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Author Topic: Autogin is OP in Generator  (Read 1731 times)
Chicken Soup
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« on: May 04, 2010, 09:51:10 pm »

On generator mode, the autogin is seriously overpowered in terms of damage output. Adding insult to injury is the fact that as soon as the generator gametype springs up, the team makeup shifts to 3+ engys.

What I propose is that the generator is entirely untargetable by sentries. Now, this would be a blow to the engy, but the autogin could cover for him and his teammates by shooting players. This is to promote offensive engineering, but to disallow douchebag engineering.

All in favor, say aye.

But seriously discuss options.
« Last Edit: May 04, 2010, 10:19:28 pm by Techno Viking » Logged

Muddywater
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« Reply #1 on: May 04, 2010, 09:58:40 pm »

The autogun was meant as a defensive building, holding off choke points and such. Allowing it to have such a high damage output with the quick build up time ruins the defensive purposes of the constructor, and are also a devastating force in numbers. If the constructor's purpose was to just place an autogun by the generator, let it do some damage, rinse and repeat, he would be categorized as offensive. But he's not, and should stay in his place of defense.
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« Reply #2 on: May 04, 2010, 10:02:44 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
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« Reply #3 on: May 04, 2010, 10:03:24 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
It has an extremely high rate of fire and doesn't need to reload.
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« Reply #4 on: May 04, 2010, 10:04:09 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
It has an extremely high rate of fire and doesn't need to reload.
It actually has the same dps as the constructor.
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Chicken Soup
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« Reply #5 on: May 04, 2010, 10:04:47 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
It has an extremely high rate of fire and doesn't need to reload.
It actually has the same dps as the constructor.
But he needs to reload.
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« Reply #6 on: May 04, 2010, 10:05:30 pm »

Aye Drolling. Autogun is obviously OP in generator, especially if we start giving out points to people damaging the generator. Although... I wish that stabbing the generator was allowed... why is it not? it's only 220 HP  hehe
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« Reply #7 on: May 04, 2010, 10:06:31 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
It has an extremely high rate of fire and doesn't need to reload.
It actually has the same dps as the constructor.
But he needs to reload.
But in reality it's doing 42 damage per second, if we tone that down to maybe 30 dps, then maybe it's more managable.

Remember that it'll always target the Generator first, so you can use that to your advantage to destroy it
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[im
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« Reply #8 on: May 04, 2010, 10:08:27 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
It has an extremely high rate of fire and doesn't need to reload.
It actually has the same dps as the constructor.
But he needs to reload.
But in reality it's doing 42 damage per second, if we tone that down to maybe 30 dps, then maybe it's more managable.

Remember that it'll always target the Generator first, so you can use that to your advantage to destroy it
48 dps.
It only prioritizes targets by range.
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Chicken Soup
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« Reply #9 on: May 04, 2010, 10:08:44 pm »

Maybe they do less damage to the Generator?

But you can always put one down to defend you know, it works well that way
It has an extremely high rate of fire and doesn't need to reload.
It actually has the same dps as the constructor.
But he needs to reload.
But in reality it's doing 42 damage per second, if we tone that down to maybe 30 dps, then maybe it's more managable.

Remember that it'll always target the Generator first, so you can use that to your advantage to destroy it
It's just unbalanced and really disrupts gameplay. It's also counterintuitive to everything we strive for as a community: Teamwork and Individual Skill. It's just m2 + 1 and z5.
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Muddywater
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« Reply #10 on: May 04, 2010, 10:09:39 pm »

Since the autogun will attack the closest enemy, and on some maps like destroy where the generator is in front of spawn and there's plenty of good spots to attack with the sentry, the autogun will attack the generator since it's closer. This goes against the point of the constructor since he's made to defend, and in that situation the autogun is a weapon of pure offense.
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« Reply #11 on: May 04, 2010, 10:10:37 pm »

Sorry,

but still 30 dps would be a huge nerf, but not allowing it to target at all is blaspmoney

what I meant is that you can hide behind the generator, and take out the autogun, an Autogun on defense can also easily overpower an autogun on offence anyways
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« Reply #12 on: May 04, 2010, 10:12:12 pm »

That means though the autogun isn't doing it's job of actually killing enemies, but attacking the generator. That's not what the class was meant for. The autogun would help more anyway if it held off enemies while the engi attacked it.
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« Reply #13 on: May 04, 2010, 10:13:44 pm »

It takes a while for an engie to actually get into a good generator attacking position, and it's damage output is an appropriate award. Still, I do agree with Chicken; it's overpowered and can whittle away a lot very quickly.

What if the Autogun had a reload system like the heavy's? It would muster 10 or 15 seconds of fire until running out, eventually forcing a slight overheat period (like the heavy). This would force the offensive engie to build less forward, otherwise the sentry is too vulnerable to enemy fire with the cooldown.

11 replies, fuck
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Techno Viking
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« Reply #14 on: May 04, 2010, 10:19:13 pm »

wouldn't this fall under a complaint specifically towards generator mode?

im changing the topic to reflect that
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