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« Reply #15 on: April 16, 2009, 07:56:11 am » |
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OK 
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Thorvan
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« Reply #16 on: April 16, 2009, 05:44:43 pm » |
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What suddenly urged faucet to start making this game?
FAUCeT 
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Dusty
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« Reply #17 on: April 19, 2009, 02:53:43 pm » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
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Onematty
Newbie
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Posts: 49
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« Reply #18 on: April 20, 2009, 12:05:01 pm » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
Meh, no big deal...
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Pyr0B0i
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« Reply #19 on: April 21, 2009, 01:02:41 am » |
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can I just say that your mod rocks???KTHXBAI
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Alfred
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« Reply #20 on: April 21, 2009, 12:53:19 pm » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs.
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my name is taimat i eat a lot of chips break a lot of games suck a lot of dicks [05:36] <@Vindicator> wow [05:36] <@Vindicator> bawls taste amazing
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♫Sani Sani Disco♫
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« Reply #21 on: April 21, 2009, 07:11:20 pm » |
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If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Dusty
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« Reply #22 on: April 22, 2009, 08:41:49 am » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs. ... seriously? doesn't anyone read the first post? but the bug was that you floated over the props after you spawned them. If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that?
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Thorvan
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« Reply #23 on: April 22, 2009, 02:02:05 pm » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs. ... seriously? doesn't anyone read the first post? but the bug was that you floated over the props after you spawned them. If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that? it looks better.
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Dusty
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« Reply #24 on: April 22, 2009, 11:45:06 pm » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs. ... seriously? doesn't anyone read the first post? but the bug was that you floated over the props after you spawned them. If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that? it looks better. um. do the actuall bullets do that?
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Corky
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« Reply #25 on: April 26, 2009, 09:33:09 am » |
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the only problem is that the screen is ridiculously small f4...
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Alfred
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« Reply #26 on: April 27, 2009, 02:35:23 am » |
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um. just a note for everyone. no more buggy. it was causing the bugs with the crates, so until i can get that fixed... sorry.
If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs. ... seriously? doesn't anyone read the first post? but the bug was that you floated over the props after you spawned them. If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that? I assumed you had a newer source with stuff done, figured Id save you the trouble of readding stuff. As for machinegun, the weapons in this (Spy vs Spy game has the same problem) is just a constant stream. A little inaccuracy and some variation to bullet speed but make it look more like a gun.
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my name is taimat i eat a lot of chips break a lot of games suck a lot of dicks [05:36] <@Vindicator> wow [05:36] <@Vindicator> bawls taste amazing
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DoctorRandom
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« Reply #27 on: April 27, 2009, 02:37:36 am » |
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From what I remembered of HL2 I thought the SMG was fairly dead on. It shouldn't be quite as accurate but more or less the innacurracy should still remain low. ... Well, then again I'm not the best person to ask. I had to use DXLEVEL 71 to play it.
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Alfred
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« Reply #28 on: April 27, 2009, 04:14:09 am » |
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From what I remembered of HL2 I thought the SMG was fairly dead on. It shouldn't be quite as accurate but more or less the innacurracy should still remain low. ... Well, then again I'm not the best person to ask. I had to use DXLEVEL 71 to play it.
I finished HL2 yesterday. SMG is inaccurate as fuck. Took me a full clip to kill this guy with his head poking out of cover.
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my name is taimat i eat a lot of chips break a lot of games suck a lot of dicks [05:36] <@Vindicator> wow [05:36] <@Vindicator> bawls taste amazing
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Pyr0B0i
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« Reply #29 on: April 27, 2009, 04:20:39 am » |
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From what I remembered of HL2 I thought the SMG was fairly dead on. It shouldn't be quite as accurate but more or less the innacurracy should still remain low. ... Well, then again I'm not the best person to ask. I had to use DXLEVEL 71 to play it.
I finished HL2 yesterday. SMG is inaccurate as fuck. Took me a full clip to kill this guy with his head poking out of cover. Dus j00 n33d g00d accuracy 2 have s3x?
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