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Author Topic: General Engie Changes  (Read 8456 times)
Solor Vir
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« Reply #150 on: July 14, 2010, 11:30:35 am »

It already has turn time, I guess you could increase that.

Also increasing the no build zone between sentries. What would be a good range for that?
Increase the no-build zone to at least 1 spawn room block in GB.  Maybe make the range of the sentry the range 4/5 of the range the engineer can see whilst standing on his sentry.  This would force them into using a smarter sentry location that would make choke points more dangerous.
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dr.stampy
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« Reply #151 on: July 14, 2010, 11:37:47 am »

i vote we dont add the teleporter because it would be usless in all maps except some custom ones and cp_egypt
i vote we dont make the dispencer give you nuts and bolts because the main point of the dispencer in tf2 is to give you regenerating nuts and bolts but it should heal you at a rate of 15 hp per second (making it only usfull in  cp and arena where you would want to defend it) and cost 50 nbs and you can wrench your auto gun to repair it, it heals 10 hp every second and you wrench every   second but it doesnt make it cost nbs because it would be usless to repair it well its under fire (it would be better to shoot the enemy killing it thus making it so you can repair your sentry when enemys  arnt there
you should make the sentry have more fire power but not upgradeable you shouldn't make the sentry be able to shoot upward that way scouts could take alternative routes to get to the sentry to kill it so it doesnt completely block one of the 2 ways to get to the intel

IT TAKES TO LONG TO CORRECT SPELLING
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trog
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« Reply #152 on: July 14, 2010, 11:44:57 am »

1. Ya we already know it's useless/game breaking in ctf.
2. I don't get this. Don't let it give you nbs because in TF2 it does? One of the weirdest arguments I've heard.
3. Well I'd shoot the guy even if it didn't cost nbs to heal the sentry.
4. Scouts would be able to just run past the sentry
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dr.stampy
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« Reply #153 on: July 14, 2010, 11:53:50 am »

1. Ya we already know it's useless/game breaking in ctf.
2. I don't get this. Don't let it give you nbs because in TF2 it does? One of the weirdest arguments I've heard.
3. Well I'd shoot the guy even if it didn't cost nbs to heal the sentry.
4. Scouts would be able to just run past the sentry
srry im terribal at organizing thoughts
@4 true but if there smart they might kill the sentry then get intel to run back quicker
@3 i was trying to say that you shouldnt repair the sentry well its underfire because you could shoot the guy quicker
@2 it doesnt give you nbs because the purpose of the dispencer in tf2 (for engie at least) is to let you get nbs so you dont have to leave ur sentry
@1 ya... i didnt read all the posts  hehe
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Dusty
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« Reply #154 on: July 14, 2010, 05:36:17 pm »

1. Ya we already know it's useless/game breaking in ctf.
2. I don't get this. Don't let it give you nbs because in TF2 it does? One of the weirdest arguments I've heard.
3. Well I'd shoot the guy even if it didn't cost nbs to heal the sentry.
4. Scouts would be able to just run past the sentry
@2 it doesnt give you nbs because the purpose of the dispencer in tf2 (for engie at least) is to let you get nbs so you dont have to leave ur sentry
ugh. brain hurts.
it DOESN'T give you nbs, because it gives you nbs so you don't have to leave your sentry?

learn some grammar, please.
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Dihydrogen Monoxide
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« Reply #155 on: July 15, 2010, 06:02:41 am »

i vote we dont add the teleporter because it would be usless in all maps except some custom ones and cp_egypt
i vote we dont make the dispencer give you nuts and bolts because the main point of the dispencer in tf2 is to give you regenerating nuts and bolts but it should heal you at a rate of 15 hp per second (making it only usfull in  cp and arena where you would want to defend it) and cost 50 nbs and you can wrench your auto gun to repair it, it heals 10 hp every second and you wrench every   second but it doesnt make it cost nbs because it would be usless to repair it well its under fire (it would be better to shoot the enemy killing it thus making it so you can repair your sentry when enemys  arnt there
you should make the sentry have more fire power but not upgradeable you shouldn't make the sentry be able to shoot upward that way scouts could take alternative routes to get to the sentry to kill it so it doesnt completely block one of the 2 ways to get to the intel

IT TAKES TO LONG TO CORRECT SPELLING
TRANSLATION:
We should not add the transporter because it will be useless in all maps except some custom ones and cp_egypt. We should not allow the provisioner to supply nbs to the constructor, but instead increase its heal rate, allowing it to play a larger part in cp and arena where you would defend it more. It should cost 50 nbs. You should be allowed to repair your autogun for 10hp per second but have zero nbs deduction. This is because if there was nbs deduction, it would be useless to repair your autogun while it is under fire as a better idea would be to shoot the enemy and kill him, thus allowing you to repair your autogun when they aren't there. The autogun's dps should be buffed, but we should not make it upgradable. We should not allow the autogun to shoot upward. That way, runners could get to the autogun's blind spot to kill it so it doesn't completely block up the two ways to get to the intel.

