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Author Topic: Garrison Guise - a gg2 scene builder  (Read 27255 times)
♫Sani Sani Disco♫
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« Reply #105 on: April 02, 2010, 07:19:16 pm »

Exe
Gmk

Added that Biker Curly I'm so fond of using [The very last sprite]
Added some stuff to Quote's sprite just for such an occasion
Added some stuff to the Blue Engie's sprite for such an occasion [Not the Red one's, for some reason]
Cigar

Go nuts
« Last Edit: April 02, 2010, 07:19:39 pm by *Emilia » Logged

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Drone
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« Reply #106 on: April 02, 2010, 07:28:07 pm »

Why don't you make it so that players can insert custom sprites instead of code it?
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[GA]10char
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« Reply #107 on: April 03, 2010, 06:46:15 am »

Feel free to edit them in mspaint.
Plus you can add new sprites, L told us how 1 or two pages back.
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BassieEnAdriaan
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« Reply #108 on: April 03, 2010, 10:15:42 am »

I've looked into methods of adding custom sprites.

When I've thought of a smart way of implementing it I will. But I can't think of a good way of managing external sprites right now.
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NAGN
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Yeah so now I have an idea


« Reply #109 on: April 03, 2010, 10:18:24 am »

I've looked into methods of adding custom sprites.

When I've thought of a smart way of implementing it I will. But I can't think of a good way of managing external sprites right now.
sprite_add
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[im
L
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« Reply #110 on: April 03, 2010, 10:20:11 am »

I just have the sprites get replaced :0

Garrison Guise
Hit number 4 for shortcut to custom sprites

How To Load Custom Sprites
Put a .png into the sprite folder with the numbers 1-9 as their name, 9 being the highest number of
custom sprites able to be put in. Remeber that the most bottom left pixel is used as transparency.

« Last Edit: April 03, 2010, 10:24:12 am by (゚ヮ゚) L » Logged
NAGN
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Yeah so now I have an idea


« Reply #111 on: April 03, 2010, 10:24:20 am »

What you can do is have a seperate folder for custom sprites.

Using a for loop, you can detect customsprite1, customsprite2, up to infinity, and use sprite_add to add them.

Or you could have a dialog pop up box which asks for the directory for the sprite_add to use (though I dunno how to get dialogue boxes so you're on your own for that one)
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[im
L
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« Reply #112 on: April 03, 2010, 10:26:04 am »

What you can do is have a seperate folder for custom sprites.

Using a for loop, you can detect customsprite1, customsprite2, up to infinity, and use sprite_add to add them.

Or you could have a dialog pop up box which asks for the directory for the sprite_add to use (though I dunno how to get dialogue boxes so you're on your own for that one)
get_open_filename
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BassieEnAdriaan
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« Reply #113 on: April 03, 2010, 10:48:16 am »

I've looked into methods of adding custom sprites.

When I've thought of a smart way of implementing it I will. But I can't think of a good way of managing external sprites right now.
sprite_add
I know that.
Like I said, I need to think of a good system of managing sprites, like L I thought of a map with a number of replacable files.
But I want to think of a way of having an endless amount of sprites.
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NAGN
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Yeah so now I have an idea


« Reply #114 on: April 03, 2010, 10:49:02 am »

I've looked into methods of adding custom sprites.

When I've thought of a smart way of implementing it I will. But I can't think of a good way of managing external sprites right now.
sprite_add
I know that.
Like I said, I need to think of a good system of managing sprites, like L I thought of a map with a number of replacable files.
But I want to think of a way of having an endless amount of sprites.
Use a for loop to detect, then sprite_add
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[im
BassieEnAdriaan
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« Reply #115 on: April 03, 2010, 10:58:50 am »

I've looked into methods of adding custom sprites.

When I've thought of a smart way of implementing it I will. But I can't think of a good way of managing external sprites right now.
sprite_add
I know that.
Like I said, I need to think of a good system of managing sprites, like L I thought of a map with a number of replacable files.
But I want to think of a way of having an endless amount of sprites.
Use a for loop to detect, then sprite_add
Oh right yeah sure.

It has to be manageable with the current system and all.
A good system for this isn't as easy as you think. And if you dissagree I dare you to prove me otherwise.

Edit: I'm thinking about using a text file for the spritenames which it loads the names from, like gg2 does with maps, and in that file the amount of sprites are indicated, or counted not sure.
« Last Edit: April 03, 2010, 11:00:47 am by BassieEnAdriaan » Logged

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McGenio
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« Reply #116 on: April 03, 2010, 08:04:38 pm »

While you're at the add-custom-sprites business, can you add again the custom maps too? I'd like to sprite maps for the sake of using them with this  z5
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♫Sani Sani Disco♫
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« Reply #117 on: April 03, 2010, 08:13:35 pm »

Reading through the thread helps.

In fact, opening the game and looking at the huge fucking keyboard at the top of the screen that tells you how to use custom backgrounds does, too.
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Quote from: mop
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I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
McGenio
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« Reply #118 on: April 03, 2010, 08:26:23 pm »

So it's finally on  Woot
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♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #119 on: April 03, 2010, 08:32:46 pm »

No, it's been on.

For a while.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
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