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Trueblade
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« Reply #15 on: August 31, 2010, 01:26:22 pm » |
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Well this happens on pretty much every default map with team doors, I think it deserves some attention.
Here are the pictures to prove it.
Looking back at them, the rockets in each shot aren't very visible, but they are there. I should have turned particle effects on. I'll retake the shots another time if somebody wants me to. somebody wants me to.
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« Last Edit: September 01, 2010, 11:59:35 am by Trueblade »
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NAGN
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« Reply #16 on: August 31, 2010, 02:31:35 pm » |
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it's not really a bad issue since the rocketman should be getting the intel anyways,
sides, he's going to get raped anyways sice he can't be on both sides at once
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  [im
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CandleJack
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« Reply #17 on: August 31, 2010, 03:13:14 pm » |
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it's not really a bad issue since the rocketman should be getting the intel anyways,
sides, he's going to get raped anyways sice he can't be on both sides at once
What if that he turns into they? this can easily be fixed if we either fix the maps or change where the rocketman shoots but in my opinion, this is something that I don't care about at all.
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I'm gonna need more rope...  Shamefully Stolen
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trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
Online
Posts: 9895
i am uberdeath
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« Reply #18 on: August 31, 2010, 05:07:51 pm » |
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It's kind of fun and I'd be sad to see it go, but its pretty useless as you end up pushing people into medcabs most of the time.
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AcidLead
The Flash of the Action
Veteran Beta Tester
   
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Posts: 6248
Our hero returns triumphant. Execute him at once.
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« Reply #19 on: August 31, 2010, 10:05:49 pm » |
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It's kind of fun and I'd be sad to see it go, but its pretty useless...
Boy, deja vu all over again
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recent additions: oh fuck it we're redoing all of AWE top-down
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mrfredmаn
Fool
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Posts: 1137
Shootin' Down Your Ideas Since 2008
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« Reply #20 on: September 01, 2010, 05:58:33 am » |
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who cares?
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[GA]10char
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« Reply #21 on: September 01, 2010, 07:25:01 am » |
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who cares?
Going back to troll form?
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Name is actually ten characters [PHS] [GA] [♣] [KKK] [GGG] [TIC] [SS] =SZP= [CU]
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Phantom Brave
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« Reply #22 on: September 01, 2010, 08:23:48 am » |
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Why can't we just make the rockets spawn closer to the base of the player?
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 Linkin Park lyrics here
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Psychopath
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« Reply #23 on: September 01, 2010, 11:39:15 am » |
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Throughout my spiel coding the 2.3 beta, I corrected a bug where the rocketman could fire through thin solid walls.
It was a success but I forgot to add conditions to check for special entities.
It'd be very helpful if I could have a list of all entities that should not be able to be fired through, this includes the team specific special entities. For example, it might be ok for a rocketman to fire through a thin team door if it's his own team's door but not fire through the enemy's team door due to non-matching teams or just not fire through thin team doors all together.
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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aptanananananator
White Knight
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Indie'll name his kid after me
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« Reply #24 on: September 16, 2010, 03:39:17 pm » |
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Throughout my spiel coding the 2.3 beta, I corrected a bug where the rocketman could fire through thin solid walls.
It was a success but I forgot to add conditions to check for special entities.
It'd be very helpful if I could have a list of all entities that should not be able to be fired through, this includes the team specific special entities. For example, it might be ok for a rocketman to fire through a thin team door if it's his own team's door but not fire through the enemy's team door due to non-matching teams or just not fire through thin team doors all together.
So a rocketman can fire from the safety of his spawn room, standing on the medcabinet for infinite ammo? That would be horrible.
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[22:07] tank: aptanors jew fro is godlike
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Psychopath
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« Reply #25 on: September 16, 2010, 03:42:06 pm » |
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Throughout my spiel coding the 2.3 beta, I corrected a bug where the rocketman could fire through thin solid walls.
It was a success but I forgot to add conditions to check for special entities.
It'd be very helpful if I could have a list of all entities that should not be able to be fired through, this includes the team specific special entities. For example, it might be ok for a rocketman to fire through a thin team door if it's his own team's door but not fire through the enemy's team door due to non-matching teams or just not fire through thin team doors all together.
So a rocketman can fire from the safety of his spawn room, standing on the medcabinet for infinite ammo? That would be horrible. That is a poorly designed spawnroom. ctf_hairpin_v2 is a perfect example of that.
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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aptanananananator
White Knight
Veteran Beta Tester
   
Offline
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Indie'll name his kid after me
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« Reply #26 on: September 16, 2010, 03:44:35 pm » |
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Throughout my spiel coding the 2.3 beta, I corrected a bug where the rocketman could fire through thin solid walls.
It was a success but I forgot to add conditions to check for special entities.
It'd be very helpful if I could have a list of all entities that should not be able to be fired through, this includes the team specific special entities. For example, it might be ok for a rocketman to fire through a thin team door if it's his own team's door but not fire through the enemy's team door due to non-matching teams or just not fire through thin team doors all together.
So a rocketman can fire from the safety of his spawn room, standing on the medcabinet for infinite ammo? That would be horrible. That is a poorly designed spawnroom. ctf_hairpin_v2 is a perfect example of that. I was thinking dirtbowl stage one. Either way rocketmen shouldn't be able to fire out their own team doors, that's ridiculous.
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[22:07] tank: aptanors jew fro is godlike
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Jaramo [PHS]
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« Reply #27 on: September 18, 2010, 06:42:16 pm » |
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Why can't we just make the rockets spawn closer to the base of the player?
It could also stop people from whining about r-man's close range weakness. 
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 aren't ghast spawns really rare though? So is HIV, but would you have unprotected sex with a gay prostitute? Backpackan
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trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
Online
Posts: 9895
i am uberdeath
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« Reply #28 on: September 19, 2010, 12:41:34 pm » |
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Why can't we just make the rockets spawn closer to the base of the player?
It could also stop people from whining about r-man's close range weakness.  Those people are probably terrible at the class.
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dr.stampy
Guest
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« Reply #29 on: October 20, 2010, 05:58:12 pm » |
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the rocket man is still great at close range just less great, cant you make it so that all the entities walls are just a bit thicker? although then you might have to do a tiny bit of coding for the map making thing but thats probably easyer and just as effective as the rocket spawning closer to the rocket man
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