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Dusty
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« Reply #165 on: June 04, 2010, 01:20:19 pm » |
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Hahahah! gravity gun works now! now to alter it for the phys gun
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Rock
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« Reply #166 on: June 04, 2010, 03:18:13 pm » |
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Recolors for the win much:  convert to PNG yourself
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New game much? 2D platforming stealth much?
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Dusty
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« Reply #167 on: June 04, 2010, 03:38:51 pm » |
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What is it? i cant see it on my phone
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Rock
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« Reply #168 on: June 04, 2010, 04:48:14 pm » |
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gravity gun recolored blue

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New game much? 2D platforming stealth much?
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Dusty
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« Reply #169 on: June 04, 2010, 05:08:16 pm » |
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oh... erm: 
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Dusty
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« Reply #170 on: June 04, 2010, 05:30:36 pm » |
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does anyone know what the effective range of a bullet is in gg2? (from a standstill)
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L
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« Reply #171 on: June 04, 2010, 05:59:35 pm » |
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it depends on the character
each shot; however, exists for about 1.3 seconds
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Dusty
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« Reply #172 on: June 04, 2010, 06:10:49 pm » |
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it depends on the character
each shot; however, exists for about 1.3 seconds
ah. i'm trying to make hitscan weapons.
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NAGN
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« Reply #173 on: June 04, 2010, 08:48:42 pm » |
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collision_line lol
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  [im
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Dusty
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« Reply #174 on: June 04, 2010, 09:05:34 pm » |
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collision_line lol
herp. i needed the range however so that you couldn't snipe people from half of the map away.
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NAGN
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« Reply #175 on: June 04, 2010, 09:12:06 pm » |
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collision_line lol
herp. i needed the range however so that you couldn't snipe people from half of the map away. check the autogin coding
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Dusty
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« Reply #176 on: June 04, 2010, 09:17:15 pm » |
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collision_line lol
herp. i needed the range however so that you couldn't snipe people from half of the map away. check the autogin coding either way, the guns shoot at about revolver range. or 520 px
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Rock
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« Reply #177 on: June 04, 2010, 09:48:03 pm » |
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oh... erm:  
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Dusty
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« Reply #178 on: June 05, 2010, 12:24:00 am » |
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Rock
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« Reply #179 on: June 05, 2010, 06:17:04 am » |
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Hell yea
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