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Author Topic: Garrison Guise - a gg2 scene builder  (Read 27306 times)
Spyke
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« Reply #240 on: June 28, 2010, 04:32:14 pm »

k, take your time.
we dont need it- oh nevermind GIMME THE GAME B z1 TCH!

and yes, im joking
« Last Edit: June 28, 2010, 04:32:41 pm by Sir Spyke » Logged


BassieEnAdriaan
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« Reply #241 on: July 04, 2010, 08:57:04 am »

This new build has a move tool you can acces with K (thanks to L).
Also you can have a peek at the upcomming physics with the page down button. But I have to say, this system makes the sprite colider box by the sprite width and height, not by it's collision box. So the character sprites have bigger colision boxes then normal.

http://www.mediafire.com/?mmdatzintgz
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McGenio
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« Reply #242 on: July 04, 2010, 10:22:29 am »

Since the BLM should have ended by now, I can post this now:

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BassieEnAdriaan
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« Reply #243 on: July 04, 2010, 11:07:53 am »

Small fix for the ground collision and a lot of new props thanks to McGenio!
http://www.mediafire.com/?n2dzgdnjvnj
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Spyke
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« Reply #244 on: July 04, 2010, 12:30:27 pm »

oh man, amazing!  Woot
However, i think i broke it.
all the props disappear to the bottom of the maps, props don't affect players at all and the props are a bit glitchy, i dunno why

f*ck i just remembered i deleted the thumbs file, was that a necessary file?
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BassieEnAdriaan
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« Reply #245 on: July 04, 2010, 12:34:32 pm »

oh man, amazing!  Woot
However, i think i broke it.
all the props disappear to the bottom of the maps, props don't affect players at all and the props are a bit glitchy, i dunno why

f*ck i just remembered i deleted the thumbs file, was that a necessary file?
Uhm I don't know what you did but let me state a few things.
1. The character is unnafected by physics untill further progress.
2. Only the newer props work perfectly since those sprites don't have any excess width or hegiht on them unlike the character sprites.
3. You need the .dll.
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Spyke
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« Reply #246 on: July 04, 2010, 12:46:47 pm »

oh man, amazing!  Woot
However, i think i broke it.
all the props disappear to the bottom of the maps, props don't affect players at all and the props are a bit glitchy, i dunno why

f*ck i just remembered i deleted the thumbs file, was that a necessary file?
Uhm I don't know what you did but let me state a few things.
1. The character is unnafected by physics untill further progress.
2. Only the newer props work perfectly since those sprites don't have any excess width or hegiht on them unlike the character sprites.
3. You need the .dll.
well, i'm screwed then - i'll just wait till the next version Cheesy
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Orangestar
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« Reply #247 on: July 07, 2010, 08:24:31 pm »

oh man, amazing!  Woot
However, i think i broke it.
all the props disappear to the bottom of the maps, props don't affect players at all and the props are a bit glitchy, i dunno why

f*ck i just remembered i deleted the thumbs file, was that a necessary file?
Uhm I don't know what you did but let me state a few things.
1. The character is unnafected by physics untill further progress.
2. Only the newer props work perfectly since those sprites don't have any excess width or hegiht on them unlike the character sprites.
3. You need the .dll.
well, i'm screwed then - i'll just wait till the next version Cheesy
Or redownload it. It includes thumbs.dll.
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Spyke
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« Reply #248 on: July 14, 2010, 11:41:28 am »

Bassie, are you still working on this or are  you having problems with the .dlls again?
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BassieEnAdriaan
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« Reply #249 on: July 14, 2010, 12:32:49 pm »

Bassie, are you still working on this or are  you having problems with the .dlls again?
I am, but project schnitzel has priority over this.
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Spyke
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« Reply #250 on: July 14, 2010, 12:57:56 pm »

Bassie, are you still working on this or are  you having problems with the .dlls again?
I am, but project schnitzel has priority over this.
let me try and decode that...
Project Schnitzel could be a reference to Tase_T_Schnitzel, who is currently working on SMOKE Propelled, and he told me he was working on chat, so... you're helping him with that?
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BassieEnAdriaan
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« Reply #251 on: July 14, 2010, 01:00:23 pm »

Bassie, are you still working on this or are  you having problems with the .dlls again?
I am, but project schnitzel has priority over this.
let me try and decode that...
Project Schnitzel could be a reference to Tase_T_Schnitzel, who is currently working on SMOKE Propelled, and he told me he was working on chat, so... you're helping him with that?
No project schnitzel is just a random codename me, bacon, fredman and medo use for a project we are working on.
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Dusty
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« Reply #252 on: July 14, 2010, 01:02:11 pm »

Bassie, are you still working on this or are  you having problems with the .dlls again?
I am, but project schnitzel has priority over this.
let me try and decode that...
Project Schnitzel could be a reference to Tase_T_Schnitzel, who is currently working on SMOKE Propelled, and he told me he was working on chat, so... you're helping him with that?
No project schnitzel is just a random codename me, bacon, fredman and medo use for a project we are working on.
scb?
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Spyke
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« Reply #253 on: July 14, 2010, 01:04:11 pm »

Gang Garrison 2.3?
Wait, it is 2.2 at the mo, right?
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Dusty
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« Reply #254 on: July 14, 2010, 01:04:36 pm »

Gang Garrison 2.3?
Wait, it is 2.2 at the mo, right?
pfffffft
ahhhahhha.

no.
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