I'll try to make a habit of hosting for this every day over the holidays. I had a lot of fun myself.

You deserve a medal. Everyone on the GGC team does.
What a pleasure to hear

For the bug:
I will contact Leiche about that, as soon as possible. He already was happy about having the Civilian fixed, but this doesn't look proper. Thanks for telling us.
@Game-Balance:
Yes. It needs work. Recently we decided to make the scout stronger, increasing the nailgun damage, so he will be able to rape sentries, which he is already able to do though. His clip size will become 40 but the shots will do 3 damage instead of 2. 100 -> 120 Total Damage effectively. Furthermore we might nerf the rocketman a bit.
And as someone already said: Pushwa, if you aren't happy with the game, then don't play it :3
If you haven't recognized: Scouts nade does no damage. Engys nade does for each nade a hit enemy carries about 50 damage or so.
@Demonades:
They are pipebombs yes, but they are remote explosion thingys like in Team Fortress Classic. Remember, this is a demake of Team Fortress Classic. Not Team Fortress 2. Or an alteration.