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Poll
Question: A/D CTF?
Yay. - 39 (39.8%)
Stupid. - 12 (12.2%)
My opinion is worthless so I always choose the joke options. - 47 (48%)
Total Voters: 80

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Author Topic: Wherewolf's // Dirtbowl+, Floaton, Thundermountain  (Read 24432 times)
Muddywater
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Hi.


« Reply #195 on: June 30, 2010, 06:53:18 pm »

I would add lanterns, like in the darker spots of dustobowl. I'll grab a screenshot of one.

« Last Edit: June 30, 2010, 07:02:23 pm by Muddywater » Logged

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Chicken Soup
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« Reply #196 on: June 30, 2010, 10:41:05 pm »

huh

you're right. Hm...
Aren't all classes capable of getting on top of the roofs or does it require a little spinjumping? I've forgotten.
If I remember right, You hafta spinjump.
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Wherewolf
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« Reply #197 on: June 30, 2010, 11:37:35 pm »


This good?
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Muddywater
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« Reply #198 on: June 30, 2010, 11:49:26 pm »

Looks great.
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Wherewolf
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« Reply #199 on: July 01, 2010, 10:41:07 am »

Yes or no to instant respawn entities in spawns? It's nice being able to change classes quickly during the warm-up/set-up, but Engis might be confused if they can't build in there.
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SkeleDude
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« Reply #200 on: July 01, 2010, 12:25:06 pm »

Why would they need to build in the spawn?
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Agh
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« Reply #201 on: July 01, 2010, 01:18:49 pm »

What skele said. Also it's more convenient if you see whether you switched to the right class without having to check the scoreboard.
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Wherewolf
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« Reply #202 on: July 01, 2010, 02:47:07 pm »

Well, you never know I guess. If an Engi was running away and tried to drop a distraction autogun but whatever.

arena_harvest_rc

Code:
http://img210.imageshack.us/img210/6412/arenaharvestrc.png

Using the TF2 system (alpha->beta->release candidate). I'll be hosting in a few hours.
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Snare
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Momentai...


« Reply #203 on: July 01, 2010, 06:37:11 pm »

Final version correct?
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Psychopath
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« Reply #204 on: July 01, 2010, 07:06:38 pm »

Final version correct?

RC1 would be the final version unless an exploit is found or minor changes need to be made.
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Wherewolf
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« Reply #205 on: July 01, 2010, 08:47:27 pm »

One more version coming very, very soon. It'll be the last version for a while, but i'm sure I'll find something I want changed later.
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Wherewolf
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« Reply #206 on: July 01, 2010, 10:25:01 pm »

arena_harvest_rc1

Code:
http://img35.imageshack.us/img35/6664/arenaharvestrc1.png

Mostly coloring changes, a few slight WM changes, especially in tunnel to make it a little less cramped.
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Psychopath
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« Reply #207 on: July 01, 2010, 10:29:11 pm »

arena_harvest_rc1

Code:
http://img35.imageshack.us/img35/6664/arenaharvestrc1.png

Mostly coloring changes, a few slight WM changes, especially in tunnel to make it a little less cramped.

wouldn't this technically be the 2nd release candidate?

I can see the invisible walls. They might stand out a little too well scaled up x6. I have yet to see it in game though
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Wherewolf
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« Reply #208 on: July 01, 2010, 10:35:35 pm »

Yeah, but it gives me more numbers to work with later.. I dunno, you can always rename it.

The old invisible walls were just a little too light. Tell me what you think if you play on my server later, I'll stick this in the rotation twice along with badlands twice.
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aftershockpivot
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« Reply #209 on: July 01, 2010, 11:21:42 pm »

Yeah, but it gives me more numbers to work with later.. I dunno, you can always rename it.

The old invisible walls were just a little too light. Tell me what you think if you play on my server later, I'll stick this in the rotation twice along with badlands twice.
I think they look better dotted
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