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Floyd Pinkerton
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« Reply #360 on: June 14, 2010, 02:27:24 am » |
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Why do i feel like the Gordon is being 'pushed' while he's walking?
P.S. Will changing your character model be possible sometime soon?? I feel like changing to Kleiner.
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 Waiting to cut out the deadwood.
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Dusty
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« Reply #361 on: June 14, 2010, 02:30:18 am » |
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Why do i feel like the Gordon is being 'pushed' while he's walking?
P.S. Will changing your character model be possible sometime soon?? I feel like changing to Kleiner.
dunno what you mean by 'pushed', it's the same code from gg2. character models is low on my list due to the fact that more models means more weapon sprites.
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Mikoi.Kill
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« Reply #362 on: June 14, 2010, 03:54:15 am » |
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http://www.mediafire.com/file/mjmomwznwoq/BLM Zip.zipv2 is out! things added: Q to spawn a Supply/Normal crate (Random right now, sorry) 1,2, and 5 to flip through your available weapons Custom map support (You can use standard GG2 maps, no need to change anything! However A/D Cp maps are screwed up due to the nextMap arrows) Added Pistol, Crowbar, Revolver, and Crossbow (With zoom) Added Physics Tossing. Pick something up then wing it! Once you switch weapons, you can't go back to the gravity gun thing.  what? are you pressing 1? OH, I PRESS IT MULTIPLE TIME. OH.
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scoot, demunmang, spah, sneeper
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Rock
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« Reply #363 on: June 14, 2010, 08:11:53 am » |
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Speaking about NoCollide (About maps, nice btw), will there be NoClip or the like?
noclip is iffy right now. i currently don't know. Couldn't you code collisions and then bracket them. If noclip=1 just ignore collision. Or copy the player code with no collision and change objects if noclip is on
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New game much? 2D platforming stealth much?
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Dusty
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« Reply #364 on: June 14, 2010, 08:51:52 am » |
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See, here's the thing. every time i try to bracket the code for collisions, it doesn't work. also i really don't want to have multiple objects.
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McGenio
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« Reply #365 on: June 14, 2010, 10:05:41 am » |
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But as NoClip, I wasn't expecting only to not be able to touch the objects, but to be able to pass through walls, as an alternative of making the teleporting doors thing (so there would be no need of making different maps of the same scene with different angles, if the situation required it)
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Dusty
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« Reply #366 on: June 14, 2010, 10:13:32 am » |
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Except that the collision code is the same between the collision map AND objects. And maps don't need to have the doors on them, it's up to the map maker.
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McGenio
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« Reply #367 on: June 14, 2010, 10:17:47 am » |
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Implying that there will be doors. But personally, I like the idea of the doors 
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Dusty
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« Reply #368 on: June 14, 2010, 10:20:26 am » |
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...As soon as I can make it so you can use the teleport tool, which is hidden in the gb source, doors will be made.
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Dusty
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« Reply #369 on: June 14, 2010, 10:36:58 am » |
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There WILL be doors. No implying.
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Rock
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« Reply #370 on: June 14, 2010, 12:26:20 pm » |
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Im downloading now 
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New game much? 2D platforming stealth much?
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SH James
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« Reply #371 on: June 14, 2010, 12:36:40 pm » |
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...As soon as I can make it so you can use the teleport tool, which is hidden in the gb source, doors will be made.
Maybe "S" will have a use then...?
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Dusty
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« Reply #372 on: June 14, 2010, 01:04:31 pm » |
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I was thinking 'E', you know, the use button?
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Rock
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« Reply #373 on: June 14, 2010, 01:20:35 pm » |
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Also, you cant unfreeze objects and it so needs a menu screen
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New game much? 2D platforming stealth much?
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Dusty
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« Reply #374 on: June 14, 2010, 01:28:07 pm » |
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Actually i found out why you couldn't unfreeze objects. I accidentally made it check if ANY object were frozen.
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