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Author Topic: Bad detection  (Read 2067 times)
[TJMIF] Joebucks
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Also I didn't kill Rita


« Reply #15 on: April 23, 2010, 10:16:53 pm »

You still have one of those?
Hell, you still need one?
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Heheh you missed, pal
DaemonForce
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« Reply #16 on: April 23, 2010, 10:21:54 pm »

Don't you need to install drivers before you can use the sound device?
I have been tearing my hair out trying to find some discrepancy in the installed audio devices on this system. I stand defeated. As audio is concerned, this is my hardware:

ATI Function Driver for High Definition Audio - ATI 791A
HDAUDIO\FUNC_01&VEN_1002&DEV_791A&SUBSYS_00791A00&REV_1000
ATI | 10/30/2008 | 5.0.50000.8 | Microsoft Windows Hardware Compatibility Publisher
This device is working properly.

Audio Codecs
MS_MMACM
This device is working properly.

Legacy Audio Drivers
MS_MMDRV
This device is working properly.

Legacy Video Capture Devices
MS_MMVCD
This device is working properly.

Media Control Devices
MS_MMMCI
This device is working properly.

USB Audio Device
USB\Vid_170d&Pid_0001&Rev_0100&MI_00
USB\Vid_170d&Pid_0001&MI_00
Microsoft | 10/1/2002 | 5.2.3790.0 | Microsoft Windows Component Publisher
This device is working properly.

VIA High Definition Audio
HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C&REV_1000
HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C
VIA Technologies, Inc. | 3/27/2009 | 6.0.1.7031 | Microsoft Windows Hardware Compatibility Publisher
This device is working properly.

Video Codecs
MS_MMVID
This device is working properly.
What? I play perfectly fine with the "No Sound" error? How does sound affect lag? And how are you only getting 5fps?
Your lag is between networked computers. The kind of lag I refer to on my end is some kind of internal conflict causing self-sabotage. Everything is perfectly fine until someone enters the map or starts firing. Then I get audio and video stuttering like crazy.
Not phrased very nicely bro. We're not Doom mutants or keycards, you don't either shoot or collect us.
Everything else is unintelligible to the common end user. I don't need to start posting stupid stuff like control board monitors and smartboard devices that have no internal interaction with the computer. I'm keeping it as simple as I can.
Also, I thought someone gave fixes for this a long time ago, but it might have been nuked. If you checked BR and didn't find a solution, I don't remember clearly.
Thanks. I will have to look into it.
What I'd like to ask is do any other GM games have this problem with that computer, or just GG2?
Direct3D games get a small video stutter every 15 seconds.
FireGL games perform normal.
DirectDraw games such as GG2 and Spelunky will work just fine until someone enters the map or fires a weapon. The overweight turns everything into stuttering garbage.
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Scarlett Ptista
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We started this opera shit.


« Reply #17 on: April 23, 2010, 10:24:00 pm »

Would someone kindly give me the tl;dr  version of this?
I'm too tired to try and figure out what this guy is on about...

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NAGN
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Yeah so now I have an idea


« Reply #18 on: April 23, 2010, 10:25:39 pm »

Would someone kindly give me the tl;dr  version of this?
I'm too tired to try and figure out what this guy is on about...

His Graphics Card and Sound Card is broken, causing him to output very low framerates and not be able to have sound

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[im
Scarlett Ptista
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We started this opera shit.


« Reply #19 on: April 23, 2010, 10:28:49 pm »

Would someone kindly give me the tl;dr  version of this?
I'm too tired to try and figure out what this guy is on about...

His Graphics Card and Sound Card is broken, causing him to output very low framerates and not be able to have sound


Ooh, THANK YOU.

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NAGN
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Yeah so now I have an idea


« Reply #20 on: April 23, 2010, 10:29:51 pm »

Game Maker 8 is actually Direct 3D based the last time I checked.

Strange, you'd think but it's true
« Last Edit: April 23, 2010, 10:30:02 pm by NAGN » Logged



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DaemonForce
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« Reply #21 on: April 23, 2010, 10:31:52 pm »

His Graphics Card and Sound Card is broken, causing him to output very low framerates and not be able to have sound
No the video is okay. I'm using onboard and I'll get about 930fps in my favorite 3D games with minor performance problems when loading new maps and stuff. My problem is specifically on DirectDraw games and I have no idea why this would happen. It's truly bizzare.

When starting Spelunky:
Audio error pops up. The game appears to perform normal.

