lifeless pricks"
Not many people write mods, and those who are proficient enough in GML to write a even a half-assed "virus" wouldn't bother to. Plus, there's nothing to gain and GML isn't powerful enough to be virus-y. Now, can things be trojan'd? Yes, but atleast one person on these forums has to have an AV, and would announce on the thread OMFG VIRUS WTF. The closest I found to virus in a GM game was a DLL that was TREATED as one by the antivirus. The DLL however was for getting files from a specific folder to allow you to use your own characters in Super Smash Bros Nes
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I_am_awesome
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« Reply #17 on: August 30, 2010, 11:43:10 am » |
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why's it that our mods section doesn't have viruses anyways?
Don't give me a reason like: "because the people there aren't lifeless pricks"
Not many people write mods, and those who are proficient enough in GML to write a even a half-assed "virus" wouldn't bother to. Plus, there's nothing to gain and GML isn't powerful enough to be virus-y. Now, can things be trojan'd? Yes, but atleast one person on these forums has to have an AV, and would announce on the thread OMFG VIRUS WTF. The closest I found to virus in a GM game was a DLL that was TREATED as one by the antivirus. The DLL however was for getting files from a specific folder to allow you to use your own characters in Super Smash Bros Nes The DLL was also for getting your credit card number :V
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Xesjah
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« Reply #18 on: August 30, 2010, 03:55:45 pm » |
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Why not have the game maker browser open the page where you download the mod?
It would be just as virus-prone as the mods section is now.
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NAGN
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« Reply #19 on: August 30, 2010, 05:45:56 pm » |
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Why not have the game maker browser open the page where you download the mod?
It would be just as virus-prone as the mods section is now.
Because that's annoying and I'm not entirely sure GM can execute external programs. yes it can
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  [im
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CandleJack
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« Reply #20 on: August 30, 2010, 06:23:03 pm » |
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Suddenly I ask: How would they send you a virus? They'd have to host a server with that virus running, wouldn't they crash their own computer?
I have a feeling that this question is incredibly stupid but I need to ask anyways...
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I'm gonna need more rope...  Shamefully Stolen
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♫Sani Sani Disco♫
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« Reply #21 on: August 30, 2010, 06:36:18 pm » |
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Essentially the same way you could send a person a virus via map, but the same check also applies. The game checks the file extension before it allows you to download it, so if it leads to something malicious, the process is ended.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Orangestar
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« Reply #22 on: September 03, 2010, 12:27:58 pm » |
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Why not have the game maker browser open the page where you download the mod?
It would be just as virus-prone as the mods section is now.
Because that's annoying and I'm not entirely sure GM can execute external programs. yes it can GM can splash webpage. (I hope this isn't a bump!) Also I like the idea of blacklisting commands. Alternatively, if it's possible, you could make it so those functions are canceled out.
Well canceling functions could make a mod possibly useless, so I'd rather just give a popup message "illegal action: blah, permission/validation necessary" Yeah, that works. This plus Well, me and bassie discussed this a little bit, and here was my idea;
We can put in an internal command filter to block any script that contains potentially dangerous commands (such as file_write), any script that DOESN'T contain any of those words will be free to be sent server to client raw.
However, if someone wants to use those potentially dangerous commands for a legitimate reason, they can submit it to a team of some sort for proof reading and validation. If it is validated, it will be uploaded to some server coupled with a keycode. This way, servers are free to distribute the keycode, which will be used by the client to download from the server.
My idea of a command blacklist would be anything that allows you to write files, connect to somewhere, or otherwise affect the computer external of the game.
this.
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SH James
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« Reply #23 on: September 03, 2010, 04:01:01 pm » |
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Let's see... Some game nowadays deal with LUA Scripts... I wonder if something like this is possible?
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CandleJack
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« Reply #24 on: September 03, 2010, 04:17:10 pm » |
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Let's see... Some game nowadays deal with LUA Scripts... I wonder if something like this is possible?
but we're talking about this game which is on GML
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I'm gonna need more rope...  Shamefully Stolen
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Dusty
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« Reply #25 on: September 03, 2010, 04:19:02 pm » |
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He said something. removing the file writing functions may be troublesome in rare cases, but those would be rare cases. I'm all for it.
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Orangestar
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« Reply #26 on: September 04, 2010, 11:30:11 am » |
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A'ight! lets do this!
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♫Ozoh
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« Reply #27 on: September 04, 2010, 11:46:52 am » |
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the idea sounds awesome, how about you make it work like in Counter strike, when you enter a Zombie/Random/GL/anyother mod server, the engine DL you the needed files not re writing the old ones, but making a new file
if someone suggettesd this before, i was too damn lazy to check

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« Last Edit: September 04, 2010, 11:47:45 am by Ozoh 'x29' »
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if they named one winter storm oic you would probably go on a shooting spree at the atlanta headquarters
pfft, skip the kiss and go straight for anal
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