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Author Topic: GG2 Taunt Kill Mod  (Read 10282 times)
Ghostface
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« Reply #30 on: January 18, 2010, 02:26:10 pm »

Got it!
Chinfish.
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Yeah so now I have an idea


« Reply #31 on: January 18, 2010, 02:34:13 pm »

Soldier did it why not Quote?
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« Reply #32 on: January 18, 2010, 02:58:16 pm »

Soldier did it why not be repetitive?
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Yeah so now I have an idea


« Reply #33 on: January 18, 2010, 03:03:41 pm »

Oh come on Skelebro

How about Scout and Demoman, their taunts both involve hitting people with stuff, why not be repetitive.

But I dunno
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[im
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Stop telling me to do things


« Reply #34 on: January 18, 2010, 03:12:04 pm »

Oh come on Skelebro

How about Scout and Demoman, their taunts both involve hitting people with stuff, why not be repetitive.

But I dunno
Scout: Sends people flying
Demoman: DECAPITATION!
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Colton
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« Reply #35 on: January 18, 2010, 05:58:17 pm »

Scout: Sends the enemy flying
Demo: Cuts their head off

Pyro: Make a short, visible fire burst
Heavy: Makes some long range, invisible bullet

Medic and Sniper are pretty much the same however...

Soldier and Spy don't really have anyone alike too much.

But yeah I don't really want to many things alike
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♫Sani Sani Disco♫
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yo let's suck face and listen to rap music


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« Reply #36 on: January 18, 2010, 06:10:33 pm »

Quote/Curly:
Battling Seizure Robots
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Renya!
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Check it out now, funk soul brotha.


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« Reply #37 on: January 19, 2010, 08:15:40 pm »

I think some of those instant-kill spikes from CaveStory should appear in front Quote. As the person in front of Quote dies, the number -127 appears in red.

Curly should pull out the nemesis, spin it once, then fire one shot before putting it away.
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oh my god


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« Reply #38 on: January 19, 2010, 08:25:23 pm »

A while back there was a locked thread in feature requests. I can't remember exactly what it was about but it was some screwball rant about how Curly's tits should expand when near an enemy and kill them or something.

God damn it, I know I'm not the only one who laughed at that thread. I was gonna link it here but it's gone now.
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Colton
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« Reply #39 on: January 19, 2010, 09:35:52 pm »

I don't know but I was thinking of their taunts having something to do with Balrog and his usual entrance.
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Chicken Soup
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« Reply #40 on: January 19, 2010, 09:39:14 pm »

I don't know but I was thinking of their taunts having something to do with Balrog and his usual entrance.
That would look odd with just the taunt sprite, but I'm liking the idea.
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Renya!
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« Reply #41 on: January 19, 2010, 09:57:40 pm »

I kinda like the instant-death spikes for Quote. It just sort of...Fits.
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« Reply #42 on: January 19, 2010, 10:02:10 pm »

I was serious.
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I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
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madsky
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« Reply #43 on: January 19, 2010, 10:09:28 pm »

taunt kill mod= WUV
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« Reply #44 on: January 19, 2010, 10:19:56 pm »

Quote: Picks up a missile, question marks, then trips. The missile is thrown slightly forward flipping. It wouldn't go very far, and would explode.

Curly: Critter spawns. She pets it. It's happy. PUNT! Whatever it hits dies



@Insani: BRING OUT THE SEIZURE COONS

Post it spud, since I cant go to your thread because you deleted it.
« Last Edit: January 19, 2010, 10:21:03 pm by Quote » Logged

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