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Question: Should the REDD Engine be included with the final release of Gateway?
Yes - 75 (84.3%)
No - 14 (15.7%)
Total Voters: 76

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Author Topic: Gateway Classic  (Read 101967 times)
KillPanzer
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« Reply #150 on: April 21, 2009, 02:17:58 pm »

Must. Do. ENIAC.
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M******c
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« Reply #151 on: April 21, 2009, 04:11:19 pm »

Must. Do. ENIAC.

Why not ERNIAC, then we could call it Ernie for short!  8D
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SUP3R MAGN3TIC W0RLD-75% Complete


Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
RedO
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« Reply #152 on: April 21, 2009, 04:48:18 pm »

Must. Do. ENIAC.

Why not ERNIAC, then we could call it Ernie for short!  8D
EaRNAC: Experimental and Requisition Needs Apparatus Complex
GLaDOS

Better?
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Dusty
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« Reply #153 on: April 22, 2009, 08:42:26 am »

Must. Do. ENIAC.

Why not ERNIAC, then we could call it Ernie for short!  8D
EaRNAC: Experimental and Requisition Needs Apparatus Complex
GLaDOS

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FUND IT!
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KillPanzer
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« Reply #154 on: April 22, 2009, 11:16:15 am »

ENIAC, because that was the first computer made.
Was a reference.
Nevertheless, on it.
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M******c
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« Reply #155 on: April 23, 2009, 09:08:17 pm »

Just letting you guys know I haven't given up on the project, I've been busy lately and didn't get a chance to work on it.
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Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
RedO
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« Reply #156 on: April 24, 2009, 12:31:35 am »

WE GET A COW TO MAKE A GAME! THIS IS HISTORY!
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ArkerRu
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« Reply #157 on: April 24, 2009, 12:43:17 am »

Just letting you guys know I haven't given up on the project, I've been busy lately and didn't get a chance to work on it.
8D 8D 8D
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How I get secret class? -> delete system 32
M******c
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« Reply #158 on: April 25, 2009, 10:35:43 pm »

SOMEBODY EXPLAIN TO ME HOW WALLMASKS WORK
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Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
Leiche
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« Reply #159 on: April 27, 2009, 04:41:07 pm »

SOMEBODY EXPLAIN TO ME HOW WALLMASKS WORK
its simply a sprite you collide with.
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00:25   Neal            • I tried shutting down my neighbor's computer and it worked haha
 00:26   Calodine       • Did you press the off button
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♫Sani Sani Disco♫
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« Reply #160 on: April 27, 2009, 04:46:58 pm »

SOMEBODY EXPLAIN TO ME HOW WALLMASKS WORK
A walkmask just shows that you're touching object X. Object X, in this case, will be... I dunno, water. If you don't want it to stop when you touch it, you don't enter any collision event for it. If you don't want to stop, but you want something to happen, put in a collision event, and within the event, place the desired action.
If you do want the player to stop when it hits something, create a parent for everything solid, and where it says "Parent" in the object, choose "solid", or whatever the devil you name the parent.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
M******c
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« Reply #161 on: April 27, 2009, 07:25:03 pm »

So simply, I just make the walkmask an invisible sprite on top of the background?
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Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
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« Reply #162 on: April 27, 2009, 07:26:50 pm »

Wait, what are you trying to do?
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
M******c
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« Reply #163 on: April 27, 2009, 07:32:50 pm »

Wait, what are you trying to do?

Well, right now, I've been using invisible blocks instead of a walkmask, because I didn't undahstand walkmasks. But your explanation makes it look easy. All I do is put the walkmask obj over the bg image and make it invisible, right?
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Mag, stop playing "Moses and Me" 24/7
it's doing things to your brain
Dusty
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« Reply #164 on: April 27, 2009, 07:34:57 pm »

Wait, what are you trying to do?

Well, right now, I've been using invisible blocks instead of a walkmask, because I didn't undahstand walkmasks. But your explanation makes it look easy. All I do is put the walkmask obj over the bg image and make it invisible, right?
yeah i think so, but turn on percise collison.
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