When starting GG2:
Audio error pops up. Sometimes the intro will stick for about a minute before letting me go to the main screen. I enter a map or host a new game and the music stops playing the second I choose a team and enter the map. Audio will play but the video will stutter while an audio clip is playing.
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LULZ
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« Reply #22 on: April 23, 2010, 10:33:12 pm »

Do you happen to be running a server operating system?
I have encountered the same problem on Windows Server 2008 and 2008 R2, due to a strange version of DirectX that came packaged with it.

There is no fix, as far as I know, other than to completely disable sounds in GG2 (as in prevent them from even playing through the source code).
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AcidLead
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« Reply #23 on: April 23, 2010, 10:34:00 pm »

What I'd like to ask is do any other GM games have this problem with that computer, or just GG2?
Direct3D games get a small video stutter every 15 seconds.
FireGL games perform normal.
DirectDraw games such as GG2 and Spelunky will work just fine until someone enters the map or fires a weapon. The overweight turns everything into stuttering garbage.
Spelunky has overweights? What do you mean? Does it normally work fine, and only GG2 has problems?

Do you happen to be running a server operating system?
I have encountered the same problem on Windows Server 2008 and 2008 R2, due to a strange version of DirectX that came packaged with it.

There is no fix, as far as I know, other than to completely disable sounds in GG2 (as in prevent them from even playing through the source code).
Ugh that reminds me of the BR thread I mentioned
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« Reply #24 on: April 23, 2010, 10:38:23 pm »

No, the reason he specifically mentions the overweight is because every time a sound is played, the game seems to freeze for a small period of time. As the overweight fires lots of bullets rapidly, the freeze is quite noticeable.
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AcidLead
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« Reply #25 on: April 23, 2010, 10:39:58 pm »

No, the reason he specifically mentions the overweight is because every time a sound is played, the game seems to freeze for a small period of time. As the overweight fires lots of bullets rapidly, the freeze is quite noticeable.
...Spelunky will work just fine until someone enters the map or fires a weapon. The overweight turns everything into stuttering garbage.
I know, I'm nitpicking, what do you want
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DaemonForce
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« Reply #26 on: April 23, 2010, 10:45:23 pm »

Do you happen to be running a server operating system?
Yes. I have to use a server OS for software and hardware compatibility or half of my options go out the window. I do not experience this problem on Windows 7 but it causes problems with some system devices. I cannot use it.
I have encountered the same problem on Windows Server 2008 and 2008 R2, due to a strange version of DirectX that came packaged with it.
I get this issue on Windows Server 2008. I have had this working perfectly before, so there is a fix. I just need to figure out whatever it is I did that fixed it. When GG2 starts with an audio detection error, you cannot disable hardware calls to audio devices on the system. F12 is broken.

Now on Windows Server 2003, I have had this issue on legacy hardware in another computer. I fixed it by doing one thing: Installing the video card's onboard audio and directing every audio related hardware call to the HDMI audio adapter. It's not plugged in but it stopped stuttering. I couldn't get rid of the error until an hour ago when I installed my mainboard's onboard audio device and switched every reference to that device. It runs great and I try the same thing on my main computer but nothing changes.
Spelunky has overweights? What do you mean? Does it normally work fine, and only GG2 has problems?
No Spelunky has some NPCs that can hop around and shoot at you. They cause very minor performance drops in comparison.
Ugh that reminds me of the BR thread I mentioned
Please link!
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LULZ
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« Reply #27 on: April 23, 2010, 10:47:49 pm »

Best of luck.
I manually went into the source code of GG2 and removed every reference to play_sound (my idea of a solution). Worked fine, but was not a very elegant solution.
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AcidLead
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« Reply #28 on: April 23, 2010, 10:50:07 pm »

Spelunky has overweights? What do you mean? Does it normally work fine, and only GG2 has problems?
No Spelunky has some NPCs that can hop around and shoot at you. They cause very minor performance drops in comparison.
Okay, that's good clarification. Unfortunately, that means it's probably Game Maker (or its associated code) hating your system, not us.

Ugh that reminds me of the BR thread I mentioned
Please link!
Dammit I just said it reminded me of it, I'm a sad lazy old fart. I recall the gist of the topic was some server host was trying to boost performance and ended up asked for a soundless mod for GG2.

Bedtime for me.
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DaemonForce
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« Reply #29 on: April 23, 2010, 10:50:53 pm »

Best of luck.
I manually went into the source code of GG2 and removed every reference to play_sound (my idea of a solution). Worked fine, but was not a very elegant solution.
I don't touch the game's code nor do I care to. I have had this working until last week with everything enabled and full acceleration turned on. It makes no sense to me how I could have the exact same drivers and hardware settings when this game was working perfectly and then I format for the first time in years and everything runs like crap.

.....

Luck might have something to do with it.
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