April 23, 2024, 07:45:16 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: [1] 2 3 ... 16

Author Topic: Version 2.2 is now live!  (Read 56107 times)

Chris P. Bacon

  • Administrator
  • *****
  • Karma: 195
  • Offline Offline
  • Posts: 771
  • Retired gg2 dev
Version 2.2 is now live!
« on: March 31, 2010, 08:13:34 pm »

Gentlemen,  the time has come.

I am very sorry to inform you that holding down your mouse button will probably not guarantee a victory as it used to.  I know it's terrible news, but we had some good time.  On the bright side, the constructor's overalls have been fixed!

Version 2.2 is now live.  Thanks to all the suggestions and help throughout the testing stage.

Let's see if we can remember what was changed:

Added Arena mode
Added Generator
Added player count, cap count, and server/map name on scoreboard
Added reload/overheat system for all classes except Rifleman
Added charging shots while scoped for Rifleman
Updated ctf_conflict
Reduced time needed to capture control points
Killboxes fixed to not credit last person to do damage with a kill
Fixed support for 1 control point traditional CP maps
Punish long name exploit with disconnect #513981 https://bugs.launchpad.net/gg2/+bug/513981
Fixed "earthquake tremors" bug #520748 https://bugs.launchpad.net/gg2/+bug/520748
Fixed infinite autogun at medcab bug #505764 https://bugs.launchpad.net/gg2/+bug/505764
Added overtime
Added +5 min to timer on control point capture
Fixed superburst bar not filling client side if it is full on server
Added options for blood/gib levels
Added optional HUD to show who you are healing
Added option to display your own health bar over your character's head
Fixed Rifleman not able to shoot through a setup gate after round start bug #505431 https://bugs.launchpad.net/gg2/+bug/505431
Superburst graphic effect now shows when stabbing
Players now get full ammo and ammo does not deplete while supered
Fixed manvich exploit
Fixed getting credit for capturing a point when on a different point
Fixed speech bubbles displaying for invisible infiltrators
Infiltrators can now stab while in the air
Fixed Rifleman's collision mask
Fixed Constructor's overalls!

Leiche has updated Garrison Builder.  I'm not sure if he's publicly announced that yet.
Logged

Z3

  • Guest
Re: Version 2.2 is now live!
« Reply #1 on: March 31, 2010, 08:14:15 pm »

10/10 would download manually again
also every mod is now obsolete  :hehe:
« Last Edit: March 31, 2010, 08:14:53 pm by (NI) Element Z3. »
Logged

harmless

  • Guest
Re: Version 2.2 is now live!
« Reply #2 on: March 31, 2010, 08:15:35 pm »

Finally! It's about time!

Can't wait to play
Logged

Teekytots [PC][OG]

  • Retired Big Man
  • Soldier of Fortune
  • ******
  • Karma: 142
  • Offline Offline
  • Posts: 6366
  • Fear is only a State of Mind
Re: Version 2.2 is now live!
« Reply #3 on: March 31, 2010, 08:15:47 pm »

2nd
3rd

Good god. It's about time. Spamming and A/D+M1ing is now gone!
« Last Edit: March 31, 2010, 08:16:16 pm by Teekytots [PC:CWD] »
Logged
I have signatures turned off

Psychopath

  • Developer In Training
  • ******
  • Karma: 167
  • Offline Offline
  • Posts: 6682
  • Stop telling me to do things
Re: Version 2.2 is now live!
« Reply #4 on: March 31, 2010, 08:19:09 pm »

I've already got a list of things to nitpick about...
Logged
Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: :o

Waterfall

  • Guest
Re: Version 2.2 is now live!
« Reply #5 on: March 31, 2010, 08:21:45 pm »

I wish beta would stay forever: good players, no bad maps, etc. But then again, the eventual release was inevitable, and I am thankful nonetheless
Logged

Speed of Dark

  • Veteran Member
  • ******
  • Karma: 635
  • Offline Offline
  • Posts: 8709
  • i've got more dust in m pinky than u kids bodyss
Re: Version 2.2 is now live!
« Reply #6 on: March 31, 2010, 08:23:45 pm »

You know what would be really funny right about now concerning current events?

