aptanananananator
White Knight
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Indie'll name his kid after me
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« Reply #945 on: January 20, 2010, 07:48:15 pm » |
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I like "Failure portal" but the portal creation noises need a bit of work, orange sounds better then blues. Also, you need to make a "woosh" noise for the acceleration.
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[22:07] tank: aptanors jew fro is godlike
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Dman
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« Reply #946 on: January 20, 2010, 07:56:07 pm » |
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Portal sounds are extremely hard, sorry.
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what the fuck they know what is what but they dont know what is what what the fuck
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aptanananananator
White Knight
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Indie'll name his kid after me
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« Reply #947 on: January 20, 2010, 08:08:33 pm » |
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Portal sounds are extremely hard, sorry.
Sounds in general are hard, why do you think everybody always wants someone else to do them?
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[22:07] tank: aptanors jew fro is godlike
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Dman
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« Reply #948 on: January 20, 2010, 08:11:17 pm » |
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Portal sounds are extremely hard, sorry.
Sounds in general are hard, why do you think everybody always wants someone else to do them? Because they never heard of sfxr.
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what the fuck they know what is what but they dont know what is what what the fuck
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aptanananananator
White Knight
Veteran Beta Tester
   
Offline
Posts: 6502
Indie'll name his kid after me
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« Reply #949 on: January 20, 2010, 08:13:57 pm » |
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Portal sounds are extremely hard, sorry.
Sounds in general are hard, why do you think everybody always wants someone else to do them? Because they never heard of sfxr. Hmm... I think I'll take a crack at sound effects, this program might make it not horrible!
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[22:07] tank: aptanors jew fro is godlike
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M******c
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« Reply #951 on: January 21, 2010, 06:46:41 pm » |
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My portal shooting sound is good enough, right?
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SUP3R MAGN3TIC W0RLD-75% Complete   Mag, stop playing "Moses and Me" 24/7 it's doing things to your brain
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NAGN
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« Reply #952 on: January 21, 2010, 06:51:37 pm » |
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Yeah.
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  [im
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♫Sani Sani Disco♫
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« Reply #953 on: January 21, 2010, 08:15:34 pm » |
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Just make it choose to play the Orange or Blue portal sound, and as far as the sound for teleporting in an infinite loop goes, just take the file into Audacity, increase the pitch a couple of times, and make it so it plays the new sound files after teleporting x number of times.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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NAGN
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« Reply #954 on: January 21, 2010, 08:26:05 pm » |
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Just make it choose to play the Orange or Blue portal sound, and as far as the sound for teleporting in an infinite loop goes, just take the file into Audacity, increase the pitch a couple of times, and make it so it plays the new sound files after teleporting x number of times.
k lol and there are build in functions regarding pitch too 
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  [im
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♫Sani Sani Disco♫
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« Reply #955 on: January 21, 2010, 08:33:30 pm » |
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Just make it choose to play the Orange or Blue portal sound, and as far as the sound for teleporting in an infinite loop goes, just take the file into Audacity, increase the pitch a couple of times, and make it so it plays the new sound files after teleporting x number of times.
k lol and there are build in functions regarding pitch too  Hmm. Interesting.
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I don't like it.  Oh, well, you might as well pack up and stop now, because he doesn't like it Asdf64: "ultros turned me on" - sani 2013
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NAGN
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« Reply #958 on: January 23, 2010, 11:46:15 am » |
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I'm going to dump this http://filebin.ca/hjfjqm/Gatewayb4start.exe you might not see it, but I cleaned up and fixed alot of the coding, though I still have to set the collision thing outside of begin step. Can anyone tell me how to get the portals to collide perfectly (no random levitating portals) with the walls and rotate, I'm having trouble 
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  [im
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NAGN
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« Reply #959 on: January 23, 2010, 11:54:19 am » |
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Also, I hope you don't mind Mr Magnetic, but I'm moving player movement to WASD because it is difficult to pick up stuff with the arrow key configuration
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  [im
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