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[SOS] AN ENCHILADA
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« Reply #150 on: July 02, 2010, 06:09:09 pm » |
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Yeah, cause medic and engie don't appeal to my avatar's art style.
demo man? your sprite does look like a demoman type a bit
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« Last Edit: July 02, 2010, 06:10:13 pm by AN ENCHILADA »
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I'll sub, but take into consideration I play rocketdooder and scout, not heavy medic -_-; A Co-Leader of SOS :3c Oh carp I has soul O:
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Orangestar
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« Reply #151 on: July 02, 2010, 06:12:08 pm » |
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Yeah, cause medic and engie don't appeal to my avatar's art style.
demo man? your sprite does look like a demoman type a bit Yeh those are right. I can just recolor yurs blue
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a/d
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« Reply #152 on: July 02, 2010, 06:26:02 pm » |
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I wanna be red engie yo
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go canada or whatever, maybe your country is cool too
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One
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« Reply #153 on: July 02, 2010, 06:32:18 pm » |
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Red medic works. I'm generally BLU, but all the BLU I play has been taken, so red medic will do.
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Flandre
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« Reply #154 on: July 02, 2010, 06:37:26 pm » |
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Red medic works. I'm generally BLU, but all the BLU I play has been taken, so red medic will do.
 You'll be S-Z's favourite target.
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cats4gold
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« Reply #155 on: July 02, 2010, 06:47:05 pm » |
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Yeah, cause medic and engie don't appeal to my avatar's art style.
demo man? your sprite does look like a demoman type a bit Yeh those are right. I can just recolor yurs blue Red. 
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One
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« Reply #156 on: July 02, 2010, 06:48:53 pm » |
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Red medic works. I'm generally BLU, but all the BLU I play has been taken, so red medic will do.
 You'll be S-Z's favourite target. derp.
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Chicken Soup
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« Reply #157 on: July 02, 2010, 06:49:18 pm » |
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Any chance of using NAGN's hatmod sprite changing mechanism or nah?
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Orangestar
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« Reply #158 on: July 02, 2010, 07:03:40 pm » |
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Any chance of using NAGN's hatmod sprite changing mechanism or nah?
OooooOOOOooooh, Maybe... Maybe... Tell ya what. Once all the slots are filled, and if people still want in, I'll look into it...
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One
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« Reply #159 on: July 02, 2010, 07:06:42 pm » |
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Any chance of using NAGN's hatmod sprite changing mechanism or nah?
I was going to mention the possibility of having more than one person per class, but Orangestar beat me to it. Also, I requested being RED medic.
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Orangestar
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« Reply #160 on: July 02, 2010, 07:07:24 pm » |
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Just finished editing the post. Nobody's using the userbar... 
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Flandre
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« Reply #161 on: July 02, 2010, 07:09:22 pm » |
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I'm not a fan of userbars... :V
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One
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« Reply #162 on: July 02, 2010, 07:22:38 pm » |
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Just finished editing the post. Nobody's using the userbar...  I thought I might as well. 
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Orangestar
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« Reply #163 on: July 02, 2010, 07:37:51 pm » |
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{ if(readyToShoot && bullets >= 4) { playsound(x,y,ChaingunSnd); var shot; randomize(); shot = instance_create(x+lengthdir_x(20,owner.aimDirection),y+12+lengthdir_y(20,owner.aimDirection),Shot); shot.direction=owner.aimDirection+(random(14)-7); shot.speed=12+random(1); shot.owner=owner; shot.ownerPlayer=ownerPlayer; shot.team=owner.team; shot.weapon=WEAPON_MINIGUN;
with(shot) { hspeed+=owner.hspeed; alarm[0]=30; //motion_add(owner.direction, owner.speed); if(TEAM_RED = 1) { shot.sprite_index=(candybullet); } } justShot=true; readyToShoot=false; bullets-=4; if bullets > 0 alarm[0]=reloadTime; else alarm[0]=50; } } It's not working, am I missing something? REMEMBER: My goal is to make it so that if he's on the red team, he has a different bullet sprite.
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L
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« Reply #164 on: July 02, 2010, 07:56:54 pm » |
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Indeed I would also put it right after the shot object is created if global.myself.object.team == TEAM_RED{ code } hm although now that i think about that would mean if you yourself are in red which would make any shots created by that weapon create the candy bullet
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« Last Edit: July 02, 2010, 07:58:39 pm by (゚ヮ゚) drooL »
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