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Poll
Question: A/D CTF?
Yay. - 39 (39.8%)
Stupid. - 12 (12.2%)
My opinion is worthless so I always choose the joke options. - 47 (48%)
Total Voters: 80

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Author Topic: Wherewolf's // Dirtbowl+, Floaton, Thundermountain  (Read 24468 times)
Wherewolf
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« Reply #405 on: November 05, 2010, 09:42:54 pm »

should be able to get it done

i like how it's coming out

colors are prettier than harvest
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Compushwa
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« Reply #406 on: November 05, 2010, 09:44:44 pm »

<3 warwoof
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Muddywater
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Hi.


« Reply #407 on: November 05, 2010, 09:44:55 pm »

coolio

arena_well
http://img714.imageshack.us/img714/1286/wellg.png

(that says bullet only, not batter only, Muddy)


 Drolling
« Last Edit: November 05, 2010, 11:09:32 pm by [PHS] Muddywater » Logged

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Clairefox
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<3


« Reply #408 on: November 06, 2010, 01:26:47 am »

love the ctf_dirtbowl revamp, and am hosting it now. tested it etc. and am seeing no problems..

but one question though, what's the point of letting all classes on top of the telephone pole if they can only jump on the first one? Drolling
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Psychopath
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Stop telling me to do things


« Reply #409 on: November 06, 2010, 01:38:22 am »

love the ctf_dirtbowl revamp, and am hosting it now. tested it etc. and am seeing no problems..

but one question though, what's the point of letting all classes on top of the telephone pole if they can only jump on the first one? Drolling
A grounded class can dream, can't he?
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Wherewolf
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« Reply #410 on: November 06, 2010, 10:57:56 am »

love the ctf_dirtbowl revamp, and am hosting it now. tested it etc. and am seeing no problems..

but one question though, what's the point of letting all classes on top of the telephone pole if they can only jump on the first one? Drolling
I didn't understand why the spot existed in the first place, but now maybe snipers could use it or something. I should lower it a bit more.

It's still fairly useless, but a little better I think. Taking suggestions on edits to that map or others.
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RightBehindYou
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« Reply #411 on: November 06, 2010, 11:35:15 am »

cp_redtextrage
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Lemonade
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« Reply #412 on: November 06, 2010, 11:42:49 am »

Taking suggestions on edits to that map or others.[/quote]
Well, I'm pretty unhappy with my maps, I feel like I didn't exploit their potential correctly, so, if you could try fixing some errors in Blutowers I'ld owe you alot.
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RebelINS
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« Reply #413 on: November 06, 2010, 12:29:31 pm »

do it. one way ctf map. i'm not sure how it would work out. maybe just make a red and blu version of the map and play them next to each other on the rotation?

makes me want to do a neutral ctf map based on heist from cbfd.
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NAGN
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Yeah so now I have an idea


« Reply #414 on: November 06, 2010, 12:31:10 pm »

do it. one way ctf map. i'm not sure how it would work out. maybe just make a red and blu version of the map and play them next to each other on the rotation?

makes me want to do a neutral ctf map based on heist from cbfd.
clever use of intel doors should do the trick
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« Reply #415 on: November 06, 2010, 12:49:42 pm »

He already made the a/d ctf but hardly anyone played it.
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Compushwa
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« Reply #416 on: November 06, 2010, 02:26:51 pm »

hey warwoof

how far along are you with thundermountain
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Wherewolf
Guest
« Reply #417 on: November 07, 2010, 09:38:48 am »

chugga chugga chugga choo choo


not going to be done in time (I'm gone 11-2:30 est) so i'll compile with as much done as i can

sry
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Wherewolf
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« Reply #418 on: November 07, 2010, 10:56:16 am »

so this is what you're getting for now, should be able to finish tonight maybe???

compiled cp_thundermountain_unfin
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Agh
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WWW
« Reply #419 on: November 07, 2010, 11:28:12 am »

Why is the train stuck in the ground?
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