And what about the Nail Grenade?
It's by far the worst grenade, simply because it takes way too long to start.
In this video, you can see the Nail Grenade takes half-a-second to start shooting, on the contrary to THOSE GODDAMN 2 SECONDS.
Also, the Medic grenade needs a TOTAL revamp.
As it is, people can just stay on top of the grenade and get fully healed, which makes it the most overpowered grenade because all the damage you do to the enemy is nullified for 4 seconds. All the while getting hit by bullets/needles/rockets because they can hurt you but you can't hurt them.
What I propose is this: A healing beam going out of the grenade that stays for 4 seconds and heals 37 HP per second. That makes in total 148 HP healed. Since most classes have less than 148 HP, it's a fairly great heal. Plus you can out-damage the heal, which makes retreating from a battle the most viable option to be healed -similiar to GG2 where if you wanna get fully healed, you gotta retreat from the fight.
Oh and another thing, the Super Nailgun does great damage. The Nailgun does shitty damage.
The damage they do is not the problem. The problem is the choice of the class for each weapon. Why does the Medic, a SUPPORT class, has such a great weapon? Why does the Scout, an OFFENSIVE class, has a shitty weapon? He's the most fragile out of the two, he should have the best Nailgun.
I don't care if it is or isn't TFC-ish. What I care is my gameplay being balanced.
Finally, just a suggestion:
Give a Nail Grenade to the Sniper. That grenade can give some rather interesting strategies to a Long-range class such as him.