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Author Topic: Moonstalker's Weapons mod V1.5  (Read 958 times)

Moonstalker

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Moonstalker's Weapons mod V1.5
« on: July 06, 2010, 11:42:58 pm »

Hello everybody, I'm back posting for a bit, I've been working on A weapons modification for quite some time, and I've completed V1 for it!
Note: It does NOT work on servers hosted with regular GG2 only works if the host hosts a server with this modification.
NEWEST V1.5:
http://www.mediafire.com/?yvlijjzzlzl
OLDER VERSIONS:
http://www.mediafire.com/?vyjf5ytjvkm

Mods:
Quote:
Super bubble: Bubble does more damage(Needs to be nerfed)

Deto:
Tactical nuke: Demoman has 1 bomb, the mini nuke, you can not reload at medkit, if you touch it you will minus down to 0 ammo, but it has a 300 pixel radius.
If you are in the middle of that radius, you will get hurt by 100 health.

Healer:
Super Health: This super healer heals at 10 health per step, but the range is only 50 pixels.

Rocketeer:
Double rocket: This weapon has a two rocket holding clip, but the explosion damage is 10, and the hit damage is 80.

Overweight:
Striped gun: This weapon has 50 bullets, but each bullet does 30 damage(I think has to be nerfed extremely badly)

Firebug:
Curled barreled Flamethrower: This weapon once again has 50 gas, but the burn damage is 4 per second, and the hit damage is 6.

Rifleman:
Technology rifle: 160 reload time, but does 100 damage.

Runner:
Another barreled scattergun: It only has three shots, but faster reload time.(More to come!)

Constructor:
Shotgun Extra Mags: It has 16 bullets, 5 reload time, and bullet regenerate time.

Infiltrator:
Automatic Pistol: This weapon has a 100 ammo clip, each bullet does 3 damage.

Feel free to post any bugs, or how I should change things!
« Last Edit: July 07, 2010, 12:06:00 pm by Moonstalker »
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Psychopath

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Re: Moonstalker's Weapons mod V1
« Reply #1 on: July 07, 2010, 02:28:02 am »

Healer:
Super Health: This super healer heals at 10 health per second, but the range is only 50 pixels.
The normal Medigun heals at 15 hp/sec with a 300 pixel range.

Unless you meant 10 hp/step (which happens 30 times per second), it'd less powerful than in the normal GG2.
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Re: Moonstalker's Weapons mod V1
« Reply #2 on: July 07, 2010, 09:20:15 am »

You must hate the spy, because unless he shoots several bullets at a time, his max damage is 30/second.

You also need to understand that if there's an overpowered weapon, everyone's going to use it.
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Moonstalker

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Re: Moonstalker's Weapons mod V1
« Reply #3 on: July 07, 2010, 11:05:18 am »

Healer:
Super Health: This super healer heals at 10 health per second, but the range is only 50 pixels.
The normal Medigun heals at 15 hp/sec with a 300 pixel range.

Unless you meant 10 hp/step (which happens 30 times per second), it'd less powerful than in the normal GG2.

Yeah it's steps.


You must hate the spy, because unless he shoots several bullets at a time, his max damage is 30/second.

You also need to understand that if there's an overpowered weapon, everyone's going to use it.

True, I guess I should change it.

EDIT:
I made it so infiltrator does 3 damage per bullet, instead of 1 per bullet.

EDIT EDIT:
Now Deto has the same, but the nuke does 100 damage.
« Last Edit: July 07, 2010, 11:15:14 am by Moonstalker »
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