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Author Topic: Gang Garrison Classic |< BETA 7 fucking delayed due to Episode 3>|  (Read 63813 times)
Lloyd
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« Reply #90 on: May 15, 2010, 01:54:39 am »

Freaking hell this new Sniper is awesome. Heal patches are buggy though, they only give you a new grenade if you also get your ammo refilled and Engy gets their ammo reset to 8.
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Leiche
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Barely existing.


« Reply #91 on: May 15, 2010, 02:05:23 am »

Things I found in solo testing:

With the TFC scope mechanic in place it is impossible to fire at a rate faster than once every 2 seconds. I recommend that a minimum % charge before the sniper actually "zooms in." Having the vision scope on the right click but having no bearing on the damage is disorienting. You can also get stuck scoped in by alternating the left and right mouse buttons. I'll take a peek at the TFC-style scope code to see what could be cleaned up tomorrow.

Grenade explosions have an absurd range. I can literally throw a grenade at the intel on 2fortclassic and am affected by the splash at the spawn door. If you check the radii of the explosives in gg2, you'll notice that the splash radius is divided when checking for nearby instances.

The nailgun has virtually no range when the scout is running forward due to lack of momentum shots. it literally looks like his range is shorter than that of the flamethrower. Compare it to the medic's gun and holy shit.

Deto's singular grenade doesn't detonate his smaller grenades. Don't know if that was intentional or not.

Grenades: should they get pushed around by explosions (other than their own)?

Grenades aren't affected by momentum shots. Don't know if intentional or not.

Some form of indication as to when the next grenade can be thrown or that a grenade is able to be thrown. Guesswork isn't always the best idea.

Health cabinets restore grenades? yes/no

when playing as the civilian, if you touch the gate to reach the target the instant you start to swing your umbrella, you will get an error
Code:
ERROR in
action number 1
of  Step Event
for object StabMask:

Error in code at line 8:
   x=owner.x;
           ^
at position 10: Unknown variable x
I recommend you destroy the stabmask when the owner dies.

That's all I got for now :V

Freaking hell this new Sniper is awesome. Heal patches are buggy though, they only give you a new grenade if you also get your ammo refilled and Engy gets their ammo reset to 8.

Oh well, i think i need a TODO list  hehe
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Quote
00:25   Neal            • I tried shutting down my neighbor's computer and it worked haha
 00:26   Calodine       • Did you press the off button
-------
chadde          • hi leiche Ubermench.
Blackbird88
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Alternate weapons are must have.


« Reply #92 on: May 15, 2010, 03:07:12 am »

This is incredibly well done.
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AJF
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« Reply #93 on: May 15, 2010, 03:59:02 am »

Things I found in solo testing:

With the TFC scope mechanic in place it is impossible to fire at a rate faster than once every 2 seconds. I recommend that a minimum % charge before the sniper actually "zooms in." Having the vision scope on the right click but having no bearing on the damage is disorienting. You can also get stuck scoped in by alternating the left and right mouse buttons. I'll take a peek at the TFC-style scope code to see what could be cleaned up tomorrow.

Grenade explosions have an absurd range. I can literally throw a grenade at the intel on 2fortclassic and am affected by the splash at the spawn door. If you check the radii of the explosives in gg2, you'll notice that the splash radius is divided when checking for nearby instances.

The nailgun has virtually no range when the scout is running forward due to lack of momentum shots. it literally looks like his range is shorter than that of the flamethrower. Compare it to the medic's gun and holy shit.

Deto's singular grenade doesn't detonate his smaller grenades. Don't know if that was intentional or not.

Grenades: should they get pushed around by explosions (other than their own)?

Grenades aren't affected by momentum shots. Don't know if intentional or not.

Some form of indication as to when the next grenade can be thrown or that a grenade is able to be thrown. Guesswork isn't always the best idea.

Health cabinets restore grenades? yes/no

when playing as the civilian, if you touch the gate to reach the target the instant you start to swing your umbrella, you will get an error
Code:
ERROR in
action number 1
of  Step Event
for object StabMask:

Error in code at line 8:
   x=owner.x;
           ^
at position 10: Unknown variable x
I recommend you destroy the stabmask when the owner dies.

That's all I got for now :V
Oh liek:
Code:
if (!instance_exists(Civilian)){
    instance_destroy();
}
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« Reply #94 on: May 15, 2010, 05:07:59 am »

Classicwell?
it's better than gg2's classicwell IMO :V

Thanks, I did my best Wink

This is incredibly well done.

Well, erm, it's not even 100% finished Tongue
« Last Edit: May 15, 2010, 05:10:01 am by Z3r05t4r Angry Medic » Logged

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Blackbird88
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Alternate weapons are must have.


« Reply #95 on: May 15, 2010, 05:45:35 am »

Well, erm, it's not even 100% finished Tongue
Even in this state it's more finished than most things here.
« Last Edit: May 15, 2010, 05:46:23 am by Blackbird88 » Logged

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« Reply #96 on: May 15, 2010, 05:47:23 am »

Well, erm, it's not even 100% finished Tongue
Even in this state it's more finished than most things here.

Well, then thanks.  z5
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Leiche
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Barely existing.


« Reply #97 on: May 15, 2010, 06:06:50 am »

Well, erm, it's not even 100% finished Tongue
Even in this state it's more finished than most things here.

Well, then thanks.  z5
thanks Cheesy
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Quote
00:25   Neal            • I tried shutting down my neighbor's computer and it worked haha
 00:26   Calodine       • Did you press the off button
-------
chadde          • hi leiche Ubermench.
Rock
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Hello? Again?


« Reply #98 on: May 15, 2010, 06:32:47 am »

 z5

going to make a map
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New game much? 2D platforming stealth much?
Lady Z3r05t4r - Honorary Life Insurance
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« Reply #99 on: May 15, 2010, 06:34:06 am »

Do that.
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AJF
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« Reply #100 on: May 15, 2010, 06:53:18 am »

z5

going to make a map

If you're going to make one, use Garrison Builder Classic: http://www.mediafire.com/file/5hy3tyenkyl/gbClassic.7z
Also, the prefix for escort maps is hh_ (e.g. hh_frontaldanger).
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Lloyd
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« Reply #101 on: May 15, 2010, 07:18:42 am »

Speaking of Sniper, if you hold down the fire key before you can shoot you slow down, and then if you don't shoot you will walk around perpetually slowed until you do.
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Rock
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Hello? Again?


« Reply #102 on: May 15, 2010, 08:20:25 am »

z5

going to make a map

If you're going to make one, use Garrison Builder Classic: http://www.mediafire.com/file/5hy3tyenkyl/gbClassic.7z
Also, the prefix for escort maps is hh_ (e.g. hh_frontaldanger).




Thanks
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New game much? 2D platforming stealth much?
Shaman King Skyle
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« Reply #103 on: May 15, 2010, 08:30:48 am »

Rock how did you get this?
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I'm also known as Skyle, Avatar Skyle, Avatar Oz and i'm on steam.


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trog
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« Reply #104 on: May 15, 2010, 08:38:20 am »

Rock how did you get this?


He made it most likely. Just take some sprites, stick it on the existing banner and add some text.

Also could someone host this 24/7?
« Last Edit: May 15, 2010, 08:50:41 am by Trog » Logged

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