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Question: NextGen
Thanks to Pyschopath, NextGen owes it's future existance to him. - 0 (0%)
Release Date: Unknown - 0 (0%)
Total Voters: 0

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Author Topic: BLM - NextGen  (Read 86192 times)
Dusty
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« Reply #450 on: June 22, 2010, 10:02:15 pm »

trails are done. what next?


OH GOD THE MADNESS
the game actually LAGGED when i took these pictures
« Last Edit: June 22, 2010, 10:06:39 pm by Blu Dragon » Logged

Rock
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Hello? Again?


« Reply #451 on: June 22, 2010, 10:05:46 pm »

WOrk on some menu UI.


I might help
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New game much? 2D platforming stealth much?
Dusty
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« Reply #452 on: June 22, 2010, 10:07:10 pm »

WOrk on some menu UI.


I might help
spawn menu or main menu?
also check my last post again.
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McGenio
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...


« Reply #453 on: June 22, 2010, 10:13:08 pm »

Can you delete the balls after spawning them? (Aka, remove tool?)
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Dusty
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« Reply #454 on: June 22, 2010, 10:14:33 pm »

Can you delete the balls after spawning them? (Aka, remove tool?)
erm...

<fatal design flaw'd>
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Hanz Ketchup
you make my kokoro go doki doki
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« Reply #455 on: June 22, 2010, 10:27:02 pm »

kirkfacepalm.jpg
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aptanananananator
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« Reply #456 on: June 22, 2010, 10:27:11 pm »

Why not just have a key bound to delete, have it destroy instance at mouse_x, mouse_y?
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[22:07] tank: aptanors jew fro is godlike
Dusty
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« Reply #457 on: June 22, 2010, 10:34:35 pm »

Why not just have a key bound to delete, have it destroy instance at mouse_x, mouse_y?
kirkDOUBLEfacepalm.jpeg
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Dusty
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« Reply #458 on: June 22, 2010, 11:22:25 pm »

Quotes from another forum I'm trying to get help for the tool gun.
Quote from: BluDragon
Quote from: Charlie Carlo
Quote from: BluDragon
Wow.
Erm, next to most of you're guys's stuff, mine looks like child's play:

Stuff for a game I'm working on. Guess what it is.
Also the weapons in the right column are what I'm using, the ones in the left are ones from a year ago.

My stars!... Cheesy Cheesy Cheesy Cheesy D: Cheesy
8-bit Half-Life!
Make this game, sir.
Make it with every fiber of your being.
Why good sir, I already have.
And it's actually 8-bit Gmod, but close enough.
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Dusty
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« Reply #459 on: June 22, 2010, 11:54:18 pm »

hmm. this is harder than i thought...
heres a tutorial i found for external code:
Code:
/*
This code will load external code and turn it into objects, to see the
code in the objects, look at "Code.txt"

Example created by Coolist with Game Maker 8 Registered
*/

//Open a text file
text=file_text_open_read("Code.txt");

//Set array id varible
i=0;

//Loop untill we break from the loop
while (1)
{
    //Load the code from the text file to a temporary variable
    load=file_text_read_string(text);
   
    //Check to see what event type it is and delete the keyword
    if (string_copy(load,0,5)=="CRATE")
    {
        //Set the event type (0=Create) and load the code
        code[i,0]=string_delete(load,1,6);
    }
    else
    if (string_copy(load,0,5)=="STEPE")
    {
        //Set the event type (1=Step) and load the code
        code[i,1]=string_delete(load,1,6);
       
        //Add to our array ID only if the last event has been loaded
        i+=1;
    }
   
    //Go to next line
    file_text_readln(text);
   
    //Check to see if we've reached the end
    if (file_text_eof(text)==1)
    {
        //If we have, break from the loop
        break;
    }
}

//Close the text file
file_text_close(text);

//Set a new temporary varible j and start a loop
for (j=0; j<i; j+=1;)
{
    //Create a new object
    global.obj[j]=object_add();
   
    //Add a create event to the object with our loaded create text
    object_event_add(global.obj[j],ev_create,0,code[j,0]);
    /*
    global.obj[j] is our object ID, ev_create is the event type (Create Event)
    the event number is 0 becuase it is the Create Event, and the last string
    is the code which we loaded from the text file.
    */

    //Add a step event to the object with our loaded step text
    object_event_add(global.obj[j],ev_step,ev_step_normal,code[j,1]);
    /*
    global.obj[j] is our object ID, ev_step is the event type (Step Event)
    the event number is ev_step_normal becuase it is the normal Step Event,
    and the last string is the code which we loaded from the text file.
    */
   
    //Give the object a sprite to see it
    object_set_sprite(global.obj[j],sprite_fly)
   
    //Create the instance of object global.obj[j] in the middle of the room
    instance_create(room_width/2,room_height/2,global.obj[j]);
}
Shocked
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Rock
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Hello? Again?


« Reply #460 on: June 23, 2010, 11:58:32 am »

SWeet
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New game much? 2D platforming stealth much?
Dusty
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Dust in a box under a table


« Reply #461 on: June 24, 2010, 12:28:55 am »

Shotgun and SMG are added.
SMG fires bouncy balls as it's secondary fire for now.
http://www.mediafire.com/?kuznzgmz4yy
also if you haven't been reading heres a changelog:
-Added edible bouncy balls (they're a bitch to catch right now, I'd recommend the gravity gun if you're hungry.)
-added SMG and shotgun
-you can go back to the menu
-added 'loading' screen
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Hanz Ketchup
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« Reply #462 on: June 24, 2010, 07:48:08 am »

csb
Maybe, instead of making us redownload it every time you fix it, you could have something like the GG2 updater.
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BLU)TheInfiltrator
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... Gentlemen.. It seems, I need that intel case..


« Reply #463 on: June 24, 2010, 08:14:09 am »

Blu)Dragon, a easier way to obtain the balls is to use the blue gravity gun freezer (right click). Then go ahead and nomnom.
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Damnit.. one more set and I win!

forky gentleman
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« Reply #464 on: June 24, 2010, 08:23:32 am »

hey i found a rainbow ball. other than that i have to say you made a really good job.
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