If you're worried about choke points, maybe make the top route out of spawn have 2x2 pixels to force a lot of jumps (to make it take longer in exchange for bypassing the choke), but let it be used by all classes?
That top route can already be used by everyone, though it is rather a tricky jump to make as heavy. The chokepoint I'm most worried about is right around the first point. It seems to attract rocketspam in a way I'm not sure how to lessen without simultaneously making it difficult to snipe the point.
Other notes: it really needs to be longer; considering adding bulletwalls to some parts on the right of the building; compiled version with art here
; why do people not like muddy's map, sandrid? I like sandrid and I'd like to use it, or at least its first stage, as inspiration; the staircase to the train has a ceiling too low to jump properly; blu has difficulty jumping from the box.
With three points, compiled:
Version with art stolen from beavercreek and yukon here
With five points, compiled:
Bugs: everyone seems to like to deathmatch at the center point.