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Poll
Question: Favorite Engineer Update Idea:
Autoregen Turret - 9 (7%)
More Spray/Damage Shotgun - 4 (3.1%)
Healing a turret - 59 (46.1%)
Destroying a Sentry Damage - 1 (0.8%)
Picking up "corpses" for Nuts n Bolts - 22 (17.2%)
Sentries have Knockback - 19 (14.8%)
Autoguns Deal Damage to Owners - 12 (9.4%)
All Projectiles In Contact With Sentries - 2 (1.6%)
Total Voters: 105

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 »
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Author Topic: Engie ideas regarding sentries  (Read 10687 times)
Mejic
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« Reply #120 on: January 08, 2010, 03:25:35 pm »

The autogun shoud be able to cause self damage to the engi.
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CandleJack
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« Reply #121 on: January 08, 2010, 04:37:44 pm »

The autogun shoud be able to cause self damage to the engi.
We already talked about the autogun damaging the builder... Bass sez it's already implemented
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Phantom Brave
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« Reply #122 on: January 09, 2010, 12:19:38 pm »

I implemented autoregen and knockback. To compensate I subtly lowered its range and damage. Also, the autoregen takes bolts from you so that it's not OP.
I stole the knockback from Bass lol

http://www.mediafire.com/?lxnwlaojmd2
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CandleJack
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« Reply #123 on: January 09, 2010, 01:56:14 pm »

I implemented autoregen and knockback. To compensate I subtly lowered its range and damage. Also, the autoregen takes bolts from you so that it's not OP.
I stole the knockback from Bass lol

http://www.mediafire.com/?lxnwlaojmd2

wtf... weird pic iss weird
« Last Edit: January 10, 2010, 04:28:39 pm by phaphachboy » Logged

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Bass
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« Reply #124 on: January 09, 2010, 02:17:49 pm »

I implemented autoregen and knockback. To compensate I subtly lowered its range and damage. Also, the autoregen takes bolts from you so that it's not OP.
I stole the knockback from Bass lol

http://www.mediafire.com/?lxnwlaojmd2
The knockback never worked correctly. I could have fixed it if I put effort into it, but I'm just not that dedicated.
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NAGN
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Yeah so now I have an idea


« Reply #125 on: January 09, 2010, 02:19:03 pm »

motion_add?
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[im
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« Reply #126 on: January 09, 2010, 02:38:32 pm »

I implemented autoregen and knockback. To compensate I subtly lowered its range and damage. Also, the autoregen takes bolts from you so that it's not OP.
I stole the knockback from Bass lol

http://www.mediafire.com/?lxnwlaojmd2
The knockback never worked correctly. I could have fixed it if I put effort into it, but I'm just not that dedicated.

It's accurate enough. If there's something utterly wrong with it I guess I'll at least try to fix it.

motion_add?
Yes.
            nearestTarget.hp -= hitDamage;
            nearestTarget.firer = id;
            with(nearestTarget) {
                motion_add(firer.direction, 2);
                cloakAlpha = min(cloakAlpha + 0.1, 1);
            }//I stole this from bass
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CandleJack
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« Reply #127 on: January 09, 2010, 02:51:45 pm »

I implemented autoregen and knockback. To compensate I subtly lowered its range and damage. Also, the autoregen takes bolts from you so that it's not OP.
I stole the knockback from Bass lol

http://www.mediafire.com/?lxnwlaojmd2
The knockback never worked correctly. I could have fixed it if I put effort into it, but I'm just not that dedicated.

*Bows down*
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CandleJack
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« Reply #128 on: January 10, 2010, 12:13:53 pm »

Oh yeah, I forgot to ask this... but since someone already created a mod for the autogun's knockback and autoregen... is it safe to cross that out because you're going to add it into the game bass?
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NAGN
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Yeah so now I have an idea


« Reply #129 on: January 10, 2010, 12:16:08 pm »

Bass doesn't control what goes into the game or not,

first they need to test it to check to see if its balanced,

but according to the beta testers, they don't even give them these betas, so that's counter-productive
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[im
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« Reply #130 on: January 10, 2010, 02:53:22 pm »

Bass doesn't control what goes into the game or not,

first they need to test it to check to see if its balanced,

but according to the beta testers, they don't even give them these betas, so that's counter-productive
They don't release very many betas.
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« Reply #131 on: January 10, 2010, 04:15:32 pm »

So the current version?

Were you there to help tweak?
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« Reply #132 on: January 10, 2010, 06:01:07 pm »

So the current version?

Were you there to help tweak?
I was there to tweak bass's Shitdump build and make the scope not retarded.
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CandleJack
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« Reply #133 on: January 10, 2010, 06:01:42 pm »

So the current version?

Were you there to help tweak?
I was there to tweak bass's Shitdump build and make the scope not retarded.
What was wrong with the scope?
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Phantom Brave
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« Reply #134 on: January 11, 2010, 12:34:53 am »

So the current version?

Were you there to help tweak?
I was there to tweak bass's Shitdump build and make the scope not retarded.
What was wrong with the scope?

Everything.
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