Well, the arrow now points to all the quest bosses nearby and near your level. So, if you aren't ready to fight a demon, it won't show up on the quest marker.
Even still, the game's definition of 'ready' is rather.... lax, I suppose. Hence the 'Stay on beaches!' thing. Truth be told, some of the best times I've had on that game as a newf
ag where just exploring, running away from certain mobs of enemies, and generally figuring out the consequences of death and venturing in waters too deep for my level or ability. It seems like the freedom built a large part of the atmosphere. Granted, the arrows don't force you to fight whatever they're pointing at, but I'm just not really a fan of them in the first place. I think they should point to major enemies, I just don't see scorpions as quest bosses, ya dig? I could also care less for the size of the quest arrows, last time I saw them. They seem to be a little bit more distracting, which isn't TOO horrible, it's just like a constant small, irritating itch in the back of your head. I'm not really a fan of holding newbies' hands to such a point in games, generally. Of course, this is just me, and I'm a picky bastard.
But I see what they were going for, and for completely new players, that might be nice. Maybe I'm more reckless than some, after all, it'd be selfish to want the game to change for such petty reasons as those. It's still a great game, I would think, but I've just lost interest. Props to those who aren't as tightassed as me though, I've just stopped caring about RotMG altogether.
Damn though, this game housed some of the best times for me. It was perfect. Again, that's just my opinion.