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Author Topic: Gang Garrison Classic |< BETA 7 fucking delayed due to Episode 3>|  (Read 63708 times)
AJF
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« Reply #135 on: May 15, 2010, 05:14:01 pm »

so...
could we get the source please?

I discussed that with Leiche yesterday evening. He said he would with subsequent releases starting with Beta 2
kay.
i just wanted to use my sprites in the game.

Actually...
GG2 is a GPL licensed game. We aren't hiding that. GGC is a derivative, and therefore if we distribute the EXE we must also release the Source code (GMK).
There is no hidden source code link here in this post. So don't look for it.
« Last Edit: May 16, 2010, 03:52:35 am by AJF » Logged
trog
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« Reply #136 on: May 15, 2010, 05:16:05 pm »

what the fuck. You could just say here's the source and no one would really care.
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NAGN
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Yeah so now I have an idea


« Reply #137 on: May 15, 2010, 05:23:26 pm »

Well because Technically they are breaking the law
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[im
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« Reply #138 on: May 15, 2010, 05:26:49 pm »

Well because Technically they are breaking the law
he means, why is he 'hiding' the source.
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Leiche
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« Reply #139 on: May 15, 2010, 05:28:26 pm »

Kizzi was the reason we hid the source in the first place.
He wanted to steal our work, and maybe even release it here.
No worries, Source will get shipped with Beta 2
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00:25   Neal            • I tried shutting down my neighbor's computer and it worked haha
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Dusty
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« Reply #140 on: May 15, 2010, 07:58:45 pm »

Kizzi was the reason we hid the source in the first place.
He wanted to steal our work, and maybe even release it here.
No worries, Source will get shipped with Beta 2
oh wow. that is a good reason to hide it.
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« Reply #141 on: May 15, 2010, 09:13:58 pm »

The Medic and Scout are supposed to run at about the same speed.
And I'm pretty sure the EMPs are supposed to destroy friendly buildings, as well as enemy buildings, of course, on contact with the explosion. Just nit-picking a bit.
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I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
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« Reply #142 on: May 15, 2010, 09:21:40 pm »

The Medic and Scout are supposed to run at about the same speed.
And I'm pretty sure the EMPs are supposed to destroy friendly buildings, as well as enemy buildings, of course, on contact with the explosion. Just nit-picking a bit.
actually no.
the emp grenades actually aren't supposed to do damage unless the opponent has ammo.
buildings aren't affected.
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« Reply #143 on: May 15, 2010, 09:32:46 pm »

The Medic and Scout are supposed to run at about the same speed.
And I'm pretty sure the EMPs are supposed to destroy friendly buildings, as well as enemy buildings, of course, on contact with the explosion. Just nit-picking a bit.
actually no.
the emp grenades actually aren't supposed to do damage unless the opponent has ammo.
buildings aren't affected.
Well, son of a bitch.

Those bastards on The Gas Chamber always end up destroying by buildings and stickies with their damn EMPs. I wanna know what's up with that.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Dusty
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« Reply #144 on: May 15, 2010, 09:34:02 pm »

The Medic and Scout are supposed to run at about the same speed.
And I'm pretty sure the EMPs are supposed to destroy friendly buildings, as well as enemy buildings, of course, on contact with the explosion. Just nit-picking a bit.
actually no.
the emp grenades actually aren't supposed to do damage unless the opponent has ammo.
buildings aren't affected.
Well, son of a bitch.

Those bastards on The Gas Chamber always end up destroying by buildings and stickies with their damn EMPs. I wanna know what's up with that.
well are you playing TFC or Fortress Forever?
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« Reply #145 on: May 15, 2010, 09:36:34 pm »

The Medic and Scout are supposed to run at about the same speed.
And I'm pretty sure the EMPs are supposed to destroy friendly buildings, as well as enemy buildings, of course, on contact with the explosion. Just nit-picking a bit.
actually no.
the emp grenades actually aren't supposed to do damage unless the opponent has ammo.
buildings aren't affected.
Well, son of a bitch.

