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Author Topic: Constructor Balance Thread  (Read 2363 times)
Kitten-Ren
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« on: June 06, 2010, 08:39:38 pm »

Edited the topic title and first post.
« Last Edit: June 06, 2010, 09:59:43 pm by Monster Hunting Felyne » Logged
Chainsaw Lilith
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« Reply #1 on: June 06, 2010, 08:42:17 pm »

Bullletgin=balanced, Q/C buff.
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Blazephlozard
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« Reply #2 on: June 06, 2010, 08:57:09 pm »

Quote
- Level 1 Autogun dies if shot before completely Built
what we need is for the sentry to have health while building like tf2
especially now that theres ammo
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Kitten-Ren
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« Reply #3 on: June 06, 2010, 08:59:14 pm »

Quote
- Level 1 Autogun dies if shot before completely Built
what we need is for the sentry to have health while building like tf2
especially now that theres ammo
The Autogun does have health when it builds. When it reaches 100 it's fully built. But I do need to make some changes to the first post, keep up the C&C everyone.
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Blazephlozard
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« Reply #4 on: June 06, 2010, 09:01:07 pm »

Quote
- Level 1 Autogun dies if shot before completely Built
what we need is for the sentry to have health while building like tf2
especially now that theres ammo
The Autogun does have health when it builds. When it reaches 100 it's fully built.
i know that
if you've played tf2 you know how building sentries works there. thats how it should be in gg2, instead of constantly regenerating until being built and being nearly impossible to destroy
« Last Edit: June 06, 2010, 09:01:18 pm by Blazephlozard » Logged


Scout's Semen Brew
Level 15 Ejaculate
Coated enemies become very sticky and move 25% slower
Alt-Fire: Drink it yourself and recover 75 health

Takes longer to recharge after each use
The Scout is a quick shot in more ways than one.
Psychopath
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« Reply #5 on: June 06, 2010, 09:03:03 pm »

Quote
- Level 1 Autogun dies if shot before completely Built
what we need is for the sentry to have health while building like tf2
especially now that theres ammo
The Autogun does have health when it builds. When it reaches 100 it's fully built.
i know that
if you've played tf2 you know how building sentries works there. thats how it should be in gg2, instead of constantly regenerating until being built and being nearly impossible to destroy
1 alarm

no seriously, that's all it'd take to make it work.
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Waterfall
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« Reply #6 on: June 06, 2010, 09:03:48 pm »

I think the ammo should be like the heavies, a recharging bar
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« Reply #7 on: June 06, 2010, 09:04:09 pm »

I like this idea allot would be more fun to play constructor but may unbalance game?  =/
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Yeah so now I have an idea


« Reply #8 on: June 06, 2010, 09:06:19 pm »

the autogun matches the constructor's dps

which means that the constructor + autogun can do 96 damage per second
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[im
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« Reply #9 on: June 06, 2010, 09:08:01 pm »

Give autogun ammo


Problem solved
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[nig]Double
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« Reply #10 on: June 06, 2010, 09:22:29 pm »

Not to mention 220 HP to chew through.
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Kitten-Ren
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« Reply #11 on: June 06, 2010, 09:24:11 pm »

- Reduce Fire Rate of the current Autogun

This will lower DPS bro. But another thing we can do is make Constructors collide with their own Autogun, so they can't camp behind it and spam shotgun. The DPS will be more balanced if we do this, thus making it less OP because if the Constructor dies, an infiltrator is most likely to sneak by and stab the gun. As for the Level 2 Sentry all it needs is a small Health and fire rate buff, as well as immunity to the Jump Kills.
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« Reply #12 on: June 06, 2010, 09:39:03 pm »

Bullletgin=balanced, Q/C buff.
This man, he knows. We used to have bulletgin, and back then, nobody complained. Then it became lasery autogin, and whining ensued.
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Kitten-Ren
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« Reply #13 on: June 06, 2010, 09:47:34 pm »

I agree, I've mentioned that before. So can we Bulletgin with Charge Ammo, no Jump Kills and a nice Level 2?
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« Reply #14 on: June 06, 2010, 09:56:05 pm »

I agree, I've mentioned that before. So can we Bulletgin with Charge Ammo, no Jump Kills and a nice Level 2?
I actually believe something like the current autogin could be a L2, maybe with some tiny buffings and yes, full rotation to avoid the notorious Jump Kill.

But Ammo, that's a no-no. Repair yes, Ammo no.
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