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Diglidi-Dude
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« Reply #1 on: October 27, 2008, 09:06:42 pm » |
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YES YES YES YES A THOUSAND TIMES YES
Cspostcode, you are fucking awesome.
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stefan
Jr. Member

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Posts: 73
maybe i'm a lion
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« Reply #2 on: October 27, 2008, 09:08:24 pm » |
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FUCKING YES YES YES
BETTER THAN SEX
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TRIPLE KILL
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Diglidi-Dude
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« Reply #3 on: October 27, 2008, 09:24:28 pm » |
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FUCKING YES YES YES
BETTER THAN SEX
Don't be too modest, nothing beats sex. EDIT: wat
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« Last Edit: October 27, 2008, 09:26:44 pm by Diglidi-Dude »
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cspotcode
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« Reply #4 on: October 27, 2008, 09:45:53 pm » |
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Oops, forgot about that. That was a debugging thing. You can safely ignore that popup. Try pressing Enter and it should go away.
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"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
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Diglidi-Dude
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« Reply #5 on: October 27, 2008, 09:58:18 pm » |
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kthxbai
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Ledundead
Jr. Member

Offline
Posts: 94
I've only played two PC games: Lemmings, and GG2.
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« Reply #6 on: October 27, 2008, 10:20:22 pm » |
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Sweet! Now I can play Blood Gulch!
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"There's a very fine line between not listening and not caring. I like to think I walk that line every day of my life." The Alpha, aka Private Leonard L. Church 
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cspotcode
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« Reply #7 on: October 27, 2008, 11:18:07 pm » |
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v1.1 released: Annoying debugging message removed.
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"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
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ModSlayer
Full Member
 
Offline
Posts: 100
SECOND SENIOR WOOT!
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« Reply #8 on: October 28, 2008, 06:58:42 am » |
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Sweet, at least we got a half-ass level editor!
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FinDude
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« Reply #9 on: October 28, 2008, 07:11:31 am » |
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Meh, I'm not able to load the maps; What did I do wrong? ERROR in action number 1 of Key Release Event for <no key> Key for object CustomMapO:
In script CustomMapInit: Error in code at line 1: // Initializes a custom level
// argument0: filename
{ // load the background background_replace(CustomMapB, argument0, false, false, false); background_xscale[0] = 6; background_yscale[0] = 6; // get the leveldata var leveldata; leveldata = GG2DLL_extract_PNG_leveldata(argument0); if(leveldata == "") { show_message("Error: this file does not contain level data."); break; } // handle the leveldata CustomMapProcessLevelData(leveldata); }
at position 321: Cannot compare arguments.
ERROR in action number 1 of Draw Event for object ScorePanel:
Error in code at line 17: draw_text_transformed(xoffset+xsize/2-62, yoffset+ysize-30, string(global.redCaps),2,2,0);
at position 80: Unknown variable redCaps
maps folder contains "Tropic.png", presumably written by the editor. And "Tropic" the entity file.
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Disclaimer: The above does not mean that I will post again.
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cspotcode
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« Reply #10 on: October 28, 2008, 07:39:16 am » |
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Sweet, at least we got a half-ass level editor!
I take offense to that, good sir! But seriously, this is a preliminary release. The editor is fully-functional, but the game doesn't fully support the levels it creates. I fully intend to make the game support these levels, but my life doesn't give me much time for GG2. Also, if you read the documentation of the level format in the source code, you'll see that it's built to be extensible. Any new map types or object types can be easily added to the editor as soon as they're added to the game.
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"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
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cspotcode
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« Reply #11 on: October 28, 2008, 07:56:18 am » |
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Meh, I'm not able to load the maps; What did I do wrong?
maps folder contains "Tropic.png", presumably written by the editor. And "Tropic" the entity file.
The second error about redCap is about code that I didn't touch. It will probably go away if we fix the first error. Also, the game doesn't need the entity file. That is only for your convenience while editing. The entities get embedded in the PNG along with the walkmask. Would you mind sending me the exact Tropic.png file that you are getting the error with? I can test using it and, if need be, take a look inside the file to make sure that everything is working correctly. If you don't want to post it publicly, you can email it to cspotcode AT gmail com. Also, you can try out this map file which I made and tested in b35: 
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"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
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FinDude
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« Reply #12 on: October 28, 2008, 08:02:31 am » |
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The testmap does not work either. Same error. I deleted the exact Tropic.png, sorry. You can find the map on the first page of the maps section tough.
EDIT: Every map on b35 errors with the redcaps.
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« Last Edit: October 28, 2008, 08:09:45 am by FinDude »
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Disclaimer: The above does not mean that I will post again.
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Meower
Elder God tier or Fagthulu, the great
Community Manager
   
Offline
Posts: 21819
Went fat once, never went back
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« Reply #13 on: October 28, 2008, 08:05:32 am » |
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*insert M. Bison here*
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cspotcode
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« Reply #14 on: October 28, 2008, 08:34:11 am » |
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The testmap does not work either. Same error. I deleted the exact Tropic.png, sorry. You can find the map on the first page of the maps section tough.
EDIT: Every map on b35 errors with the redcaps.
Ok, I have a hunch that this is a DLL issue. I'll work on it. If you want to talk in the mean time, I'll be on IRC.
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"The knack of flying is learning how to throw yourself at the ground and miss." - Douglas Adams
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