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Spyke
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« Reply #210 on: July 03, 2010, 12:39:14 pm » |
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Name: Spyke Weapon: The -insert taco-themed Ambassador parody here- (I'm still thinking of the name) Description: He doesn't become invisible, everyone else just becomes MORE visible. Also, he likes tacos.
SPRITES COMING SOON (game maker crashed just as a tried to save them >:I)
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Orangestar
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« Reply #211 on: July 03, 2010, 03:15:08 pm » |
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heres the profile pic my other sprites are in my post above this btw
You're a bit too late. Eightbit and Nick, I'm not putting you in until we get ALL of these sprites in. Same with you, Soviet plush. Once we have ALL our sprites of the people we've got signed up, THEN I'll look into random sprites for each spawn.
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L
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« Reply #212 on: July 03, 2010, 03:34:24 pm » |
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heres the profile pic my other sprites are in my post above this btw
You're a bit too late. Eightbit and Nick, I'm not putting you in until we get ALL of these sprites in. Same with you, Soviet plush. Once we have ALL our sprites of the people we've got signed up, THEN I'll look into random sprites for each spawn. different ways to do that you could choose() or a random() and then base the sprite off the number
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Orangestar
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« Reply #213 on: July 03, 2010, 03:44:51 pm » |
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heres the profile pic my other sprites are in my post above this btw
You're a bit too late. Eightbit and Nick, I'm not putting you in until we get ALL of these sprites in. Same with you, Soviet plush. Once we have ALL our sprites of the people we've got signed up, THEN I'll look into random sprites for each spawn. different ways to do that you could choose() or a random() and then base the sprite off the number Exactly. But I'd rather make sure that the people we currently have under "Signed up" aren't skimping out on us. Stryker asked me to make a sprite of his heavy, but I'm not sure I can do it. I think I'll just visit the sprite request topic and do what Cats4Gold is doing.
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Orangestar
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« Reply #214 on: July 03, 2010, 03:59:54 pm » |
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Yea most likely will break i dunno will look at source when can Oh derp you can check the owner do that or the shot team whichever would work do this instead if shot.team==TEAM_RED{ shot.sprite_index=candybullet; } after this part shot.team=owner.team; I've played through server, after server, after server testing this out over and over again. It works, deal with it. If it doesn't, I'll alert you to start the "I told ya so!"s. um, it will work? I mean, the one you gave me before works fine.
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L
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« Reply #215 on: July 03, 2010, 04:01:59 pm » |
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Yea most likely will break i dunno will look at source when can Oh derp you can check the owner do that or the shot team whichever would work do this instead if shot.team==TEAM_RED{ shot.sprite_index=candybullet; } after this part shot.team=owner.team; I've played through server, after server, after server testing this out over and over again. It works, deal with it. If it doesn't, I'll alert you to start the "I told ya so!"s. um, it will work? I mean, the one you gave me before works fine. Trust me it doesn't A)If you go red any class and there is a blu havy he will fire candybullets B)If your object is created after a shot you get unknown error
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« Last Edit: July 03, 2010, 04:03:47 pm by (゚ヮ゚) drooL »
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Orangestar
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« Reply #216 on: July 03, 2010, 04:13:13 pm » |
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Yea most likely will break i dunno will look at source when can Oh derp you can check the owner do that or the shot team whichever would work do this instead if shot.team==TEAM_RED{ shot.sprite_index=candybullet; } after this part shot.team=owner.team; I've played through server, after server, after server testing this out over and over again. It works, deal with it. If it doesn't, I'll alert you to start the "I told ya so!"s. um, it will work? I mean, the one you gave me before works fine. Trust me it doesn't A)If you go red any class and there is a blu havy he will fire candybullets B)If your object is created after a shot you get unknown error A)The BLU Heavy's are fine... B)What?
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L
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« Reply #217 on: July 03, 2010, 04:21:52 pm » |
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A)The BLU Heavy's are fine... B)What?
A) no they are not :V see the coding before checks if your class is red if it is turn all the shots from mingun into candybullets, even the blue haviesB)The check compares your player object (global.myself.object). If you were to join a server and there happens to be a heavy firing before your player object is created you will get an unknown because it has not been created. also my image is messed up in first post
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« Last Edit: July 03, 2010, 05:28:47 pm by (゚ヮ゚) drooL »
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cats4gold
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« Reply #218 on: July 04, 2010, 01:09:57 am » |
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Someone sprite me pls 
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Spyke
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« Reply #219 on: July 04, 2010, 03:24:20 am » |
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having sprite problems, so I might be a while, but hey! they're all finished! like, everything even class select portraits and the HUD!
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Stupidity of Dementia
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« Reply #220 on: July 04, 2010, 07:09:47 am » |
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Once this is finished, I'll download this just to watch matches and stuff.
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Spyke
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« Reply #221 on: July 04, 2010, 11:59:36 am » |
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they're all named after what they're meant to be, but heres some notes on a few: SpykeTaunt(RED) - My taunt - does not contain BLU taunt though, only mine SpykeRevolver - My gun ClassSelectPortrait - my class select portrait (replace red spy) CharacterHUD - my HUD - again, only mine (replace red spy) Bubbles - the taco is my taunt, the one of me is  i think that's it... and all in one handy zip folder
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8Bit
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« Reply #222 on: July 04, 2010, 12:38:43 pm » |
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What would be REALLY nice is if all the people who has a sprite played in this forumgoer mod, played in a match on whatever side their on, along with their character. :>
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a/d
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« Reply #223 on: July 04, 2010, 12:40:08 pm » |
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I should probably make that sprite now.
I'll make an autogin too, why not.
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go canada or whatever, maybe your country is cool too
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Spyke
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« Reply #224 on: July 04, 2010, 12:46:14 pm » |
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I like Eight8Bit's idea - you should PM the sprite mod to everyone as a BETA so they can play it first also, someone should make a server on those days with a p/w which will ALSO be in the PM everyone who thinks this is a good idea, quote with a  ,  or anything else
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