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Author Topic: ctf_IntelDefense  (Read 1243 times)
Penguin
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« on: April 08, 2009, 03:57:27 pm »



The idea is that you spawn on top of an opponent's intel. Yes, there will be multiple intel on each side. Yes, I know that isn't fully supported. Basically, any time an enemy makes it all the way through your base into the area before the stairwell, they'd get a point.

Now, can someone be a gent and compile this for me? Nothing fancy, jsut the spawns. I wanna make sure my measuremnts are good before I work on actual map art.
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DoctorRandom
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« Reply #1 on: April 08, 2009, 04:03:26 pm »



The idea is that you spawn on top of an opponent's intel. Yes, there will be multiple intel on each side. Yes, I know that isn't fully supported. Basically, any time an enemy makes it all the way through your base into the area before the stairwell, they'd get a point.

Now, can someone be a gent and compile this for me? Nothing fancy, jsut the spawns. I wanna make sure my measuremnts are good before I work on actual map art.


Compiling should be easy, basically stick it in two files go get garrison builder and you should be ready
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Penguin
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« Reply #2 on: April 08, 2009, 04:06:05 pm »

I tired that, but when I went to load it in the game it just ran truefort. YES, I PUT THE FILES IN MY MAP FOLDER.
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MC Jimmy
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« Reply #3 on: April 08, 2009, 04:33:01 pm »

You have to make a map rotation text file and open the gg2 config file in notepad and edit in the location of the map rotation text.
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Penguin
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« Reply #4 on: April 08, 2009, 04:34:30 pm »

Even when you do 2 (test custom map) and it asks you the name of the custom map?

Also, I DID edit the INI.
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Turbo Lover
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« Reply #5 on: April 08, 2009, 06:47:07 pm »

edit the ini to run the sample map rotation, then add the name of this map the the list of maps in the sample map rotation file,
read that file too, sample map rotation, it explains how to run maps
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Penguin
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« Reply #6 on: April 08, 2009, 06:50:06 pm »

Please stop treating me like a dumme kopf. I know that.

My point is, Garrsion Builder is a bitch that gives no hope of letting you know if it works.
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Penguin
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« Reply #7 on: April 08, 2009, 07:55:54 pm »



 =/

It's embedded and works, though if someone who was actually a compotent computer artist could do a nice looking background, I'd be appreciative.
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Dark Legends
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« Reply #8 on: April 08, 2009, 07:58:16 pm »



 =/

It's embedded and works, though if someone who was actually a compotent computer artist could do a nice looking background, I'd be appreciative.


Looks ok to me.....But this whole black and gray stuff is kinda.....well.....It can be a lil better....

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Khan
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« Reply #9 on: April 08, 2009, 08:00:14 pm »

why did you pillow shade the sky on the buildings?

LIGHTING DOES NOT WORK THAT WAY
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Turbo Lover
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« Reply #10 on: April 08, 2009, 08:02:16 pm »

i wasnt treating you like your dumb, but sorry for trying to help
is just i cant imagine anything more simple then garrison builder i dont see how people have trouble with it....
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Penguin
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« Reply #11 on: April 09, 2009, 01:35:53 pm »

The thing is, GB seems to lock up a majority of the time when embedding. Howeer, it will unfreeze after a while and tell you it finished, and even show the file having been modified. After that, however, the file is still just another PNG.

Khan: Would you car eto make it nice, then?
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Turbo Lover
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« Reply #12 on: April 09, 2009, 02:30:33 pm »

i know what your talkin about, does it to me, seems to do it if your multitasking.
the file stays a png tho no matter what
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Im your turbo lover.
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Penguin
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« Reply #13 on: April 09, 2009, 02:42:46 pm »

I know that. I meant it's just the regular art, not the embedded information-crammed file.
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Turbo Lover
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« Reply #14 on: April 09, 2009, 02:52:44 pm »

so the GB screen turns all black, says not responding,then if you wait it out, the normal screen comes back and its no longer not responding, whwen all that happens for me, it turns out to be embeded
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