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May 20, 2013, 03:42:09 pm *
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Author Topic: Chu's Maps: [NEW] rj_facility  (Read 9696 times)
Chu
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« Reply #120 on: January 20, 2011, 07:41:51 pm »

oic
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[GA] Oopie
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« Reply #121 on: January 20, 2011, 08:30:29 pm »

I really enjoyed it before  =/ Though I do agree with the lowering of the log. I think it was lowered a bit too much.  I don't like the look of the new things but I'd like to play it before you do anything.
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Hey! got a match? Contact me if you want it recorded! (No/Little Cost!)
Chu
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« Reply #122 on: January 20, 2011, 08:33:02 pm »

There were two main problems I had to address:
-For everyone except scouts, rocketmen, and detos, you had to run across the middle point to get to the other side of the building
-This problem was intensified by the huge sightline above the wood piles that everybody would spam across

So I made the wood piles higher but they looked terrible, so I copypasted some props from the other building
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Chu
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« Reply #123 on: January 23, 2011, 11:16:45 am »

Chu, finish a map?
Preposterous!

« Last Edit: January 31, 2011, 07:35:56 pm by Chu » Logged

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Conan
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« Reply #124 on: January 23, 2011, 09:11:34 pm »

Chu, finish a map?
Preposterous!




NOT QUITE SO MY GOOD FELLOW 

 yaymoney
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Good thing you put the copyright notice on there because I'm sure tons of people would want to steal that and sell it for a profit. 
Blockland
Chu
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« Reply #125 on: January 23, 2011, 09:48:08 pm »

what
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Conan
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« Reply #126 on: January 25, 2011, 07:30:46 pm »

what
THIS GENTLEMAN SEEMS TO BE BEWILDERED BY OUR VOCABULARY.

SHALL WE REVERT TO OTHER FORMS OF TALK?
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Good thing you put the copyright notice on there because I'm sure tons of people would want to steal that and sell it for a profit. 
Blockland
Compman
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« Reply #127 on: January 25, 2011, 07:32:10 pm »

looks neato. c1

although I'm reminded of some other map for the way out of the intel area. i forgot which one.
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« Reply #128 on: January 31, 2011, 07:27:27 pm »

Blue has no respawn thingiysdinigs!
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Chu
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« Reply #129 on: January 31, 2011, 07:35:42 pm »

what
now it does
http://files.myfrogbag.com/bry056/ctf_sawmill.png
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Lemonade
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« Reply #130 on: February 01, 2011, 03:19:12 am »

Now it just needs rain and it will be perfect.  Drolling
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i already have a pet that follows me around 24/7

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you may have seen it
Chu
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« Reply #131 on: February 13, 2011, 10:57:51 am »



Huh?

ignore coloring, very temporary
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« Reply #132 on: February 14, 2011, 10:52:53 am »

The middle looks kinda annoying because everyone gets funneled. Should be very easy to abuse that choke point with rocketman or sniper.
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Chu
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« Reply #133 on: February 14, 2011, 05:32:25 pm »

I will make bridge thing a cantilever so you can walk on top and get onto building
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Chu
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« Reply #134 on: March 26, 2011, 02:47:15 pm »



2.3 rocketjump map

eventually will have forward spawns so using killboxes is viable, but for now you can play without them
also eventually will have better art
« Last Edit: March 26, 2011, 02:48:22 pm by Chu » Logged

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