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Author Topic: Custom Sprite Showcase (GG2 only!)  (Read 89514 times)
Waterfall
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« Reply #615 on: November 10, 2010, 01:07:13 am »

Cool your head; you don't even really need to link it to Smoke Propelled, you could just let it look nice
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SkeleDude
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« Reply #616 on: November 10, 2010, 12:35:07 pm »

thing i made when steam's ui got updated  Drolling

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aptanananananator
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« Reply #617 on: November 10, 2010, 04:43:15 pm »

Cool your head; you don't even really need to link it to Smoke Propelled, you could just let it look nice
You could link it to Smoke, it's the intense bitmixing, strangely sized images, poor arrangement and intense general design flaws I'm saying no to.
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Sentry
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Bring back spinjumping


« Reply #618 on: November 10, 2010, 09:00:31 pm »

Spy's sapper x4
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Bananaman
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;_;


« Reply #619 on: November 13, 2010, 02:54:03 pm »

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L
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« Reply #620 on: November 13, 2010, 02:59:43 pm »

ur are copy paste pro
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Sewer Medic
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« Reply #621 on: November 13, 2010, 07:11:06 pm »

Oh why the hell not.

WHO WANTS A SHITTY AMBASSADOR SKIN?


Critique is appreciated. c8
EDit: Few fixes, could be better, but I'm currently limited (MS Paint) on what I can do.
Double EDIT: Didn't attach properly, fixed. z8
« Last Edit: November 14, 2010, 12:20:07 am by Sewer Medic » Logged

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Waterfall
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« Reply #622 on: November 13, 2010, 07:17:51 pm »

1. Don't save in JPG; it distorts the image by adding noise, and with something small like a sprite, it becomes even more noticeable. PNG is preferred
2. You're doing what's known as "bitmixing". You're using pixels that are smaller than what the picture is made up of (2x2 boxes) on the gun.

I'm guessing the checkerboard is an attempt at scout's mom; that's a tad too detailed for a pixelated game like GG2. I'd recommend finding other ways to make the Ambassador more distinguishable, such as a longer barrel

Hope that helps
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« Reply #623 on: November 13, 2010, 07:40:22 pm »

1. Don't save in JPG; it distorts the image by adding noise, and with something small like a sprite, it becomes even more noticeable. PNG is preferred
2. You're doing what's known as "bitmixing". You're using pixels that are smaller than what the picture is made up of (2x2 boxes) on the gun.

I'm guessing the checkerboard is an attempt at scout's mom; that's a tad too detailed for a pixelated game like GG2. I'd recommend finding other ways to make the Ambassador more distinguishable, such as a longer barrel

Hope that helps

Thanks a lot, the checkerboard was Scout's mom, and I wasn't putting effort really. Note the word "shitty"
 hehe

BRB, putting effort in.
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Bananaman
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« Reply #624 on: November 13, 2010, 08:51:03 pm »




I don't appreciate attempts to make my car more "accurate" by bitmixing


What did I do wrong? Do you want me to delete it?
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Rommel
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« Reply #625 on: November 13, 2010, 08:51:40 pm »

Do you even know what bitmixing is  Drolling

Im ok with the autogin and stuffs but the editing of the car, unless used with 2X2 pixels
« Last Edit: November 13, 2010, 08:52:09 pm by Field Marshall Rommel » Logged


Bananaman
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« Reply #626 on: November 13, 2010, 08:53:09 pm »

Do you even know what bitmixing is  Drolling

Im ok with the autogin and stuffs but the editing of the car, unless used with 2X2 pixels

Oh sorry. I'll go back to the original then.
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Bananaman
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« Reply #627 on: November 13, 2010, 08:58:08 pm »

Do you even know what bitmixing is  Drolling

Im ok with the autogin and stuffs but the editing of the car, unless used with 2X2 pixels


Oh sorry. I'll go back to the original then.


There, with very simple copying and pasting I fixed it.
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Haxton Sale
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« Reply #628 on: November 14, 2010, 12:27:58 pm »




Doesn't fit any rythm, but I guess it's still cool.
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« Reply #629 on: November 14, 2010, 12:32:49 pm »




Doesn't fit any rythm, but I guess it's still cool.
We need an 8 bit "everybody dance now"
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