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Chicken Soup
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« Reply #196 on: June 30, 2010, 10:41:05 pm » |
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huh
you're right. Hm...
Aren't all classes capable of getting on top of the roofs or does it require a little spinjumping? I've forgotten. If I remember right, You hafta spinjump.
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Wherewolf
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« Reply #197 on: June 30, 2010, 11:37:35 pm » |
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 This good?
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Wherewolf
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« Reply #199 on: July 01, 2010, 10:41:07 am » |
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Yes or no to instant respawn entities in spawns? It's nice being able to change classes quickly during the warm-up/set-up, but Engis might be confused if they can't build in there.
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SkeleDude
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« Reply #200 on: July 01, 2010, 12:25:06 pm » |
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Why would they need to build in the spawn?
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Agh
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« Reply #201 on: July 01, 2010, 01:18:49 pm » |
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What skele said. Also it's more convenient if you see whether you switched to the right class without having to check the scoreboard.
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Wherewolf
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« Reply #202 on: July 01, 2010, 02:47:07 pm » |
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Well, you never know I guess. If an Engi was running away and tried to drop a distraction autogun but whatever. arena_harvest_rc  http://img210.imageshack.us/img210/6412/arenaharvestrc.png Using the TF2 system (alpha->beta->release candidate). I'll be hosting in a few hours.
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Snare
International Rep
Veteran Beta Tester
   
Offline
Posts: 934
Momentai...
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« Reply #203 on: July 01, 2010, 06:37:11 pm » |
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Final version correct?
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Psychopath
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« Reply #204 on: July 01, 2010, 07:06:38 pm » |
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Final version correct?
RC1 would be the final version unless an exploit is found or minor changes need to be made.
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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Wherewolf
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« Reply #205 on: July 01, 2010, 08:47:27 pm » |
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One more version coming very, very soon. It'll be the last version for a while, but i'm sure I'll find something I want changed later.
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Wherewolf
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« Reply #206 on: July 01, 2010, 10:25:01 pm » |
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arena_harvest_rc1  http://img35.imageshack.us/img35/6664/arenaharvestrc1.png Mostly coloring changes, a few slight WM changes, especially in tunnel to make it a little less cramped.
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Psychopath
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« Reply #207 on: July 01, 2010, 10:29:11 pm » |
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arena_harvest_rc1  http://img35.imageshack.us/img35/6664/arenaharvestrc1.png Mostly coloring changes, a few slight WM changes, especially in tunnel to make it a little less cramped. wouldn't this technically be the 2nd release candidate? I can see the invisible walls. They might stand out a little too well scaled up x6. I have yet to see it in game though
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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Wherewolf
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« Reply #208 on: July 01, 2010, 10:35:35 pm » |
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Yeah, but it gives me more numbers to work with later.. I dunno, you can always rename it.
The old invisible walls were just a little too light. Tell me what you think if you play on my server later, I'll stick this in the rotation twice along with badlands twice.
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aftershockpivot
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« Reply #209 on: July 01, 2010, 11:21:42 pm » |
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Yeah, but it gives me more numbers to work with later.. I dunno, you can always rename it.
The old invisible walls were just a little too light. Tell me what you think if you play on my server later, I'll stick this in the rotation twice along with badlands twice.
I think they look better dotted
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