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Waterfall
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« Reply #60 on: March 21, 2010, 09:21:57 pm » |
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Minus the fact how that it isn't actually object oriented, is not a mod, and more closely resembles a paint editor with stamps and rotational features
^this If you were to implement a character, then you would have to have a wm for every background you work with. and that would be lame. Well you ARE using actual maps with actual walkmasks imbedded and stuff, so it could work I think
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Dusty
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« Reply #61 on: March 21, 2010, 09:23:48 pm » |
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Minus the fact how that it isn't actually object oriented, is not a mod, and more closely resembles a paint editor with stamps and rotational features
^this If you were to implement a character, then you would have to have a wm for every background you work with. and that would be lame. Well you ARE using actual maps with actual walkmasks imbedded and stuff, so it could work I think acutally i think you're just using bgs.
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L
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« Reply #62 on: March 21, 2010, 09:26:24 pm » |
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Yes it just uses the backrounds, no wallmasks or collision codes
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Waterfall
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« Reply #63 on: March 21, 2010, 09:32:48 pm » |
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Whoops, I meant you COULD. Right? Then I suppose you could technically call it a mod
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McGenio
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« Reply #64 on: March 21, 2010, 11:07:22 pm » |
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Just mentioning this quick. On the latest version, the hud doesn't mention anywhere that P hides it. Consider mentioning it 
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Ihatemimes
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« Reply #65 on: March 21, 2010, 11:13:50 pm » |
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Also it would be a good idea to include the taunts in the sprites, but otherwise it looks good.
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Dusty
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« Reply #66 on: March 21, 2010, 11:21:34 pm » |
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Also it would be a good idea to include the taunts in the sprites, but otherwise it looks good.
they're at the end.
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Ihatemimes
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« Reply #67 on: March 21, 2010, 11:22:17 pm » |
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Also it would be a good idea to include the taunts in the sprites, but otherwise it looks good.
they're at the end. How many sprites are there? I stopped at around 38.
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Dusty
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« Reply #68 on: March 21, 2010, 11:24:37 pm » |
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Also it would be a good idea to include the taunts in the sprites, but otherwise it looks good.
they're at the end. How many sprites are there? I stopped at around 38. 74? around there
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Timohtep
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« Reply #69 on: March 22, 2010, 08:34:23 am » |
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I also think it would be a good idea to be able to hold q or something and have a menu like the gmod one pop up, so you can choose your sprites from a gui instead of having to cycle through everything.
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« Last Edit: March 22, 2010, 05:34:36 pm by Timohtep »
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♫Sani Sani Disco♫
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« Reply #70 on: March 22, 2010, 04:50:15 pm » |
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I liked this thread better in New Projects.
Just sayin'
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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BassieEnAdriaan
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« Reply #71 on: March 22, 2010, 06:32:18 pm » |
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All right I changed the scene builders name to Garrison Guise.
Well I'm open for suggestions, and timohtep I'll look into that idea. Also people everyone is free to contribute! maybe even some place/erase sound effects.
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If you find any offensive posts in strategy and tactics or the new projects section, don't use the report post button, but PM me instead. That way I can respond faster since I don't frequently check my email. 
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McGenio
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« Reply #72 on: March 22, 2010, 10:12:03 pm » |
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Maybe instead of only more maps to make it load custom backgrounds? Or add them as an extra 
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L
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« Reply #73 on: March 22, 2010, 11:20:04 pm » |
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Maybe instead of only more maps to make it load custom backgrounds? Or add them as an extra  gmkexeAllows you to use custom backgrounds (insert) Changed zoom; zoom in/zoom out (I/O) Modified the size changer, to stop at -10 when sizing sprite smaller(sprite yscale turns zero) 
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McGenio
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« Reply #74 on: March 22, 2010, 11:39:24 pm » |
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Weird. I don't recall finding that function... After pressing my whole keyboard, either this version doesn't have it or my Insert button doesn't work  Since it's not listed on the keyboard thing either, then I believe it should be mentioned too 
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