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Author Topic: Gang Garrison Classic |< BETA 7 fucking delayed due to Episode 3>|  (Read 63829 times)
Drone
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« Reply #105 on: May 15, 2010, 09:17:24 am »

Rock how did you get this?


He made it most likely. Just take some sprites, stick it on the existing banner and add some text.

You can make something like this

Edit:
Are you going to make class huds or just go with the original Hp Hud
« Last Edit: May 15, 2010, 09:21:59 am by Drone » Logged
AJF
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« Reply #106 on: May 15, 2010, 09:22:40 am »

Rock how did you get this?


He made it most likely. Just take some sprites, stick it on the existing banner and add some text.

You can make something like this

Edit:
Are you going to make class huds or just go with the original Hp Hud


This is an early beta. The interface shall change to be more like TFC over time.
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Shaman King Skyle
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I need oxygen more than you need to talk.


« Reply #107 on: May 15, 2010, 09:27:44 am »

Rock how did you get this?


He made it most likely. Just take some sprites, stick it on the existing banner and add some text.

You can make something like this


I made this.
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If you mix it up with a big wad of rice it's not that bad.
I'm also known as Skyle, Avatar Skyle, Avatar Oz and i'm on steam.


RIP =SZP=  :CU:
trog
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« Reply #108 on: May 15, 2010, 09:45:23 am »

Wait are you guys getting the sprites from the source? Did the source come with the download or something?
« Last Edit: May 15, 2010, 09:46:17 am by Trog » Logged

AJF
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« Reply #109 on: May 15, 2010, 09:46:16 am »

Wait are you guys getting the sprites from the source? Dis the source come with the download or something?
... If you actually download it you might find out ...
Also we are legally required to release the source code as GG2 is under the GNU General Public License.
« Last Edit: May 15, 2010, 09:46:55 am by AJF » Logged
trog
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« Reply #110 on: May 15, 2010, 09:46:47 am »

Wait are you guys getting the sprites from the source? Did the source come with the download or something?
... If you actually download it you might find out ...
I did download it. And it's not there. z4
« Last Edit: May 15, 2010, 09:47:08 am by Trog » Logged

Shaman King Skyle
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« Reply #111 on: May 15, 2010, 09:51:50 am »

Wait are you guys getting the sprites from the source? Did the source come with the download or something?
I just took a screen shot while in game.
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If you mix it up with a big wad of rice it's not that bad.
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Psychopath
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Stop telling me to do things


« Reply #112 on: May 15, 2010, 10:16:48 am »

To whom it may concern:

Check the PlayerControl object under Objects>InGameElements, you'll notice that scripts are still being called where they are not welcome. InputTaunt() being one of them. In addition, you'll notice that the right mouse button is currently not used for any functions that are synchronized with the server (vision scope doesn't count because that's client-sided). This brings the total number of useful keybyte values in use to 6 out of the 8 possible ones. Just a little something I thought was worth bringing up in case someone wants to sync 2 more actions that all classes are able to input.
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Yeah so now I have an idea


« Reply #113 on: May 15, 2010, 10:18:26 am »

Plus, the Medic button doesn't even need to by synced, you can just send a direct buffer without the keybytes and it'll still work
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[im
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« Reply #114 on: May 15, 2010, 10:34:28 am »

I was bored and made this:



No effort at all :|
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Chef Kittay
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« Reply #115 on: May 15, 2010, 10:37:32 am »


___________________________________________
ERROR in
action number 1
of Collision Event with object PyroBlue
for object Nail:

Error in code at line 1:
       if(other.id != ownerPlayer.object and other.team != team  && other.hp > 0 && other.ubered == 0) {
                                 ^
at position 32: Unknown variable object
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trog
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« Reply #116 on: May 15, 2010, 10:38:28 am »

For grenades, instead of shortening the detonation time, you could have the detonation timer start on key press, but have the actual throw of the grenade happen on key release. If the det timer runs out while the grenade hasn't been thrown, the grenade simply damages the user instead of doing a normal detonation with flying flames etc. That way we don't have spies running around spouting acid. It also allows players to time grenades so they give opponents less timer to react, or leave grenades for area denial. The timer should be left at the same length it is now, so there's plenty of timer to get rid of the grenade.
Also the grenade button should be switched to space bar. I find it's hard to press F while running right, and if the hold idea gets implemented it would be very awkward to hold and run at the same time.
Soldier grenades would need to check if they are on the ground before rising, because they might detonate in the air.
Oh and I think the grenade reload should be 10-15 seconds, and a timer should be added. (for reload, not for det)
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Chef Kittay
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I'm in your Kitchenz making Chickenz...


« Reply #117 on: May 15, 2010, 10:42:08 am »

I was bored and made this:



No effort at all :|


I love it can I use it?
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AJF
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« Reply #118 on: May 15, 2010, 10:42:58 am »

I was bored and made this:



No effort at all :|


I love it can I use it?

lol
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Nyah
Guest
« Reply #119 on: May 15, 2010, 10:44:54 am »

I was bored and made this:



No effort at all :|


Yeah thx again IŽll try to make one when I get the source
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