Don't you need to install drivers before you can use the sound device?
I have been tearing my hair out trying to find some discrepancy in the installed audio devices on this system. I stand defeated. As audio is concerned, this is my hardware:
ATI Function Driver for High Definition Audio - ATI 791A
HDAUDIO\FUNC_01&VEN_1002&DEV_791A&SUBSYS_00791A00&REV_1000
ATI | 10/30/2008 | 5.0.50000.8 | Microsoft Windows Hardware Compatibility Publisher
This device is working properly.
Audio Codecs
MS_MMACM
This device is working properly.
Legacy Audio Drivers
MS_MMDRV
This device is working properly.
Legacy Video Capture Devices
MS_MMVCD
This device is working properly.
Media Control Devices
MS_MMMCI
This device is working properly.
USB Audio Device
USB\Vid_170d&Pid_0001&Rev_0100&MI_00
USB\Vid_170d&Pid_0001&MI_00
Microsoft | 10/1/2002 | 5.2.3790.0 | Microsoft Windows Component Publisher
This device is working properly.
VIA High Definition Audio
HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C&REV_1000
HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C
VIA Technologies, Inc. | 3/27/2009 | 6.0.1.7031 | Microsoft Windows Hardware Compatibility Publisher
This device is working properly.
Video Codecs
MS_MMVID
This device is working properly.
What? I play perfectly fine with the "No Sound" error? How does sound affect lag? And how are you only getting 5fps?
Your lag is between networked computers. The kind of lag I refer to on my end is some kind of internal conflict causing self-sabotage. Everything is perfectly fine until someone enters the map or starts firing. Then I get audio and video stuttering like crazy.
Not phrased very nicely bro. We're not Doom mutants or keycards, you don't either shoot or collect us.
Everything else is unintelligible to the common end user. I don't need to start posting stupid stuff like control board monitors and smartboard devices that have no internal interaction with the computer. I'm keeping it as simple as I can.
Also, I thought someone gave fixes for this a long time ago, but it might have been nuked. If you checked BR and didn't find a solution, I don't remember clearly.
Thanks. I will have to look into it.
What I'd like to ask is do any other GM games have this problem with that computer, or just GG2?
Direct3D games get a small video stutter every 15 seconds.
FireGL games perform normal.
DirectDraw games such as GG2 and Spelunky will work just fine until someone enters the map or fires a weapon. The overweight turns everything into stuttering garbage.