=SZP= Captain Bloodyaugust
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« on: February 05, 2010, 08:33:46 pm » |
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Hey, this is my first map, but I have read the tutorials. I know the bottom left pixel needs to be white on the walkmask, and I know the BG and walkmask need to be the same size, and I know they need to be .png filetype. Did I miss anything? My problem comes when I load my BG and then walkmask into GB. It does not show anything. The images obviously exist, and I can view them just as normal. The BG just displays gray everywhere. I tried loading them in different orders, and tried moving the files to a different location. Here are the images:   Please help me to figure this out!
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« Last Edit: February 05, 2010, 08:45:56 pm by Bloodyaugust »
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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redjeans00
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« Reply #1 on: February 05, 2010, 08:54:50 pm » |
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jpegwtf
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Mr P
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« Reply #2 on: February 05, 2010, 08:55:41 pm » |
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use png all maps are png
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« Last Edit: February 05, 2010, 08:57:07 pm by Mr P »
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=SZP= Captain Bloodyaugust
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« Reply #3 on: February 05, 2010, 09:03:39 pm » |
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They ARE .png's. I just verified.  Note the highlighted.
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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=SZP= Captain Bloodyaugust
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« Reply #4 on: February 05, 2010, 09:07:20 pm » |
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For some reason, paint did not actually save them as .png files the first time around.... weird. It said .png, but a re-save fixed them both. Now to deal with the image quality....
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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Korby
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« Reply #5 on: February 06, 2010, 12:00:40 am » |
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I just played here. Not bad, though the enemy spawning two inches away is not too fun.
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=SZP= Captain Bloodyaugust
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« Reply #6 on: February 07, 2010, 11:22:08 am » |
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Its supposed to be like that. Very bloody. 
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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Korby
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« Reply #7 on: February 07, 2010, 12:12:55 pm » |
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Ah, I see. It gets more annoying when it takes forever to respawn and a runner is already on the other half of the map, just thought I'd say that.
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=SZP= Captain Bloodyaugust
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« Reply #8 on: February 08, 2010, 05:49:26 pm » |
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If only spawn time could be map-specific. LOL
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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NAGN
i cant but i wont but i will because i can but i cant because i wont and i will beause i can
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Yeah so now I have an idea
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« Reply #9 on: February 08, 2010, 05:54:12 pm » |
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It could.
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=SZP= Captain Bloodyaugust
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« Reply #10 on: February 08, 2010, 06:38:29 pm » |
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Through editing the source code, and unless its in C#, I won't be able to.
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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(゚ヮ゚) L
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« Reply #11 on: February 08, 2010, 06:49:24 pm » |
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It would be quite simple really something like
if global.currentMap == (map name){ global.Server_RespawntimeSec = (time limit desired); }
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« Last Edit: February 08, 2010, 06:50:11 pm by L »
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NAGN
i cant but i wont but i will because i can but i cant because i wont and i will beause i can
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Yeah so now I have an idea
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« Reply #12 on: February 08, 2010, 06:52:51 pm » |
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It would be quite simple really something like
if global.currentMap == (map name){ global.Server_RespawntimeSec = (time limit desired); }
And considereing the fact that the entire game is syncronized, you can quite literally change anything in the options without hassle. Like bumping or lowering the player limit... Wait actually I don't know about that, if the player limit is set too low below the amount of players the game allows you to join even if it's full, nvr mind
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=SZP= Captain Bloodyaugust
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« Reply #13 on: February 08, 2010, 08:12:42 pm » |
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So is the source code C#? Where do I get it? I have another idea....
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"Seems like in no one I can rely, Dont you tell me I wont survive Thousands tell you that you wont survive, I'll survive, I'll survive I've become my fears, You want my surrender? Youll find no surrender here." -The Human Abstract, Channel Detritus
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NAGN
i cant but i wont but i will because i can but i cant because i wont and i will beause i can
Beta Tester
   
Offline
Posts: 8126
Yeah so now I have an idea
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« Reply #14 on: February 08, 2010, 08:28:47 pm » |
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The source is in Game Maker
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