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Author Topic: General Starcrap Thread  (Read 10321 times)
[PHS] Whisky
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« Reply #45 on: August 02, 2010, 06:06:12 pm »

doesn't matter because Tosh was also being dishonest. wouldn't matter if I had his trust, but all his underlings are psychotic killers.

Actually I can't remember where I read it but this guy posted that apparently the game makes it so that no matter which option you choose you do "the right thing." Like for example if you choose Tosh then later the game tells you that Nova was lying all along. If you choose Nova then it appears as if Tosh is building a Spectre army with all his psychotic buddies.

So there's really no "wrong option."
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RebelINS
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« Reply #46 on: August 04, 2010, 10:58:45 am »

Well I beat the campaign. Chose to neutralize air units, because I had plenty of ground based upgrades. Made a shitload of banshees as I realized they didn't bring in much detection. A bit disappointed in the ending. Expected more of a fight in the final cinematic. 
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[PHS] Dread Pirate (Matt)
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« Reply #47 on: August 04, 2010, 12:43:15 pm »

Well I beat the campaign. Chose to neutralize air units, because I had plenty of ground based upgrades. Made a shitload of banshees as I realized they didn't bring in much detection. A bit disappointed in the ending. Expected more of a fight in the final cinematic. 

Needs more Thors?
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SZP missed forever, /AF/ not so much - August '10
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RebelINS
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« Reply #48 on: August 04, 2010, 12:45:50 pm »

Well I beat the campaign. Chose to neutralize air units, because I had plenty of ground based upgrades. Made a shitload of banshees as I realized they didn't bring in much detection. A bit disappointed in the ending. Expected more of a fight in the final cinematic. 

Needs more Thors?
Wat

needs more thors for what? the cinematics or the final mission?
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[PHS] Dread Pirate (Matt)
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« Reply #49 on: August 04, 2010, 12:56:02 pm »

Well I beat the campaign. Chose to neutralize air units, because I had plenty of ground based upgrades. Made a shitload of banshees as I realized they didn't bring in much detection. A bit disappointed in the ending. Expected more of a fight in the final cinematic. 

Needs more Thors?
Wat

needs more thors for what? the cinematics or the final mission?

Just in General.
Thors are bess for steamrolling everything.
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SZP missed forever, /AF/ not so much - August '10
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RebelINS
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« Reply #50 on: August 04, 2010, 01:00:20 pm »

i wanted to control all the hero units for the final mission.  z3

raynor with his jacked rifle, tychus with his super fast rifle or in the odin, and warfield with his mega buster arm cannon lolz
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Waterfall
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« Reply #51 on: August 04, 2010, 04:42:11 pm »

My friend is getting me this for my birthday I think  z6

Have you seen the UMS/Custom maps some people make? There are even first person shooters.
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Lady Z3r05t4r - Honorary Life Insurance
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« Reply #52 on: August 04, 2010, 07:27:45 pm »

Kerrigan is OP in teh last mission Tongue

I am glad she isnt able to spam that OHK skill all the time. But hey, I shot 3 Yamato guns at her (900 damage) and she didn't loose that much health at all.
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RebelINS
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« Reply #53 on: August 04, 2010, 08:40:24 pm »

she isn't that tough if you place your upgraded siege breaker mercs far enough so she doesn't target them with the otk move. also kept spamming thor skill and yamato gun. i haven't tried using emp with ghosts, which might work because she is psionic.
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RebelINS
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« Reply #54 on: August 12, 2010, 06:28:57 pm »

so basically me and two of my buddies are dominating 3v3 placement matches lol.

got dt rush build up and running; 50 energy on nexus right as dark shrine finishes so i can double boost my 2 gates. noobas didn't even make observers, and i just waited until the terran sent in his mules, so i knew when he had no energy to scan.  z6
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Teekytots [PC:CWD]
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« Reply #55 on: August 12, 2010, 07:33:28 pm »

Try beating Koreans, not white people Tongue
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[SOS] AN ENCHILADA
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« Reply #56 on: August 12, 2010, 10:05:45 pm »

Try beating Koreans, not white people Tongue
you die in 5-10 minutes tops
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I'll sub, but take into consideration I play rocketdooder and scout, not heavy medic -_-;
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Waterfall
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« Reply #57 on: August 20, 2010, 07:42:31 am »

Thinking about a SC2 TF2 Custom Map. My ideas:

Scout - Reaper. Whether he can move up/down terrain debatable

Pyro - Firebat. Because he shoots fire. Considering making him a detector

Soldier - Marauder. Because no ground unit shoots rockets if I remember correctly

Demoman - Marauder again, probably with much shorter range. Lays up to three spider mines?

Heavy - Tychus. As soon as I saw that video in the missions briefing I was like "there he is"

Engineer - SCV that can put down auto-turrets (sentries) and supply depots (dispensers). Depots for the option to wall in (or not)

Medic - Um.

Spy - A Marine with (limited?) cloak and a changeling type disguise kit? Stab could be a short ranged, super powerful snipe. I might try to figure out how to get all the units to return fire rather than to fire on sight to give Spies a chance.

Sniper - Ghost without cloak and longer snipe range I guess. I'm thinking have the snipe immediately drain all energy, and the damage done is based on how much energy you had in the first place. Energy drains/refills when you move/stand still?

It's going to be a mother to figure this all out though. I have to decide whether I want to have the SC type controls usually meant for leading armies or get a WASD control scheme to work

No one cares
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Saltonara
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« Reply #58 on: August 20, 2010, 07:58:53 am »

It's been almost a month and I still have no SC2 :<
I'll probably just end up buying it myself.
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Waterfall
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« Reply #59 on: August 20, 2010, 10:43:27 am »

Oh my god map editor is friggin' awesome

And I have no idea how to use it
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