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Question: Should the REDD Engine be included with the final release of Gateway?
Yes - 75 (84.3%)
No - 14 (15.7%)
Total Voters: 76

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Author Topic: Gateway Classic  (Read 102014 times)
aptanananananator
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« Reply #945 on: January 20, 2010, 07:48:15 pm »


I like "Failure portal" but the portal creation noises need a bit of work, orange sounds better then blues.
Also, you need to make a "woosh" noise for the acceleration.
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[22:07] tank: aptanors jew fro is godlike
Dman
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I now know what this is from again.


« Reply #946 on: January 20, 2010, 07:56:07 pm »

Portal sounds are extremely hard, sorry.
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what the fuck they know what is what but they dont know what is what what the fuck
aptanananananator
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« Reply #947 on: January 20, 2010, 08:08:33 pm »

Portal sounds are extremely hard, sorry.
Sounds in general are hard, why do you think everybody always wants someone else to do them?
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[22:07] tank: aptanors jew fro is godlike
Dman
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« Reply #948 on: January 20, 2010, 08:11:17 pm »

Portal sounds are extremely hard, sorry.
Sounds in general are hard, why do you think everybody always wants someone else to do them?
Because they never heard of sfxr.
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what the fuck they know what is what but they dont know what is what what the fuck
aptanananananator
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« Reply #949 on: January 20, 2010, 08:13:57 pm »

Portal sounds are extremely hard, sorry.
Sounds in general are hard, why do you think everybody always wants someone else to do them?
Because they never heard of sfxr.
Hmm... I think I'll take a crack at sound effects, this program might make it not horrible!
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[22:07] tank: aptanors jew fro is godlike
NAGN
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Yeah so now I have an idea


« Reply #950 on: January 21, 2010, 06:42:01 pm »

thanks c1
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[im
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« Reply #951 on: January 21, 2010, 06:46:41 pm »

My portal shooting sound is good enough, right?
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SUP3R MAGN3TIC W0RLD-75% Complete


Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
NAGN
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Yeah so now I have an idea


« Reply #952 on: January 21, 2010, 06:51:37 pm »

Yeah.
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[im
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yo let's suck face and listen to rap music


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« Reply #953 on: January 21, 2010, 08:15:34 pm »

Just make it choose to play the Orange or Blue portal sound, and as far as the sound for teleporting in an infinite loop goes, just take the file into Audacity, increase the pitch a couple of times, and make it so it plays the new sound files after teleporting x number of times.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
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Yeah so now I have an idea


« Reply #954 on: January 21, 2010, 08:26:05 pm »

Just make it choose to play the Orange or Blue portal sound, and as far as the sound for teleporting in an infinite loop goes, just take the file into Audacity, increase the pitch a couple of times, and make it so it plays the new sound files after teleporting x number of times.
k lol

and there are build in functions regarding pitch too 8D
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[im
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yo let's suck face and listen to rap music


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« Reply #955 on: January 21, 2010, 08:33:30 pm »

Just make it choose to play the Orange or Blue portal sound, and as far as the sound for teleporting in an infinite loop goes, just take the file into Audacity, increase the pitch a couple of times, and make it so it plays the new sound files after teleporting x number of times.
k lol

and there are build in functions regarding pitch too 8D
Hmm.

Interesting.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
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Yeah so now I have an idea


« Reply #956 on: January 21, 2010, 08:43:30 pm »

This looks too complex, I'll do I manually Drolling
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[im
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Yeah so now I have an idea


« Reply #957 on: January 22, 2010, 03:55:43 pm »

Okay fuck it, I'll just make the portals sqares Drolling
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[im
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Yeah so now I have an idea


« Reply #958 on: January 23, 2010, 11:46:15 am »

I'm going to dump this

http://filebin.ca/hjfjqm/Gatewayb4start.exe

you might not see it, but I cleaned up and fixed alot of the coding, though I still have to set the collision thing outside of begin step.

Can anyone tell me how to get the portals to collide perfectly (no random levitating portals) with the walls and rotate, I'm having trouble z7
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[im
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Yeah so now I have an idea


« Reply #959 on: January 23, 2010, 11:54:19 am »

Also, I hope you don't mind Mr Magnetic, but I'm moving player movement to WASD because it is difficult to pick up stuff with the arrow key configuration
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[im
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