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Wherewolf
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« Reply #45 on: April 23, 2010, 04:43:13 pm » |
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That's a good idea. I'll have to get some...
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Dusty
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« Reply #46 on: April 23, 2010, 05:44:59 pm » |
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i need someone to make a quick walkmask of harvest please...
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Rock
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« Reply #47 on: April 23, 2010, 07:45:58 pm » |
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i need someone to make a quick walkmask of harvest please...
I might right now if I get a chance
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New game much? 2D platforming stealth much?
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Dusty
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« Reply #48 on: April 23, 2010, 10:08:07 pm » |
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i need someone to make a quick walkmask of harvest please...
I might right now if I get a chance no need now.
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Drone
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« Reply #49 on: April 24, 2010, 11:39:11 am » |
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cp_goldrush

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« Last Edit: April 24, 2010, 11:39:44 am by Drone »
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Dermott
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Posts: 132
Rym cim cim
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« Reply #51 on: April 25, 2010, 01:23:58 pm » |
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Nice sketches  arena_badlands (I don't think yoghurt's could be edited into this) I'm going to finish  . Also I'm planning to made a cp/arena_well & arena_watchtower (some wm are done).
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Wherewolf
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« Reply #52 on: April 25, 2010, 01:41:27 pm » |
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Alright, then I'll take that off my list.
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Wherewolf
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« Reply #53 on: April 25, 2010, 02:52:17 pm » |
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Can someone draw me a pumpkin, slightly larger than the average crate? I keep making weirdly shaped blobs 
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Flandre
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« Reply #54 on: April 25, 2010, 02:56:14 pm » |
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Effortless pumpkin. 
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Wherewolf
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« Reply #55 on: April 25, 2010, 03:01:43 pm » |
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I think my black outline was killing it. Thanks.
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Waterfall
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« Reply #56 on: April 25, 2010, 03:03:49 pm » |
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Hmm
I did sketch out toyfort, though it's playability is quuestionable
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Wherewolf
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« Reply #57 on: April 25, 2010, 03:08:34 pm » |
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The map was sort of a joke anyways, I think. Lack of forward spawns, the theme... I'm still deciding whether or not to make it serious if I ever wallmask it. Point 3 was so empty that I ended up sticking a cat in there because I needed a platform =(
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Drone
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« Reply #58 on: April 25, 2010, 03:10:54 pm » |
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Cp_GoldrushS1  Spammy 
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« Last Edit: April 25, 2010, 03:11:22 pm by Drone »
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Wherewolf
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« Reply #59 on: April 25, 2010, 03:17:19 pm » |
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I think the problem is that you didn't include Attack's upper routes of attack on the second point. In TF2, taking the 'attic', high ground between points one and two is a crucial part of winning the map, since Snipers can take out Engineers and there's a safe ground to retreat to. Here, Attack would be sniped before they could get to the last point and doesn't really have a way to fight back.
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