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Should this mod be moved to 'playable projects'?

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Author Topic: Doom Fortress - A Doom Mod inspired by TF2  (Read 37030 times)

haroldo-ok

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Doom Fortress - A Doom Mod inspired by TF2
« on: April 10, 2010, 04:28:05 pm »


Recently I've been making a mod for Doom called Doom Fortress; The intention is to replicate the gameplay of TF2 on the Doom engine while still keeping the original Doom look and feel.

Scout:

   * Sawed Off Shotgun: Fires up to four shots in quick succession, then reloads; Secondary fire fires a shot with lots of recoil, useful both for attacking and for added aerial maneuvering;
   * Pistol
   * Baseball Bat (has a secondary fire, too, but it's a work in progress)

Soldier:

   * Rocket Launcher: Has a 4 rocket ammo clip. Use secondary fire to reload; if the the clip is empty, it reloads automatically
   * Shotgun
   * Shovel

Heavy:

   * Meat Grinder: A not-so-mini minigun. Use secondary fire to keep it spinning, so as to avoid having to wait for it to warmup.
   * Shotgun
   * Fist

Pyro:

   * Flamethrower: Primary shoots flames; secondary blows enemies and shots away
   * Flaregun: Fires a flare at the enemy
   * Fist

Demoman:

   * Grenade Launcher: Throws bouncing grenades
   * Sticky Bomb Launcher: Throws sticky bombs that can be remotely detonated with secondary fire
   * Cursed Sword: Primary is a normal melee attack, secondary is a dash

Engineer:

   * Sentry Remote: Builds/Dismantles an automated sentry gun. You can press 'use' near a sentry in order to upgrade it (if you have enough ammo).
   * Dispenser Remote: Builds/Dismantles a dispenser (gives ammo/health to nearby players).
   * Teleporter Entrance Remote: Builds a teleporter entrance.
   * Teleporter Exit Remote: Builds a teleporter exit.
   * Shotgun
   * Pipe Wrench: Besides working as a melee weapon, it can also repair buildables

Sniper:

   * Sniper Railgun: Press secondary fire button to cycle between 3x zoom, 8x zoom and no zoom. When you're zoomed, the railgun's power slowly charges up; there's three strength levels for the shot: uncharged, 50% charged and 100% charged. Look at the secondary ammo to know how far it's charged. Note that firing while unzoomed always results in an uncharged shot.
   * Crossbow: Fires electric bolts.
   * Machete

Spy:

   * Knife: Hit secondary fire to become invisible. The knife causes 666 points of damage when stabbing from the back (note that this only works against other players, for now).
   * Plasma Bolter: The primary shot is very precise. Hit secondary fire to become invisible.
   * Disguise Kit: Secondary changes current selection, primary disguises as that class.
   * Sapper: when getting near a buildable with the knife selected, the Spy draws out the sapper; press fire to sabotage the buildable.

Medic:

   * Medigun: Shoot a player with primary fire to heal him/her. Healing players builds your ubercharge: when it reaches 100%, press secondary fire to make a player invencible.
   * Nailgun: Fires lots of weak projectiles.
   * Ubersaw.

The game is available here.

I need some opinions on how it's looking/playing so far and how it could be improved.

Obs: You'll need Skulltag in order to run it.

Alternately, you can download the full package, that includes Skulltag, Freedoom, some CTF maps, and the mod itself.
To list available servers, run Doomseeker.exe (type "Doom Fortress", without quotes, on the search box if you only want to see Doom Fortress servers).
If you downloaded the full package, you can run StartServer.bat to start your own server.

A video demonstrating some of the gameplay:
Doom Fortress version 0.11 alpha - A Doom mod inspired by Team Fortress

Doom Fortress version 0.15a - A Doom mod inspired by Team Fortress


Some screenshots:





Installation instructions:
  • Download Skulltag (A Client-Server Doom sourceport): http://www.skulltag.net/
  • If you don't already own Doom, download Freedoom: http://www.nongnu.org/freedoom/
  • Copy DOOM2.WAD, that comes with Freedoom (or with your copy of Doom2, if you have it) to Skulltag's main folder
  • Now, you may download the mod from: http://www.haroldo-ok.com/doom-fortress-skulltag-mod
  • To play the mod within Skulltag, simply click and drag the mod's .PK3 (which you downloaded at the previous step) file to the program's icon (Skulltag) or, if you prefer using the command line or a shortcut, the comand line would be Skulltag path-and-name-of-the-pk3

