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AJF
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« Reply #150 on: May 16, 2010, 09:37:05 am » |
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what the fuck. You could just say here's the source and no one would really care.
"here's the source" then
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[GA]10char
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« Reply #151 on: May 16, 2010, 09:38:12 am » |
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wow  errm, any help or anything needed?
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Name is actually ten characters [PHS] [GA] [♣] [KKK] [GGG] [TIC] [SS] =SZP= [CU]
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Lady Z3r05t4r - Honorary Life Insurance
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« Reply #152 on: May 16, 2010, 10:08:10 am » |
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Anyway, another small thing, the Heavy's sprite is too fat. In TFC, he wasn't actually fat, with the original or new models. He was moreso "buff" with the newer models, and about average size with the original model.
Hm. I will take and look and fix it then. Thanks. EDIT: Fixed it. Or sort of. I now have a Heavy Sprite with a slimer body. I only need to show it to Leiche and tell him if it's ok. And when it's ok you will see a slimer heavy in the next beta version.
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« Last Edit: May 16, 2010, 11:36:50 am by Z3r05t4r Your Insurance »
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♫Sani Sani Disco♫
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« Reply #153 on: May 16, 2010, 11:43:38 am » |
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I probably should have asked earlier, but are you basing the sprites off the old or new models?
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Rock
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« Reply #156 on: May 16, 2010, 12:20:42 pm » |
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New game much? 2D platforming stealth much?
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AJF
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« Reply #157 on: May 16, 2010, 12:21:28 pm » |
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Anyway, another small thing, the Heavy's sprite is too fat. In TFC, he wasn't actually fat, with the original or new models. He was moreso "buff" with the newer models, and about average size with the original model.
Hm. I will take and look and fix it then. Thanks. EDIT: Fixed it. Or sort of. I now have a Heavy Sprite with a slimer body. I only need to show it to Leiche and tell him if it's ok. And when it's ok you will see a slimer heavy in the next beta version. A Slimer heavy?  You meant slimmer? EDIT: Oh ok. No ghostbusters heavy  - This was reposted to make my point visible.
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« Last Edit: May 16, 2010, 12:25:45 pm by AJF »
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[GA]10char
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« Reply #158 on: May 16, 2010, 12:22:59 pm » |
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Name is actually ten characters [PHS] [GA] [♣] [KKK] [GGG] [TIC] [SS] =SZP= [CU]
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♫Sani Sani Disco♫
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« Reply #160 on: May 16, 2010, 12:29:29 pm » |
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Old ones:  Ah, good. I never feel right using the new ones. Original, demake, or otherwise.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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Rock
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« Reply #161 on: May 16, 2010, 12:39:32 pm » |
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Anyone know the code that makes the GG2 players move the way they do? Like sprite-wise?
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New game much? 2D platforming stealth much?
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AJF
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« Reply #162 on: May 16, 2010, 12:40:37 pm » |
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Anyone know the code that makes the GG2 players move the way they do? Like sprite-wise?
What?
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[GA]10char
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« Reply #163 on: May 16, 2010, 12:43:12 pm » |
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i think he means they only play the first 2 walking frames normally, then thr next two after that for intel and last for death.
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Name is actually ten characters [PHS] [GA] [♣] [KKK] [GGG] [TIC] [SS] =SZP= [CU]
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AJF
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« Reply #164 on: May 16, 2010, 12:43:56 pm » |
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i think he means they only play the first 2 walking frames normally, then thr next two after that for intel and last for death.
Well, what's special about that? It's just a step-counter.
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