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Thorvan
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« Reply #195 on: February 04, 2010, 08:48:25 pm » |
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I think that we should just eliminate the idea of time altogether, or double the standard time to 30min or something. Having a low time limit encourages the capping once and turtling tactic. Speaking of which, what'll be the cap limit?
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Techno Viking
im am viking
 
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im am viking
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« Reply #196 on: February 04, 2010, 09:13:44 pm » |
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I think that we should just eliminate the idea of time altogether, or double the standard time to 30min or something. Having a low time limit encourages the capping once and turtling tactic. Speaking of which, what'll be the cap limit?
10 mins is there so recorders can upload to youtube without having to break it into a bunch of clips also makes logistics easier, i don't think anyone here really wants to do an hour marathon against only one team
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« Last Edit: February 04, 2010, 09:14:20 pm by Techno Viking »
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Thorvan
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« Reply #197 on: February 04, 2010, 09:16:23 pm » |
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I think that we should just eliminate the idea of time altogether, or double the standard time to 30min or something. Having a low time limit encourages the capping once and turtling tactic. Speaking of which, what'll be the cap limit?
10 mins is there so recorders can upload to youtube without having to break it into a bunch of clips also makes logistics easier, i don't think anyone here really wants to do an hour marathon against only one team Won't having a long or nonexistent time limit encourage teams to cap faster? It's a 4v4, so the game would probably go pretty fast anyways. Also, what is the cap limit?
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RebelINS
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« Reply #198 on: February 04, 2010, 09:17:34 pm » |
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Capping once and camping isn't even the optimal strategy. By not defending midfield or pressuring the enemy with an offense you're giving them free space to enter your base. In essence you're giving them a free pass for a 4 man offense. 1 runner/firebug uber will clear your entire defense. Smart defense includes pressuring the opponent so their offense is either stalled or forced to compensate by sending one or two guys back. Honestly, I would be glad if the other team camped. Especially with class limits.
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Thorvan
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« Reply #199 on: February 04, 2010, 09:19:34 pm » |
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Capping once and camping isn't even the optimal strategy. By not defending midfield or pressuring the enemy with an offense you're giving them free space to enter your base. In essence you're giving them a free pass for a 4 man offense. 1 runner/firebug uber will clear your entire defense. Smart defense includes pressuring the opponent so their offense is either stalled or forced to compensate by sending one or two guys back. Honestly, I would be glad if the other team camped. Especially with class limits.
Fair enough. Now what's the cap limit?
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favicon guru
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« Reply #200 on: February 04, 2010, 09:27:16 pm » |
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I'm really anticipating the spectator mod.
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Chicken Soup
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« Reply #201 on: February 04, 2010, 09:28:24 pm » |
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I'm really anticipating the spectator mod.
 Also someone is going to have to combine my personal mod (Thanks L) with spectating one, if it all possible.
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Techno Viking
im am viking
 
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im am viking
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« Reply #202 on: February 04, 2010, 09:35:09 pm » |
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I think that we should just eliminate the idea of time altogether, or double the standard time to 30min or something. Having a low time limit encourages the capping once and turtling tactic. Speaking of which, what'll be the cap limit?
10 mins is there so recorders can upload to youtube without having to break it into a bunch of clips also makes logistics easier, i don't think anyone here really wants to do an hour marathon against only one team Won't having a long or nonexistent time limit encourage teams to cap faster? It's a 4v4, so the game would probably go pretty fast anyways. Also, what is the cap limit? and I'm sure people are going to enjoy being stuck at 2-0 for 30 minutes.
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8Bit
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« Reply #203 on: February 04, 2010, 09:37:04 pm » |
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I think that we should just eliminate the idea of time altogether, or double the standard time to 30min or something. Having a low time limit encourages the capping once and turtling tactic. Speaking of which, what'll be the cap limit?
10 mins is there so recorders can upload to youtube without having to break it into a bunch of clips also makes logistics easier, i don't think anyone here really wants to do an hour marathon against only one team Won't having a long or nonexistent time limit encourage teams to cap faster? It's a 4v4, so the game would probably go pretty fast anyways. Also, what is the cap limit? and I'm sure people are going to enjoy being stuck at 2-0 for 30 minutes. Just the thought of it fills me with happiness and wonderfulness. 
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Snare
International Rep
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Momentai...
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« Reply #204 on: February 04, 2010, 09:45:39 pm » |
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The cap limit is 3, it says it in the OP.
If we get 2 more teams I'll do regular bracket, double elimination (blah blah, agh ball, blah). In which case we'll need a definite tiebreak for each game.
If we stay at 6, we'll do a round robin (everyone plays everyone) or 2 groups of 3 for round robin (so you play everyone in your 3 team group, and the best two go on to play in the finals). In this case, we'd have everyone play 3 maps, and ties would just be +0 (+1 for win, -1 for loss).
If we get 7, idk.
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favicon guru
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« Reply #205 on: February 04, 2010, 09:46:44 pm » |
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I'm in this to play the other teams. Can't we all just have fun playing instead of complaining of steamrolls?
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8Bit
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« Reply #206 on: February 04, 2010, 09:49:10 pm » |
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I'm in this for 3 reasons. 1. To get better. 2. To have fun. 3. To win. Which is the basic goals for all games isn't it?
Anywho, we only need 3 more people and we could just mash up the LFG list, making 2 more teams.
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Chicken Soup
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« Reply #207 on: February 04, 2010, 09:56:25 pm » |
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I'm in this for 3 reasons. 1. To get better. 2. To have fun. 3. To win. Which is the basic goals for all games isn't it?

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favicon guru
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« Reply #208 on: February 04, 2010, 09:58:35 pm » |
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steamroll

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8Bit
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« Reply #209 on: February 04, 2010, 09:59:40 pm » |
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steamroll
 That is EXACTLY what I thought of when I read that, tbh.
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