Those bastards on The Gas Chamber always end up destroying by buildings and stickies with their damn EMPs. I wanna know what's up with that.
well are you playing TFC or Fortress Forever?
>The Gas Chamber -- Only human-only server of any worth

TFC
« Last Edit: May 15, 2010, 09:36:56 pm by *Emilia.core » Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Dusty
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« Reply #146 on: May 15, 2010, 09:37:54 pm »

The Medic and Scout are supposed to run at about the same speed.
And I'm pretty sure the EMPs are supposed to destroy friendly buildings, as well as enemy buildings, of course, on contact with the explosion. Just nit-picking a bit.
actually no.
the emp grenades actually aren't supposed to do damage unless the opponent has ammo.
buildings aren't affected.
Well, son of a bitch.

Those bastards on The Gas Chamber always end up destroying by buildings and stickies with their damn EMPs. I wanna know what's up with that.
well are you playing TFC or Fortress Forever?
>The Gas Chamber -- Only human-only server of any worth

TFC
ah
but anyways the emp's destroy event should be this:
Code: (EmpGrenade Destroy Event)
{
    if(exploded == true) {
        exit;
    } else {
        exploded = true;
    }
  
 with (Character) {
        if (distance_to_object(other) < other.blastRadius){
            motion_add(point_direction(other.x,other.y,x,y),10-10*(distance_to_object(other)/other.blastRadius));
            if(other.team != team or id==other.ownerPlayer.object) && hp > 0 and currentWeapon.ammo<0 {
                hp -= other.explosionDamage*(1-(distance_to_object(other)/other.blastRadius));
                other.ammo = 0
                instance_create(x,y,Explosion);
                //effect_create_below(ef_explosion,x,y,0,c_orange);
                playsound(x,y,ExplosionSnd);
                lastDamageDealer = other.ownerPlayer;
                lastDamageSource = other.weapon;
                if(global.gibLevel > 0){
                repeat(3) {
                    var blood;
                    blood = instance_create(x,y,Blood);
                    blood.direction = point_direction(other.x,other.y,x,y)-180;}
                }
                if id==other.ownerPlayer.object and other.team == team {
                    moveStatus = 1;
                    vspeed*=0.8;
                }
            }
            cloakAlpha = min(cloakAlpha + 0.2, 1);
        }
    }

    

      
    with (Rocket) {
        if(distance_to_object(other) < other.blastRadius/7 and (other.team != team or other.ownerPlayer == ownerPlayer)){
                characterHit=-1;
                event_user(5);
        }
    }
    with(Mine) {
        if(distance_to_object(other) < other.blastRadius/7 and (other.team != team or other.ownerPlayer == ownerPlayer)){
            event_user(2);
        }
    }    
    instance_destroy();
}
aw shit i forgot.
the game doesn't use an ammo varaible
« Last Edit: May 15, 2010, 10:11:51 pm by (Ω)Blu Dragon[iri] » Logged

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« Reply #147 on: May 15, 2010, 09:40:01 pm »

My only bit of off-topic for the thread, I only downloaded FF once, and to get the models for Gmod. The models were terrible and the game was terrible. Hmm.

Anyway, another small thing, the Heavy's sprite is too fat. In TFC, he wasn't actually fat, with the original or new models. He was moreso "buff" with the newer models, and about average size with the original model.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
Dusty
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« Reply #148 on: May 15, 2010, 09:45:37 pm »

Anyway, another small thing, the Heavy's sprite is too fat. In TFC, he wasn't actually fat, with the original or new models. He was moreso "buff" with the newer models, and about average size with the original model.
indeed, that's bugging me as well.
all the characters in TFC look more or less like reskins of the others.
yes, here you can tell who's who, but i don't think thats the point.
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AJF
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« Reply #149 on: May 16, 2010, 03:49:01 am »

Anyway, another small thing, the Heavy's sprite is too fat. In TFC, he wasn't actually fat, with the original or new models. He was moreso "buff" with the newer models, and about average size with the original model.
indeed, that's bugging me as well.
all the characters in TFC look more or less like reskins of the others.
yes, here you can tell who's who, but i don't think thats the point.
Yes. Heavy = too fat. Maybe I can fix that...
EDIT: I can't. Tongue
« Last Edit: May 16, 2010, 03:57:51 am by AJF » Logged
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