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Author Topic: Gang Garrison 2.2 Public Beta  (Read 20165 times)
Timohtep
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« Reply #450 on: March 30, 2010, 05:43:44 pm »

Red one's almost done...
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Chu
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hm


WWW
« Reply #451 on: March 30, 2010, 05:59:22 pm »

Also, i just now realized, we need to have a Generator bubble? Maybe replace the trap bubble, because i have never seen anyone ever use it, ever.

Or have x3 switch between Intel, CP, and Generator depending on the game mode and put the trap (melting clock?) bubble replace  x7
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Z3
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« Reply #452 on: March 30, 2010, 06:01:32 pm »

Lesson learned: Posts near the next page will get ignored. Several Exceptions have been made.
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Timohtep
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« Reply #453 on: March 30, 2010, 06:10:49 pm »

RED Generator











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Psychopath
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« Reply #454 on: March 30, 2010, 06:11:57 pm »

Oh dear god, yes WUV
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Timohtep
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« Reply #455 on: March 30, 2010, 06:13:11 pm »

Oh dear god, yes WUV

 z5
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Waterfall
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« Reply #456 on: March 30, 2010, 06:17:00 pm »

WUV

One thing, is the second exhaust supposed to flash red like that?
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Wherewolf
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« Reply #457 on: March 30, 2010, 06:20:35 pm »

Those generators are amazing c1
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Timohtep
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« Reply #458 on: March 30, 2010, 06:21:34 pm »

WUV

One thing, is the second exhaust supposed to flash red like that?

Uh oh, I never noticed that. It's an easy fix for whoever's going to be putting them in. I'm too lazy to change it and reupload.
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Psychopath
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« Reply #459 on: March 30, 2010, 06:39:02 pm »

hopefully compiled properly


wallmask and background don't match up for the staircases. They may not match up in other places too, I didn't get a chance to check everywhere.
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harmless
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« Reply #460 on: March 30, 2010, 07:37:17 pm »

RED Generator














Yes


Also, disregard my last post. I just now realized that all three are stages of damage... xD
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AcidLead
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Our hero returns triumphant. Execute him at once.


« Reply #461 on: March 30, 2010, 07:44:04 pm »

RED Generator












Uh, one suggestion. On the last damage stage, keep one piston moving and one gear turning. Otherwise it seems like the BLU generator is more effective Smiley
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Chris P. Bacon
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« Reply #462 on: March 30, 2010, 07:44:26 pm »

Alright, here's an update

It's the same file name/link as the original post.

http://www.cube7.ca/GG2%202.2%20Beta.zip

fixed needles/mine gun alarm[5] while ubered
fixed cp not capped on join
reduced healer +1 point from 250 healed to 200
increased needle damage from 3 to 4
reduced reload time for needles from 75 steps to 55
reduced reload time for revolver from 75 steps to 55
reduced max bubbles for q/c from 36 to 25
reduced blade base damage from 5 to 3
fixed continuous wins on arena mode if you're the only player on a team besides spectator
reverted to file save/load for kill cam as particles aren't captured with the create sprite from screen function
added victory/failure music for arena end of round
added mvp listing at arena end while round ends in overtime
updated gen_destroy
updated generator sprites
changed 'basetime' for a/d cp maps from 5 seconds to 6 (old versions are 10)
change 'basetime' for traditional cp maps from 5 seconds to 7 (old versions are 10)
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Z3
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« Reply #463 on: March 30, 2010, 07:49:06 pm »

host
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AcidLead
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« Reply #464 on: March 30, 2010, 07:49:54 pm »

reduced blade base damage from 5 to 3
FGAAAAADS
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