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Question: Which is a better game?
Super Smash Brothers
Super Smash Brothers Melee
Super Smash Brothers Brawl

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Author Topic: Super Smash Brothers [ITT Everyone hates the fan]  (Read 47209 times)
Waterfall
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« Reply #1380 on: May 15, 2012, 06:40:22 pm »

I like Super Smash
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Yuko
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What a hot oblivion!


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« Reply #1381 on: May 15, 2012, 06:44:27 pm »

I've read it before and it's terrible. You're wasting your money when you could get something free. That's what I'm trying to stress to you.
Purchasing something you personally don't like is a waste of money? Alright. You can't determine whether or not something is worth the price by using one or even a million opinions. If I enjoy it, it's not a waste of money. 
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RedO
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« Reply #1382 on: May 15, 2012, 07:00:33 pm »

I like Super Smash
Super Smash Nintendo Power and Other Media as well as Those Opposed to Them Melee is a pretty great game
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[LORD]BoltStorm/RA/
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« Reply #1383 on: May 16, 2012, 10:24:28 am »

i think metroid dread should appear soon BCS I WANT A SEQUEL OF FUSION (most badass gba game) i played fusion so much it cant save my progress anymore
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RedO
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« Reply #1384 on: May 16, 2012, 06:10:09 pm »

I'm sorry, I meant Super Smash Mags n' Favorite Old GBA Games Battle
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Intel Guard
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pull over that ass 2 fat


« Reply #1385 on: May 16, 2012, 06:13:40 pm »

Does anyone think that if Super Smash Bros got an actual combo system it would ruin the whole point of the game?
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Also some random girl from my school yelled out her pickup truck window, asking if I wanted to be her boyfriend when I was at my house Drolling
RebelINS
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« Reply #1386 on: May 16, 2012, 06:28:35 pm »

it already has an actual combo system dummy.

you should brush up on your fighting game terminology.

a combo is any attack with enough hitstun after its recovery that you can land another attack that cannot be escaped during the hitstun.

illustration:

attack 1 >>>>>>>>>>>>>>>>>>>>>>>>>> attack 2
startup frames  active frames   recovery frames       startup   active, ... etc.
|-------------|----------------|----------------| |--------|----------|
                      hit enemy here (hitstun)
                        |---------------------------------------------|

smash happens to have directional influence which changes how certain combos work. you can predict and chase certain DI angles to hit "pseudo-combos", which are unguaranteed.
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Intel Guard
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pull over that ass 2 fat


« Reply #1387 on: May 16, 2012, 07:06:13 pm »

i thought the "combos" were really just exploits, lol


but yeah you're right
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Also some random girl from my school yelled out her pickup truck window, asking if I wanted to be her boyfriend when I was at my house Drolling
Waterfall
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« Reply #1388 on: May 16, 2012, 07:35:33 pm »

Another question: What would Super Smash Bros be like if they had combo-specific moves? As in, Ftilt might be a different move altogether if used directly after two jabs. Would it add depth to the game, or convolute it to the point of excess?
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Meower
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« Reply #1389 on: May 16, 2012, 07:40:21 pm »

Not a party game anymore

Deeper, yeah, but seeing as it's usually a fairly unbalanced game it'd need major balancing, as in it'd be even more blatant
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Ignis
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« Reply #1390 on: May 16, 2012, 07:42:01 pm »

Look at marth's side special.

Now imagine it for every character.
No thanks is my input, maybe you have a different one.
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Hmm, might try working on my archer to be more than just a pot farmer.

What a coincidence, I was working with Archer to make him more than just a pot farmer.
RebelINS
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« Reply #1391 on: May 16, 2012, 08:43:15 pm »

smash bros combos are all based on relative knockback and positioning, rather than natural combo series (ie. marth's forward B).

take sheik's forward tilt (ssbm) for example. it has relatively low knockback, but it's very fast and puts them in a great position to hit afterwards. fox's up tilt is similar because he can usually follow it up with another aerial (up, neutral or back) regardless of which direction they DI.

on the other hand, marth's forward B is pretty shitty move for combos. it's quick to come out, but it has such little hitstun that the enemy can DI out of any of the hits, making it very unsafe.

while jabs in smash bros don't set up combos in the traditional sense (magic series combos or chains into other normal attacks), they exist as a quick way to set up mind games or more pressure. think of jabs as a tick throw setup most of the times; the opponent getting jabbed will usually instinctively block because the low hitstun of the jab allows it.

then it opens up the whole metagame of jabs > shield > shield-grab > roll/dodge, etc.
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uberdeath
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persequetur amor fati


« Reply #1392 on: May 16, 2012, 08:45:27 pm »

how can you know so much about such an obscure topic
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Quote from: Scumbag
how about a minigame that takes place in uberdeath's ass where you have to collect droplets of leftover horse semen before he gets aids
Intel Guard
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pull over that ass 2 fat


« Reply #1393 on: May 16, 2012, 08:47:37 pm »

it's actually all basic fighting game terminology, at least stuff you'd need to know on the competitive level
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Also some random girl from my school yelled out her pickup truck window, asking if I wanted to be her boyfriend when I was at my house Drolling
Waterfall
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« Reply #1394 on: May 16, 2012, 08:56:40 pm »

So

What would Super Smash Bros be like if they had combo-specific moves?
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