May I bump ?
While I love most of your maps, thanks to your great design and art, I think some of them could use some fixes.
Paramental is one of them, being a very scout-friendly map despite a nice overall design for a CTF map. So if you don't mind, I suggest some minor modifications of parts of the map :
1 : Second spawn exit and easier jump to the roof.
2 : Longer platform to jump on the roof from.
3 : Longer diagonal roof to the left for an easier jump, shorter air vent so you can still hit people hiding in it from the intel.
4 : Longer platforms to allow any class to get on the roof.
5 : Bigger crate so you can actually jump to the roof of the small house as any class.
6 : Extended platform so you can escape to the left or get some more shots on the intel stealer
7 : Extended ramp (you can guess the reason).
8 : Darkened pipe (I find myself bumping into it quite frequently)
Not numbered : Added dots to the building on the pipe, moved the spawn dots more to the side.
Not pictured : You could also consider adding a path below the wooden plank near the intel, going right and ending to the right of the crate, so attackers can prevent too many shots from sentry on the crate.
Another note : You use many colors in your map. Paramental has more than 128 (while a generic map has around 64). Like, the grey pillar supporting the intel thing uses two colors (it's hardly visible ingame also) while it could use one. I suggest you to tone down some as they end up a bit distracting.
Hope you mind my ideas.