The Gang Garrison 2 Forum
May 19, 2013, 03:04:28 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Poll
Question: NextGen
Thanks to Pyschopath, NextGen owes it's future existance to him. - 0 (0%)
Release Date: Unknown - 0 (0%)
Total Voters: 0

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 »
  Print  
Author Topic: BLM - NextGen  (Read 86100 times)
Low
Veteran Beta Tester
*****
Offline Offline

Posts: 113

:D


« Reply #15 on: April 16, 2009, 07:56:11 am »

OK 8D
Logged

Thorvan
Veteran Beta Tester
*****
Offline Offline

Posts: 441


...


« Reply #16 on: April 16, 2009, 05:44:43 pm »

What suddenly urged faucet to start making this game?
FAUCeT
hehe
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10647


Dust in a box under a table


« Reply #17 on: April 19, 2009, 02:53:43 pm »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.
Logged

Onematty
Newbie
*
Offline Offline

Posts: 49



« Reply #18 on: April 20, 2009, 12:05:01 pm »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.
Meh, no big deal...
Logged

Pyr0B0i
Guest
« Reply #19 on: April 21, 2009, 01:02:41 am »


can I just say that your mod rocks???KTHXBAI
Logged
Alfred
King of the Modders
******
Offline Offline

Posts: 1820



« Reply #20 on: April 21, 2009, 12:53:19 pm »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.

If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs.
Logged

my name is taimat
i eat a lot of chips
break a lot of games
suck a lot of dicks
Quote
[05:36] <@Vindicator> wow
[05:36] <@Vindicator> bawls taste amazing
♫Sani Sani Disco♫
Onion Knight
******
Offline Offline

Posts: 10473


yo let's suck face and listen to rap music


WWW
« Reply #21 on: April 21, 2009, 07:11:20 pm »

If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Dusty
Hero Member
*****
Offline Offline

Posts: 10647


Dust in a box under a table


« Reply #22 on: April 22, 2009, 08:41:49 am »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.

If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs.
...
seriously?
doesn't anyone read the first post?

but the bug was that you floated over the props after you spawned them.
If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that?
Logged

Thorvan
Veteran Beta Tester
*****
Offline Offline

Posts: 441


...


« Reply #23 on: April 22, 2009, 02:02:05 pm »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.

If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs.
...
seriously?
doesn't anyone read the first post?

but the bug was that you floated over the props after you spawned them.
If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that?
it looks better.
Logged

Dusty
Hero Member
*****
Offline Offline

Posts: 10647


Dust in a box under a table


« Reply #24 on: April 22, 2009, 11:45:06 pm »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.

If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs.
...
seriously?
doesn't anyone read the first post?

but the bug was that you floated over the props after you spawned them.
If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that?
it looks better.
um. do the actuall bullets do that?
Logged

Corky
dusty old bones full of green dust
*****
Offline Offline

Posts: 840



« Reply #25 on: April 26, 2009, 09:33:09 am »

the only problem is that the screen is ridiculously small 

Crying

f4...
Logged

Alfred
King of the Modders
******
Offline Offline

Posts: 1820



« Reply #26 on: April 27, 2009, 02:35:23 am »

um. just a note for everyone.
no more buggy.
it was causing the bugs with the crates, so until i can get that fixed...
sorry.

If you give me the source you have now with buggy still in I'll see if I can fix it. Also what bugs.
...
seriously?
doesn't anyone read the first post?

but the bug was that you floated over the props after you spawned them.
If you want the Machine gun bullets to go at a random speed, add +[or -](Random(insertnumber)) at the end of the speed code.
why would i want that?

I assumed you had a newer source with stuff done, figured Id save you the trouble of readding stuff.

As for machinegun, the weapons in this (Spy vs Spy game has the same problem) is just a constant stream.

A little inaccuracy and some variation to bullet speed but make it look more like a gun.
Logged

my name is taimat
i eat a lot of chips
break a lot of games
suck a lot of dicks
Quote
[05:36] <@Vindicator> wow
[05:36] <@Vindicator> bawls taste amazing
DoctorRandom
Guest
« Reply #27 on: April 27, 2009, 02:37:36 am »

From what I remembered of HL2 I thought the SMG was fairly dead on. It shouldn't be quite as accurate but more or less the innacurracy should still remain low. ... Well, then again I'm not the best person to ask. I had to use DXLEVEL 71 to play it.
Logged
Alfred
King of the Modders
******
Offline Offline

Posts: 1820



« Reply #28 on: April 27, 2009, 04:14:09 am »

From what I remembered of HL2 I thought the SMG was fairly dead on. It shouldn't be quite as accurate but more or less the innacurracy should still remain low. ... Well, then again I'm not the best person to ask. I had to use DXLEVEL 71 to play it.

I finished HL2 yesterday. SMG is inaccurate as fuck. Took me a full clip to kill this guy with his head poking out of cover.
Logged

my name is taimat
i eat a lot of chips
break a lot of games
suck a lot of dicks
Quote
[05:36] <@Vindicator> wow
[05:36] <@Vindicator> bawls taste amazing
Pyr0B0i
Guest
« Reply #29 on: April 27, 2009, 04:20:39 am »

From what I remembered of HL2 I thought the SMG was fairly dead on. It shouldn't be quite as accurate but more or less the innacurracy should still remain low. ... Well, then again I'm not the best person to ask. I had to use DXLEVEL 71 to play it.

I finished HL2 yesterday. SMG is inaccurate as fuck. Took me a full clip to kill this guy with his head poking out of cover.
Dus j00 n33d g00d accuracy 2 have s3x?
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.395 seconds with 20 queries.