Some notes about the class selection: The single player mode class selection screen can only show the first 6 classes (this is a Skulltag limitation); in order to select all the classes, go to Multiplayer -> Player Options; you will start with the new class when you die. Note also that Skulltag doesn't impose such a limitation when in multiplayer mode.
« Last Edit: September 10, 2012, 09:08:04 pm by haroldo-ok »
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Drone

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #1 on: April 10, 2010, 04:31:07 pm »

Pretty interesting
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Dogmancer

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #2 on: April 10, 2010, 04:38:18 pm »

Quote
The knife causes 666 points of damage when stabbing from the back
666 hail saten hail satan kill all christiens 666
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Colton

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #3 on: April 10, 2010, 04:39:55 pm »

Looks pretty interesting. Do we need DOOM before we download this, or is it packaged with the mod?
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Drone

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #4 on: April 10, 2010, 04:43:28 pm »

Looks pretty interesting. Do we need DOOM before we download this, or is it packaged with the mod?
It says you need to buy it
1.Buy it
2.Torrent
« Last Edit: April 10, 2010, 04:50:37 pm by Drone »
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haroldo-ok

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #5 on: April 10, 2010, 04:56:14 pm »

Looks pretty interesting. Do we need DOOM before we download this, or is it packaged with the mod?

It says you need to buy it
1.Buy it
2.Torrent


Well, you could download Skulltag for the engine and http://www.nongnu.org/freedoom/ as a DOOM2.WAD replacement.
« Last Edit: April 10, 2010, 04:58:04 pm by haroldo-ok »
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Player 3

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #6 on: April 10, 2010, 05:28:21 pm »

Looks pretty interesting. Do we need DOOM before we download this, or is it packaged with the mod?
It says you need to buy it
1.Buy it
2.Torrent
3. Find an open-source DOOM game. iD Software released the source for DOOM, silly Battle Drones. :hehe:

Oh wait, I think you DO need DOOM.wad/DOOM2.wad/HEXEN.wad/et cetera to run those open-sauce DOOMs.

« Last Edit: April 10, 2010, 05:46:43 pm by Player 3 »
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Dogmancer

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #7 on: April 10, 2010, 05:38:30 pm »

Would this and skulltag work if you have doom + doom2 on steam
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Drone

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #8 on: April 10, 2010, 05:55:10 pm »

Looks pretty interesting. Do we need DOOM before we download this, or is it packaged with the mod?
It says you need to buy it
1.Buy it
2.Torrent
3. Find an open-source DOOM game. iD Software released the source for DOOM, silly Battle Drones. :hehe:

Oh wait, I think you DO need DOOM.wad/DOOM2.wad/HEXEN.wad/et cetera to run those open-sauce DOOMs.


Links dead  :z7:
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forky gentleman

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #9 on: April 10, 2010, 07:01:01 pm »

no! i wont download it couse my computer cant run it
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haroldo-ok

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #10 on: April 10, 2010, 07:05:34 pm »

Would this and skulltag work if you have doom + doom2 on steam


Yes, you just would have to copy DOOM2.WAD to Skulltag's main folder.


Links dead  :z7:


Eh ??? Strange... I just accessed... oh right... Freedoom's link... Try this one.
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Drone

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #11 on: April 10, 2010, 07:06:29 pm »

Would this and skulltag work if you have doom + doom2 on steam


Yes, you just would have to copy DOOM2.WAD to Skulltag's main folder.


Links dead  :z7:


Eh ??? Strange... I just accessed... oh right... Freedoom's link... Try this one.


 :woot:
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haroldo-ok

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #12 on: April 10, 2010, 07:40:22 pm »

Okay, guys, it seems that I forgot to add the installation instructions.  That was silly of me, sorry for that.  :hehe:
I added the instructions to the end of the first post.
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Drone

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #13 on: April 10, 2010, 07:43:22 pm »

Okay, guys, it seems that I forgot to add the installation instructions.  That was silly of me, sorry for that.  :hehe:
I added the instructions to the end of the first post.
:hehe:                     :hehe:
 :hehe:                     :hehe:
 :hehe:                     :hehe:
 :hehe:                     :hehe:
 :hehe: :hehe: :hehe: :hehe: :hehe: :hehe:
 :hehe:                     :hehe:
 :hehe:                     :hehe:
 :hehe:                     :hehe:
 :hehe:                     :hehe: A no it really wasn't that funny no offense
« Last Edit: April 10, 2010, 07:52:27 pm by Drone »
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haroldo-ok

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Re: Doom Fortress - A Doom Mod inspired by TF2
« Reply #14 on: April 10, 2010, 08:12:38 pm »

I tried looking for the .PK3 file...does anyone here know which one it is? :z8:


The one you downloaded from http://skulltag.net/forum/viewtopic.php?f=13&t=24630
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