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May 25, 2013, 11:11:57 pm *
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Author Topic: Custom Sprite Showcase (GG2 only!)  (Read 89580 times)
RebelINS
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« Reply #540 on: September 25, 2010, 04:05:24 pm »

saxton hale needs a double jump and a special animation when he does so. he should roll into a ball, which decreases his hitbox.
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Dusty
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« Reply #541 on: September 25, 2010, 04:11:08 pm »

I'll consider that. And psy, does your method involve using doEventPlayerDeath?
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SH James
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This is just what I see when my Skulltag crashes.


« Reply #542 on: September 25, 2010, 04:14:14 pm »

instance_destroy
Ok, a way to guarantee a death that doesn't just make them vanish and give Saxton 0 points.
Just have the damage caused be 1024 or something VERY high. That's how it works for "MDK" command in Skulltag and Zdoom. in
Or you could it it through your skull that it's still possible to survive a high damaging attack under that SAME CONDITION.
I dare ask: HOW?
in Zdoom/Skulltag, MDK causes so much damage that even with 200 health, 200 armor and GOD MODE, you still die. Thing is that God Mode nullifies damage below a certain number (I think it was 10k), while MDK causes a damage that exceeds that ammount (I think it was around 100k) and the game declares player's death if it gets to 0 or below it (if Playerhealth >= 0; player dies)
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Psychopath
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« Reply #543 on: September 25, 2010, 04:17:37 pm »

instance_destroy
Ok, a way to guarantee a death that doesn't just make them vanish and give Saxton 0 points.
Just have the damage caused be 1024 or something VERY high. That's how it works for "MDK" command in Skulltag and Zdoom. in
Or you could it it through your skull that it's still possible to survive a high damaging attack under that SAME CONDITION.
I dare ask: HOW?
in Zdoom/Skulltag, MDK causes so much damage that even with 200 health, 200 armor and GOD MODE, you still die. Thing is that God Mode nullifies damage below a certain number (I think it was 10k), while MDK causes a damage that exceeds that ammount (I think it was around 100k) and the game declares player's death if it gets to 0 or below it (if Playerhealth >= 0; player dies)
Collision event happens before End step event.

Unlike you, I know my way around the GG2 source and how things actually work.

I'll consider that. And psy, does your method involve using doEventPlayerDeath?
It does. Be sure to do a host check before running that or you could have clients and the host all doing that and sending it to everyone (ie looping).
« Last Edit: September 25, 2010, 04:21:11 pm by Psychopath » Logged

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LocalBystander
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« Reply #544 on: September 25, 2010, 04:25:16 pm »

Saxton should be able to disable Ubercharges.
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Madness9000
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« Reply #545 on: September 25, 2010, 05:54:49 pm »

Saxton should be able to disable Ubercharges.
nope
everone who gets fristed Because of Hale whie uber will end in the moon
white their hp drains slowly
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Stupidity of Dementia
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« Reply #546 on: September 25, 2010, 07:09:50 pm »

If Hale is added, v2.3 will be the best update ever.
« Last Edit: September 25, 2010, 07:10:14 pm by Stupidity21 » Logged

Washy
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no


« Reply #547 on: September 25, 2010, 07:10:13 pm »

v2.3 will be the best thing ever.
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SH James
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This is just what I see when my Skulltag crashes.


« Reply #548 on: September 25, 2010, 07:41:51 pm »

Everything
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Orangestar
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« Reply #549 on: September 25, 2010, 09:10:28 pm »

No. Hale will win every match because of his
PROPERTY DAMAGE!!!
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NAGN
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Yeah so now I have an idea


« Reply #550 on: September 25, 2010, 11:23:23 pm »

hp=0
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[im
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« Reply #551 on: September 25, 2010, 11:38:15 pm »

hp=0
BLASPHEMY
or is there something i dont understand here
« Last Edit: September 25, 2010, 11:38:34 pm by Stupidity21 » Logged

Spiralstorm
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« Reply #552 on: September 25, 2010, 11:39:04 pm »

hp=0
BLASPHEMY
or is there something i dont understand here

I think that'd give him infinite HP.
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aptanananananator
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« Reply #553 on: September 25, 2010, 11:41:53 pm »

hp=0
BLASPHEMY
or is there something i dont understand here

I think that'd give him infinite HP.
Nooooo.. hp being 0 would make his HP 0.
hp=-1 would work better though, in case of manvhiching heevys.
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« Reply #554 on: September 25, 2010, 11:50:39 pm »

hp=-1 would just return it to hp=0.
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