If Valve posted about 2.2.
Logged
1:14 AM - Sani (Tethering is awful): if i go offline for no reason that means i've tried closing malwarebytes and in retaliation it decided to spit out an overflow and my computer not onl
1:14 AM - Spud: ah i see
Sani (Tethering is awful) is now Offline.

Waterfall

  • Guest
Re: Version 2.2 is now live!
« Reply #7 on: March 31, 2010, 08:24:59 pm »

You know what would be really funny right about now concerning current events?

If Valve posted about 2.2.
:headshot:
Logged

L

  • Guest
Re: Version 2.2 is now live!
« Reply #8 on: March 31, 2010, 08:25:40 pm »

 :z6:
Logged

I_am_awesome

  • Guest
Re: Version 2.2 is now live!
« Reply #9 on: March 31, 2010, 08:27:10 pm »

Since the other thread got locked ( >:[ ) and I don't think anything changed in this build except that it's public:

The engie got 6 shots in tf2. I think he should get 50% more in gg2, which means 9 shots (or 10 if you want to round up).

reload should be shorter too.

2,5 seconds (medic) is enough time to kill you twice. Not to mention that the medic can only kill 5/10 if he lands all his shots. Three of the other classes can't even be killed without reload. That means you need at least 7,5 seconds to kill a Quote.

I dislike this whole ammo stuff since GG2 is just too fast paced compared to TF2 so there isn't really a place for reloading. Especially not over 2 seconds in the middle of a 1 on 1. Or even more.
And Medic is not the only class with really broken ammo, it's just the worst case. Sure a Medic shouldn't go around and rambo all the time, but taking away his only way to defend himself is somewhat of a cunt move.
Logged

mrfredmаn

  • Fool
  • *
  • Karma: 78
  • Offline Offline
  • Posts: 1128
  • Shootin' Down Your Ideas Since 2008
Re: Version 2.2 is now live!
« Reply #10 on: March 31, 2010, 08:31:39 pm »

God dammit vindicator better remake his mod :z3:
Logged

harmless

  • Guest
Re: Version 2.2 is now live!
« Reply #11 on: March 31, 2010, 08:32:43 pm »

You know what would be really funny right about now concerning current events?

If Valve posted about 2.2.
:headshot:


  :z3:   :z3:   :z3:   :z3:   :z3:   :z3:   :z3:   :z3: 
 :x11: :x12: :x13: :x14: :x15: :x16: :x17: :x18: :x19: :quote:
Logged

Agh

  • 2012 Haxxy Award Winner
  • *
  • Karma: 174
  • Offline Offline
  • Posts: 2423
    • My maps
Re: Version 2.2 is now live!
« Reply #12 on: March 31, 2010, 08:35:31 pm »

You forgot to update sampleMapRotation.txt [/nitpick]
Logged

Speed of Dark

  • Veteran Member
  • ******
  • Karma: 635
  • Offline Offline
  • Posts: 8709
  • i've got more dust in m pinky than u kids bodyss
Re: Version 2.2 is now live!
« Reply #13 on: March 31, 2010, 08:37:53 pm »

So yeah, you know what else I just realized?


Now that 2.2 is officially out,

we can no longer make jokes about FaucEt time, 'the four horsemen of the 2.2pocalypse,' 'It'll be done when it's done,' etc.


I am sad.
Logged
1:14 AM - Sani (Tethering is awful): if i go offline for no reason that means i've tried closing malwarebytes and in retaliation it decided to spit out an overflow and my computer not onl
1:14 AM - Spud: ah i see
Sani (Tethering is awful) is now Offline.

Vriska Serket

  • Full Member
  • ***
  • Karma: 5
  • Offline Offline
  • Posts: 358
  • Break on the Sky
Re: Version 2.2 is now live!
« Reply #14 on: March 31, 2010, 08:39:00 pm »

Hey guys, for some reason, after updating my GG2, there was some sort of virus attached. Now I can't play at all. :z7: Can anyone help?
Logged


Pages: [1] 2 3 ... 16
 

Page created in 0.026 seconds with 35 queries.