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Question: NextGen
Thanks to Pyschopath, NextGen owes it's future existance to him. - 0 (0%)
Release Date: Unknown - 0 (0%)
Total Voters: 0

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Author Topic: BLM - NextGen  (Read 86106 times)
SH James
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This is just what I see when my Skulltag crashes.


« Reply #375 on: June 14, 2010, 01:59:45 pm »

I was thinking 'E', you know, the use button?
Makes sense. But I'll be still wondering if S will ever have any use! >:3
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Dusty
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Dust in a box under a table


« Reply #376 on: June 14, 2010, 05:01:05 pm »

Congrats to McGenio who submitted this as his prop entry:


However, I like these so much (and because i need the props), they're going straight into the game.
as an added note though, this is not the winner of the Prop Pack portion, that is still to be won.
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Rock
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Hello? Again?


« Reply #377 on: June 14, 2010, 05:55:04 pm »

That jeep is so odd.  D:



ALSO: the flatgrass collision is broken. Using the phys gun I was able to push boxes through the floor...

Im very inspired to use this engine for Partial Existence.
« Last Edit: June 14, 2010, 05:55:41 pm by Rock » Logged

New game much? 2D platforming stealth much?
Dusty
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« Reply #378 on: June 14, 2010, 06:13:23 pm »

ALSO: the flatgrass collision is broken. Using the phys gun I was able to push boxes through the floor...
that isn't the collision map's fault
it's the physgun.
the object goes to the mouse.
if the mouse is beyond the map, it'll go beyond the map.
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aptanananananator
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« Reply #379 on: June 14, 2010, 06:14:30 pm »

ALSO: the flatgrass collision is broken. Using the phys gun I was able to push boxes through the floor...
that isn't the collision map's fault
it's the physgun.
the object goes to the mouse.
if the mouse is beyond the map, it'll go beyond the map.
If the object has the correct collision it shouldn't be able to though :/
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[22:07] tank: aptanors jew fro is godlike
Dusty
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« Reply #380 on: June 14, 2010, 06:15:48 pm »

ALSO: the flatgrass collision is broken. Using the phys gun I was able to push boxes through the floor...
that isn't the collision map's fault
it's the physgun.
the object goes to the mouse.
if the mouse is beyond the map, it'll go beyond the map.
If the object has the correct collision it shouldn't be able to though :/
Code:
if(pickedUp = 2){
    x = mouse_x
    y = mouse_y   
    if(collision_line(PhysGunO.x,PhysGunO.y,PhysGunO.x2,PhysGunO.y2,id,true,false)< 0){
        pickedUp = 0
        }
}
it's in the source.
i'll cook up a way to keep it in reach.
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Dusty
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« Reply #381 on: June 14, 2010, 06:35:11 pm »

alright i got a temporary solution done.
you can't move objects if it can't reach the other point.
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Phantom Brave
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« Reply #382 on: June 14, 2010, 08:16:04 pm »

You should make the physics gun keep objects at the same distance unless the scroll wheel or +/- are pressed. Also, being able to aim with the arrow keys would be seriously badass.
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Dusty
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« Reply #383 on: June 14, 2010, 08:16:53 pm »

You should make the physics gun keep objects at the same distance unless the scroll wheel or +/- are pressed. Also, being able to aim with the arrow keys would be seriously badass.
aim what with the arrow keys?
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Phantom Brave
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« Reply #384 on: June 14, 2010, 08:20:08 pm »

You should make the physics gun keep objects at the same distance unless the scroll wheel or +/- are pressed. Also, being able to aim with the arrow keys would be seriously badass.
aim what with the arrow keys?
The character. Make it a setting or something.
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♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #385 on: June 14, 2010, 08:23:00 pm »

Idea: Custom tools via txt files, to give it a more "Gmoddy" feel to it.
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Quote from: mop
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Oh, well, you might as well pack up and stop now, because he doesn't like it
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Dusty
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« Reply #386 on: June 14, 2010, 08:26:19 pm »

Idea: Custom tools via txt files, to give it a more "Gmoddy" feel to it.
yeah i was already planning that.
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♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #387 on: June 14, 2010, 08:43:47 pm »

Idea: Custom tools via txt files, to give it a more "Gmoddy" feel to it.
yeah i was already planning that.
Good, I don't have to open game maker to replace tools.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Hanz Ketchup
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« Reply #388 on: June 14, 2010, 09:50:32 pm »

If/when this is implemented, what sort of programming language will one need to know to code it?
And if it's 'simple', are we talking your definition or my definition?
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McGenio
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...


« Reply #389 on: June 14, 2010, 09:58:40 pm »

Game Maker language?
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