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Question: Should the REDD Engine be included with the final release of Gateway?
Yes - 75 (84.3%)
No - 14 (15.7%)
Total Voters: 76

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Author Topic: Gateway Classic  (Read 101980 times)
NAGN
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Yeah so now I have an idea


« Reply #840 on: January 16, 2010, 10:51:47 am »

I think I know how to fix the portals,

the only problem is that it would require you to change all the maps,

What you would need to do is create a "Create portal entity" and when a portal collides with it it is destroyed,

the problem that  keep running into is that when you pick up too much speed, you eventually collide with the ground, stoping the entire thing from happening.

Also, it would be nice of someone to make a simple two frame cursor thing that tells you your portals because, well, it is kind of difficult to know whether or not you have one created
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[im
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Yeah so now I have an idea


« Reply #841 on: January 16, 2010, 12:02:37 pm »

 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D 8D

I fixed the physics! infident loops now work!
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[im
NAGN
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Yeah so now I have an idea


« Reply #842 on: January 16, 2010, 12:04:23 pm »

http://filebin.ca/sygnfs/Gatewayb4.exe

yay!
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[im
Leiche
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Barely existing.


« Reply #843 on: January 16, 2010, 01:24:02 pm »

Steal the project, Magnetic didn't do anything good for it.
Thats all.
NAGN you're better than he is.
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Quote
00:25   Neal            • I tried shutting down my neighbor's computer and it worked haha
 00:26   Calodine       • Did you press the off button
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chadde          • hi leiche Ubermench.
NAGN
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Yeah so now I have an idea


« Reply #844 on: January 16, 2010, 01:51:59 pm »

Well, thanks leich, but I still haven't done much,

I'm still adding on to the momentum
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[im
♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #845 on: January 16, 2010, 02:39:42 pm »

It makes me sad to look back on the shotty job I did with this game in the past.

Oh well.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
NAGN
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Yeah so now I have an idea


« Reply #846 on: January 16, 2010, 02:44:23 pm »

Oh jesus, how the fuck am I going to get horizontal speed working

should gravity be constant? If it's constant though then how will infident loops go? headshot
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[im
aptanananananator
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Indie'll name his kid after me


« Reply #847 on: January 16, 2010, 02:47:33 pm »

Oh jesus, how the fuck am I going to get horizontal speed working

should gravity be constant? If it's constant though then how will infident loops go? headshot
You mean fall into a portal on the ground come out one on the wall? If you have momentum can't you have a seperate variable that records current momentum every time you collide with a gate, then transfer it to hspeed when you come out a wall gate?
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[22:07] tank: aptanors jew fro is godlike
♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #848 on: January 16, 2010, 02:49:15 pm »

One step at a time.

Put a cap on the maximum vspeed. Not too low, but not too high. A moderate speed.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
NAGN
Developer
******
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Posts: 16895


Yeah so now I have an idea


« Reply #849 on: January 16, 2010, 02:50:18 pm »

I can't even find how the game determines whether or not if it is a wall gate or not z3

All I have is that orange portals have a variable named imageInx or something, but blue doesn't therefore, not allowing it to work
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[im
NAGN
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Yeah so now I have an idea


« Reply #850 on: January 16, 2010, 02:50:53 pm »

One step at a time.

Put a cap on the maximum vspeed. Not too low, but not too high. A moderate speed.
I did

if vspeed >30 vspeed=30
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[im
♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #851 on: January 16, 2010, 02:53:53 pm »

Maybe I could take a crack at this later. I played a big role in the development of this game in the past, I don't see why I can't now.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
NAGN
Developer
******
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Posts: 16895


Yeah so now I have an idea


« Reply #852 on: January 16, 2010, 02:55:33 pm »

infident loops are coming around pretty well though
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[im
aptanananananator
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Indie'll name his kid after me


« Reply #853 on: January 16, 2010, 02:56:21 pm »

I can't even find how the game determines whether or not if it is a wall gate or not z3

All I have is that orange portals have a variable named imageInx or something, but blue doesn't therefore, not allowing it to work
Wait, is it possible that it doesn't have anything to determine if it's on the wall or not, just uses a sprite_index or image_index for asthetics?
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[22:07] tank: aptanors jew fro is godlike
NAGN
Developer
******
Offline Offline

Posts: 16895


Yeah so now I have an idea


« Reply #854 on: January 16, 2010, 02:58:05 pm »

I can't even find how the game determines whether or not if it is a wall gate or not z3

All I have is that orange portals have a variable named imageInx or something, but blue doesn't therefore, not allowing it to work

Wait, is it possible that it doesn't have anything to determine if it's on the wall or not, just uses a sprite_index or image_index for asthetics?

but how would the game know which sprite to use?

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[im
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