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Chu
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« Reply #120 on: January 20, 2011, 07:41:51 pm » |
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oic
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[GA] Oopie
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« Reply #121 on: January 20, 2011, 08:30:29 pm » |
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I really enjoyed it before  Though I do agree with the lowering of the log. I think it was lowered a bit too much. I don't like the look of the new things but I'd like to play it before you do anything.
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 Hey! got a match? Contact me if you want it recorded! (No/Little Cost!)
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Chu
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« Reply #122 on: January 20, 2011, 08:33:02 pm » |
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There were two main problems I had to address: -For everyone except scouts, rocketmen, and detos, you had to run across the middle point to get to the other side of the building -This problem was intensified by the huge sightline above the wood piles that everybody would spam across
So I made the wood piles higher but they looked terrible, so I copypasted some props from the other building
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Chu
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« Reply #123 on: January 23, 2011, 11:16:45 am » |
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Chu, finish a map? Preposterous! 
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« Last Edit: January 31, 2011, 07:35:56 pm by Chu »
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Conan
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« Reply #124 on: January 23, 2011, 09:11:34 pm » |
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Chu, finish a map? Preposterous!  NOT QUITE SO MY GOOD FELLOW 
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Good thing you put the copyright notice on there because I'm sure tons of people would want to steal that and sell it for a profit.
Blockland
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Chu
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« Reply #125 on: January 23, 2011, 09:48:08 pm » |
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what
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Conan
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« Reply #126 on: January 25, 2011, 07:30:46 pm » |
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what
THIS GENTLEMAN SEEMS TO BE BEWILDERED BY OUR VOCABULARY. SHALL WE REVERT TO OTHER FORMS OF TALK?
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Good thing you put the copyright notice on there because I'm sure tons of people would want to steal that and sell it for a profit.
Blockland
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Compman
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« Reply #127 on: January 25, 2011, 07:32:10 pm » |
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looks neato.  although I'm reminded of some other map for the way out of the intel area. i forgot which one.
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Agh
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« Reply #128 on: January 31, 2011, 07:27:27 pm » |
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Blue has no respawn thingiysdinigs!
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Chu
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« Reply #129 on: January 31, 2011, 07:35:42 pm » |
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Lemonade
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« Reply #130 on: February 01, 2011, 03:19:12 am » |
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Now it just needs rain and it will be perfect. 
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i already have a pet that follows me around 24/7 it's called  you may have seen it
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Agh
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« Reply #132 on: February 14, 2011, 10:52:53 am » |
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The middle looks kinda annoying because everyone gets funneled. Should be very easy to abuse that choke point with rocketman or sniper.
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Chu
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« Reply #133 on: February 14, 2011, 05:32:25 pm » |
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I will make bridge thing a cantilever so you can walk on top and get onto building
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Chu
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« Reply #134 on: March 26, 2011, 02:47:15 pm » |
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 2.3 rocketjump map eventually will have forward spawns so using killboxes is viable, but for now you can play without them also eventually will have better art
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« Last Edit: March 26, 2011, 02:48:22 pm by Chu »
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