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Question: NextGen
Thanks to Pyschopath, NextGen owes it's future existance to him. - 0 (0%)
Release Date: Unknown - 0 (0%)
Total Voters: 0

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Author Topic: BLM - NextGen  (Read 86109 times)
Hanz Ketchup
you make my kokoro go doki doki
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« Reply #750 on: July 23, 2010, 04:59:29 pm »

I'll try that, though in later versions you should change it to M1 with the physgun
« Last Edit: July 23, 2010, 05:00:10 pm by (NI) {TG} Sir Hanz Ketchup » Logged

Dusty
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« Reply #751 on: July 23, 2010, 05:06:29 pm »

I'll try that, though in later versions you should change it to M1 with the physgun
hm.
i tried that, but it doesn't work unfortunetly
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dr.stampy
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« Reply #752 on: July 23, 2010, 06:18:28 pm »

Why can't we unfreeze objects yet
press e and look at the object while using the physgun.
that doesnt work or my games broken i already like this alot and it doesnt even have built in tools yet
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Dusty
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« Reply #753 on: July 23, 2010, 06:38:19 pm »

Why can't we unfreeze objects yet
press e and look at the object while using the physgun.
that doesnt work or my games broken i already like this alot and it doesnt even have built in tools yet
sorry it was 'R'
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dr.stampy
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« Reply #754 on: July 23, 2010, 07:36:16 pm »

Why can't we unfreeze objects yet
press e and look at the object while using the physgun.
that doesnt work or my games broken i already like this alot and it doesnt even have built in tools yet
sorry it was 'R'
k thanks
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Dusty
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« Reply #755 on: July 23, 2010, 08:31:28 pm »

health kits coded.
you shouldn't worry about dying now.
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dr.stampy
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« Reply #756 on: July 23, 2010, 08:46:03 pm »

oh k then also you can fly with the chair and its awsome, any ways some glitchs no one mentioned (i think) are:the lazor for the rocket cant guide the rocket to go to a prop, the grenades go threw props and propane tanks are the best prop ever, also on a less related note why didnt you reply at the prop and health kit i made, you didnt even say they were bad,  Crying you should also make the chargers regenerate health (like after you use them they slowly get the health back and be full again
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Spyke
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« Reply #757 on: July 24, 2010, 02:36:56 am »

That's a bad glitch:
spawn a bike and go noclip. go below the bike and press up to ram into its wheels. for a while, it's a fun keepy uppy game... til your head gets stuck and you lose ALL your health
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Dusty
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« Reply #758 on: July 24, 2010, 02:38:54 am »

That's a bad glitch:
spawn a bike and go noclip. go below the bike and press up to ram into its wheels. for a while, it's a fun keepy uppy game... til your head gets stuck and you lose ALL your health
hm.
'kay. I really don't know how i'll be able to implement noclip in a better way though.
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Spyke
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« Reply #759 on: July 24, 2010, 02:42:41 am »

That's a bad glitch:
spawn a bike and go noclip. go below the bike and press up to ram into its wheels. for a while, it's a fun keepy uppy game... til your head gets stuck and you lose ALL your health
hm.
'kay. I really don't know how i'll be able to implement noclip in a better way though.
can you make it so while noclipping you don't collide with ANYTHING?
So far, I've noticed there are a few glitches involving noclip+props
EDIT: I've only just noticed bouncy balls get HIGHER when they bounce  hehe
« Last Edit: July 24, 2010, 02:43:54 am by Spyke » Logged


Dusty
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« Reply #760 on: July 24, 2010, 02:46:42 am »

Good news, bad news, and 'I hope you aren't going to fuck with tools' news.
Good news:
I got them kinda working

Bad news:
The tool finder freezes the game

'I hope you aren't going to fuck with tools' news:
here's how you currently add an event to the left mouse button:
Code:
object_event_add(ToolGunO,ev_step,0,'
  event_inherited()
if(mouse_check_button_pressed(mb_left)){
firing = 1
        var hit;
        var x1,y1,xm,ym,len,xm2,ym2,len2;
        var hitline;
        len=2000;
        len2=len;
        x1=round(PlayerO.x+xoffset*image_yscale);
        y1=round(PlayerO.y+yoffset);
        x2=round(PlayerO.x+xoffset*image_yscale)+lengthdir_x(len,point_direction(x,y,mouse_x,mouse_y));
        y2=round(PlayerO.y+yoffset)+lengthdir_y(len,point_direction(x,y,mouse_x,mouse_y));
       
        while(len>1) {
            xm=(x1+x2)/2;
            ym=(y1+y2)/2;
           
            hitline = false;
                if(collision_line(x1,y1,xm,ym,CollisionMap,true,true)>=0) {
                    hitline = true;
                    color = c_aqua
                } else if (collision_line(x1,y1,xm,ym,ObjectO,true,true)>=0) {
                    hitline = true;
                    color = c_white
                }
           
           
            if(hitline) {
                x2=xm;
                y2=ym;
            } else {
                x1=xm;
                y1=ym;
            }
            len/=2;
        }
       
        with(ObjectO) {
                if(collision_line(other.x,other.y,other.x2,other.y2,id,true,false)>=0){
instance_create(other.x2,other.y2,RingEffectO)
                    image_xscale *= -1
                    exit;
                }
            }
}
');
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Spyke
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« Reply #761 on: July 24, 2010, 02:53:58 am »

Wait, should your folder look like this?
Folder>BLM.exe/Tools/Source
Tools>currenttoolblah.olo(or whatever it is)
I'm only trying to use remover and chair

also, another glitch!
spawn a prop in the middle of the screen and press esc to get to the menu
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Dusty
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« Reply #762 on: July 24, 2010, 03:21:10 am »

*crazy insane laughter*
I FINISHED THE TOOLS.
MWAHAHAHAH

tools have been successfully condensed into a single file.
now to make it so those damn tool names/instructions appear.

4 tools are currently going to be included with the next version
Flipper, Color, Alpha, and Remover
« Last Edit: July 24, 2010, 06:56:53 am by Blu Dragon » Logged

Dusty
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« Reply #763 on: July 24, 2010, 08:14:24 am »

once again, tools are fixed :I

Wait, I'm sorry. Are you looking for Gordon Freeman's Couch Emporium?
That's down the street. This is The Combine's Couch Emporium
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Brooklyn
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« Reply #764 on: July 24, 2010, 08:28:07 am »



Sorry, are you looking for The Combine's Couch Emporium?

Shove that up your ass. THIS IS BOOSTER'S COUCH EMPORIUM.
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