I GOT NOT GOOD GRAMMAR

TL;DR
Dont add transporter
disable nbs supply for provisioner
allow repairing
buff autogin dps
dont allow upgrades
dont allow autogin shooting up
---------------------------------------------------------
Or at least that's what I THINK he said...

PS: The opinions listed here are in absolutely no way mine, they belong to a certain Dr. Stampy.
« Last Edit: July 15, 2010, 06:10:08 am by Dihydrogen Monoxide » Logged

Date Registered: January 23, 2010, 12:59:59 am
Miner Wars. Check it.

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« Reply #156 on: July 15, 2010, 08:33:36 am »

I believe his reasoning for not having the Constructor receive N&B from the Provisioner is he already regens N&B by himself

Which is faulty because the autoregen can be removed if the Provisioner refills N&B
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dr.stampy
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« Reply #157 on: July 15, 2010, 02:51:30 pm »

thank you Dihydrogen Monoxide for fixing my grammar and what not. he said what i mean and you are the coolest

edit:


Which is faulty because the autoregen can be removed if the Provisioner refills N&B
true but then it takes longer to set up sentry and provisioner because if your going to set up a mini base  some where near the enemy base you would have to make the provisioner first then wait to make sentry and by that time some one would have found you and killed you or you could build the sentry first and not be able to get the provisioner
« Last Edit: July 15, 2010, 02:58:14 pm by dr.stampy » Logged
trog
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« Reply #158 on: July 15, 2010, 04:08:08 pm »

It would take 5 seconds of standing next to the dispenser to get enough nbs.
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Madness9000
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« Reply #159 on: July 15, 2010, 05:00:51 pm »

It would take 5 seconds of standing next to the dispenser to get enough nbs.
charge it to 10
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NAGN
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Yeah so now I have an idea


« Reply #160 on: July 15, 2010, 05:15:52 pm »

We're already doing so well without these buffs, why do we need them?
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[im
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« Reply #161 on: July 15, 2010, 05:57:27 pm »

thank you Dihydrogen Monoxide for fixing my grammar and what not. he said what i mean and you are the coolest

edit:


Which is faulty because the autoregen can be removed if the Provisioner refills N&B
true but then it takes longer to set up sentry and provisioner because if your going to set up a mini base  some where near the enemy base you would have to make the provisioner first then wait to make sentry and by that time some one would have found you and killed you or you could build the sentry first and not be able to get the provisioner
you do realize that happens no matter what you do in tf2, right?
also you could've just called him h2o, or water.
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Solor Vir
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« Reply #162 on: July 15, 2010, 06:04:35 pm »

thank you Dihydrogen Monoxide for fixing my grammar and what not. he said what i mean and you are the coolest

edit:


Which is faulty because the autoregen can be removed if the Provisioner refills N&B
true but then it takes longer to set up sentry and provisioner because if your going to set up a mini base  some where near the enemy base you would have to make the provisioner first then wait to make sentry and by that time some one would have found you and killed you or you could build the sentry first and not be able to get the provisioner
you do realize that happens no matter what you do in tf2, right?
also you could've just called him h2o, or water.
I believe you're getting a bit besides the point with your last comment blu.

Also:  The example is of pre-update where sentry move was capable.  Please rephrase this argument, it just sounds like someone with sore spot is trying to point something out that is obvious.
« Last Edit: July 15, 2010, 06:06:19 pm by Sir iDameon /GGG/ » Logged

trog
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« Reply #163 on: July 15, 2010, 09:28:04 pm »

How to build base in enemy territory:
1. Build dispenser
2. Wait 5 seconds
3. Build sentry

OR

1. Build sentry

It's not that hard to wait 5 seconds for the dispenser to give you nbs. The engy is a defense class, so if you can't survive 5 seconds, you shouldn't be able to build a mini base.
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a/d
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« Reply #164 on: July 15, 2010, 10:19:17 pm »

We're already doing so well without these buffs, why do we need them?

We were also doing pretty well back in the days before running water and sandwiches, what's your point?
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go canada or whatever, maybe your country is cool too
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