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Question: Which is a better game?
Super Smash Brothers
Super Smash Brothers Melee
Super Smash Brothers Brawl

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Author Topic: Super Smash Brothers [ITT Everyone hates the fan]  (Read 47259 times)
jOHN NEGROS
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ah ah ah


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« Reply #855 on: May 03, 2011, 06:33:55 pm »

No way, Yoshi's double jump is boss. And it's perfect for trying to footstool other people.
too bad you can't use it again after being hit off the stage :I
that's the only reason I hate yoshi
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Rin_Fury
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« Reply #856 on: May 03, 2011, 06:36:35 pm »


foiling a foe with flatulance is the most first-rate feeling you could feasiably fathom.

Drolling
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Past Phuture
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brawl


« Reply #857 on: May 03, 2011, 06:43:57 pm »

I play with Meta Knight because I'm a cheap fuck
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Smokey Joe
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Who's this suave burninator?


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« Reply #858 on: May 03, 2011, 06:45:11 pm »

No way, Yoshi's double jump is boss. And it's perfect for trying to footstool other people.
too bad you can't use it again after being hit off the stage :I
that's the only reason I hate yoshi

Substitute it with Up+B where applicable.

Yoshi's not necessarily powerful, but really its only true difficulty comes from the fact that its mechanics are completely unorthodox to everyone else's. It has disadvantages, but if you can get by them, it also has advantages that other players won't pick up on immediately.

That's also why I'm interested in this "Draconic Trot" thing; being able to wavedash in Brawl sounds totally mindfuckishly awesome.
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~ Smokey Joe
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brawl


« Reply #859 on: May 03, 2011, 06:46:42 pm »

No way, Yoshi's double jump is boss. And it's perfect for trying to footstool other people.
too bad you can't use it again after being hit off the stage :I
that's the only reason I hate yoshi

Substitute it with Up+B where applicable.

Yoshi's not necessarily powerful, but really its only true difficulty comes from the fact that its mechanics are completely unorthodox to everyone else's. It has disadvantages, but if you can get by them, it also has advantages that other players won't pick up on immediately.

That's also why I'm interested in this "Draconic Trot" thing; being able to wavedash in Brawl sounds totally mindfuckishly awesome.
Without any sort of recovery move, it's easy to get gooma-stomped/edge grabbed off.
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Smokey Joe
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Who's this suave burninator?


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« Reply #860 on: May 03, 2011, 06:49:31 pm »

Side-dodging helps, and again, you've got Up+B's hover.
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~ Smokey Joe
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brawl


« Reply #861 on: May 03, 2011, 07:32:50 pm »

Not really good when your foe is shoving you down. They just gotta jump off your head once and you're screwed.
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Theta Zero
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I've seen it.


« Reply #862 on: May 03, 2011, 07:36:32 pm »

I use Olimar because, well, yeah.
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Rin_Fury
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« Reply #863 on: May 03, 2011, 07:55:53 pm »

I use Olimar because, well, yeah.
c1


No way, Yoshi's double jump is boss. And it's perfect for trying to footstool other people.
too bad you can't use it again after being hit off the stage :I
that's the only reason I hate yoshi

Substitute it with Up+B where applicable.

Yoshi's not necessarily powerful, but really its only true difficulty comes from the fact that its mechanics are completely unorthodox to everyone else's. It has disadvantages, but if you can get by them, it also has advantages that other players won't pick up on immediately.

That's also why I'm interested in this "Draconic Trot" thing; being able to wavedash in Brawl sounds totally mindfuckishly awesome.
Wavedash ruined melee. Only crap you see people doing and it completely ruined the fun aspect. Like I tell many people dont bring that kind of bs into brawl because its not as completely as you guys want. Go back to your soiled melee
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Theta Zero
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I've seen it.


« Reply #864 on: May 03, 2011, 08:06:17 pm »

What I liked about Wavedashing was how people were stressing themselves like crazy trying to find it in Brawl.

Ignoring that fact that Melee used a hand-made physics engine while Brawl uses a modified Havok physics engine. Apples and oranges, people.
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Rin_Fury
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« Reply #865 on: May 03, 2011, 08:09:12 pm »

What I liked about Wavedashing was how people were stressing themselves like crazy trying to find it in Brawl.

Ignoring that fact that Melee used a hand-made physics engine while Brawl uses a modified Havok physics engine. Apples and oranges, people
Oh lawdy some one is smart Cheesy I'm surprised that other people know about it. I'm tired of people saying that brawl has ragdoll physics.
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RebelINS
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Future is so bright I gotta wear shades


« Reply #866 on: May 03, 2011, 08:11:54 pm »

let me guess, ssb64 is broken and not fun because it has touch of death combos?
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Waterfall
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The other day, I was called a little turkey


« Reply #867 on: May 03, 2011, 08:17:45 pm »

One useless skill I love to use is dupewalk/pivotwalking. Takes too much time to set up to be useful, but it looks funny

YouTube - Broadcast Yourself


Ignore da music
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Rin_Fury
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« Reply #868 on: May 03, 2011, 08:22:49 pm »

let me guess, ssb64 is broken and not fun because it has touch of death combos?
No I say ssb64 was fine for its generation. Only one that was distasteful was Melee because everybody was super competitive with it.
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RebelINS
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Future is so bright I gotta wear shades


« Reply #869 on: May 03, 2011, 08:27:13 pm »

You cannot blame a game for being distasteful because it allowed the means for it to be played competitively. Your experience with the game is the onus of the community/the folks you play with.

If anything, I'd rather have a game that was geared to be super competitive, because you can always just chill out and play it casual with friends. If the game was geared to be super casual, there's no way to pick it up for competitive play if you so desired.
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