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sniper NO SNIPING
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« on: June 16, 2010, 03:10:08 pm » |
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Yay, so I decided to put maps I've made into one thread for easier plugging viewing. ctf_boone:  Asymmetrical CTF: Red's intel is under their spawn on the table, and Blue's is in the circles on their ground floor. dkoth_bedrock:  I barely know what dkoth is, but I hope this works well. CPs are to the outside of the yellow towers in the spotlights. And here are my other finished maps:
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« Last Edit: April 28, 2012, 01:15:33 am by sniper NO SNIPING »
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Waterfall
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« Reply #1 on: June 16, 2010, 03:13:41 pm » |
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Your maps are amazing, and I love your style  As for your current map, I think the bottom route reaches a bit too far, but I'm not sure
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Wherewolf
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« Reply #2 on: June 16, 2010, 03:30:37 pm » |
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ctf_compound has been nicknamed ctf_myfeethurt on my server 
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Chicken Soup
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« Reply #3 on: June 16, 2010, 04:23:54 pm » |
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The bottom path looks like it could be cramped.
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Agh
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« Reply #4 on: June 16, 2010, 05:36:55 pm » |
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I don't see any rocketspam in that map. Being able to climb buildings is always fun 
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Chicken Soup
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« Reply #5 on: June 16, 2010, 06:12:55 pm » |
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Not spam, just not too many ways to dodge.
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sniper NO SNIPING
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« Reply #6 on: June 18, 2010, 01:10:39 am » |
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Slight update to pose a question:  What do you think of the art so far? As you might be able to tell from the title, I'm going for a sort of art deco style, but I'm worried I'm going overboard. I'd say the foreground is nearly three quarters done; I'm looking to fix some of the basement and add shadows and highlights.
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Agh
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« Reply #7 on: June 18, 2010, 04:24:56 am » |
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I don't like the interiors of the big building tbh. The rest looks cool and I like the unique look.
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a/d
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« Reply #8 on: June 18, 2010, 06:01:50 am » |
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Reminds me of Metropolis.
Luscious aboveground features abound, machinery and bare walls below ground.
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go canada or whatever, maybe your country is cool too
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Dusty
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« Reply #9 on: June 18, 2010, 09:20:43 am » |
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Reminds me of Metropolis.
Luscious aboveground features abound, machinery and bare walls below ground.
indeed, i like it like this.
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sniper NO SNIPING
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« Reply #10 on: June 18, 2010, 09:40:00 am » |
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I don't like the interiors of the big building tbh. The rest looks cool and I like the unique look.
Yeah, something about it seemed off to me. It's probably too busy. I'll take out some to the door things and change the top half.
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Chicken Soup
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« Reply #11 on: June 18, 2010, 02:04:59 pm » |
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Just as a heads-up, the center is a lot like classicwell, forcing everyone down one path. Dunno if that's intended or necessarily bad.
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Agh
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« Reply #12 on: June 18, 2010, 02:55:49 pm » |
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I see two pathes. You can either move through the center building or over its ceiling.
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Ultros
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« Reply #13 on: June 18, 2010, 03:12:27 pm » |
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The middle building chokepoint of classicwell is one of its few redeeming features; battling over control of that is great.
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Chicken Soup
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« Reply #14 on: June 18, 2010, 04:09:44 pm » |
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That's why I said it's not necessarily bad. That central hub in classicwell is both my most loved and most hated feature of the map.
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