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Poll
Question: Favorite Engineer Update Idea:
Autoregen Turret - 9 (7%)
More Spray/Damage Shotgun - 4 (3.1%)
Healing a turret - 59 (46.1%)
Destroying a Sentry Damage - 1 (0.8%)
Picking up "corpses" for Nuts n Bolts - 22 (17.2%)
Sentries have Knockback - 19 (14.8%)
Autoguns Deal Damage to Owners - 12 (9.4%)
All Projectiles In Contact With Sentries - 2 (1.6%)
Total Voters: 105

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Author Topic: Engie ideas regarding sentries  (Read 10559 times)
Kitten-Ren
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« Reply #60 on: January 06, 2010, 07:08:57 pm »

Indeed. But autogins die way too fast which is why a level 2 would be great. One ubercharge can knock the fuck outta 3 autogins.

 z7

So yeah, I don't know what else we can do for the engie. These ideas are great enough but keep thinking bros.
I don't think that we should upgrade the autoguns becuz it's way too complicated so instead... we should allow autoguns to have knockback.
OF COURSE! That's what's missing from the Autogin. Makes no sense getting shot by a turret and running forward like it's nothing. Ah, beautiful physics. Fund this.
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CandleJack
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« Reply #61 on: January 06, 2010, 07:13:20 pm »

Indeed. But autogins die way too fast which is why a level 2 would be great. One ubercharge can knock the fuck outta 3 autogins.

 z7

So yeah, I don't know what else we can do for the engie. These ideas are great enough but keep thinking bros.
I don't think that we should upgrade the autoguns becuz it's way too complicated so instead... we should allow autoguns to have knockback.
OF COURSE! That's what's missing from the Autogin. Makes no sense getting shot by a turret and running forward like it's nothing. Ah, beautiful physics. Fund this.
Thanks, Nice to have a satisfied customer... I'll put that up now
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« Reply #62 on: January 06, 2010, 07:17:17 pm »

You mean like this:

*Autoguns deal damage to their owners if they're in the line of fire (see: Bass' Shitdump Build)
*All projectiles, friendly or otherwise, are destroyed upon collision with an autogun, similar to how bubbles and bullets are destroyed upon collision regardless of team. Rouge projectiles will deal damage to the autogun as per normal. Friendly shots will merely be stopped in their tracks.

What these changes in tandem with one another would do would weaken the effectiveness of standing by an autogun and spamming mindlessly. However, with autoguns not caring about YOUR safety, you have to choose between dealing damage with your autogun at the risk of losing it, and filling someone with buckshot at the risk of self damage.

hurr durr hijack
I would much rather have this actually acknowledged in a thread that is already on the subject of autogun suggestions than create another. :I
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« Reply #63 on: January 06, 2010, 07:18:52 pm »

You mean like this:

*Autoguns deal damage to their owners if they're in the line of fire (see: Bass' Shitdump Build)
*All projectiles, friendly or otherwise, are destroyed upon collision with an autogun, similar to how bubbles and bullets are destroyed upon collision regardless of team. Rouge projectiles will deal damage to the autogun as per normal. Friendly shots will merely be stopped in their tracks.

What these changes in tandem with one another would do would weaken the effectiveness of standing by an autogun and spamming mindlessly. However, with autoguns not caring about YOUR safety, you have to choose between dealing damage with your autogun at the risk of losing it, and filling someone with buckshot at the risk of self damage.

hurr durr hijack
I would much rather have this actually acknowledged in a thread that is already on the subject of autogun suggestions than create another. :I
oh no no no man... i was talking about the "CHARGE ME DOCTOR" bubble signaling the medic to ubercharge him...

Oh yeah and they're making a mod for that ren partycat... soon r= superburst
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CandleJack
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« Reply #64 on: January 06, 2010, 07:19:23 pm »

I suggest you guys revote now considering that sentries have knockback
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« Reply #65 on: January 06, 2010, 07:20:52 pm »

You mean like this:

*Autoguns deal damage to their owners if they're in the line of fire (see: Bass' Shitdump Build)
*All projectiles, friendly or otherwise, are destroyed upon collision with an autogun, similar to how bubbles and bullets are destroyed upon collision regardless of team. Rouge projectiles will deal damage to the autogun as per normal. Friendly shots will merely be stopped in their tracks.

What these changes in tandem with one another would do would weaken the effectiveness of standing by an autogun and spamming mindlessly. However, with autoguns not caring about YOUR safety, you have to choose between dealing damage with your autogun at the risk of losing it, and filling someone with buckshot at the risk of self damage.

hurr durr hijack
I would much rather have this actually acknowledged in a thread that is already on the subject of autogun suggestions than create another. :I
oh no no no man... i was talking about the "CHARGE ME DOCTOR" bubble signaling the medic to ubercharge him...

Oh yeah and they're making a mod for that ren partycat... soon r= superburst
your retort was completely unrelated to what I quoted.

I quoted one of my own posts from the 2nd page that was briefly touched upon by you saying "the fudge?" then it just withered away due to what seems to be lack of interest
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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
CandleJack
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« Reply #66 on: January 06, 2010, 07:25:07 pm »

You mean like this:

*Autoguns deal damage to their owners if they're in the line of fire (see: Bass' Shitdump Build)
*All projectiles, friendly or otherwise, are destroyed upon collision with an autogun, similar to how bubbles and bullets are destroyed upon collision regardless of team. Rouge projectiles will deal damage to the autogun as per normal. Friendly shots will merely be stopped in their tracks.

What these changes in tandem with one another would do would weaken the effectiveness of standing by an autogun and spamming mindlessly. However, with autoguns not caring about YOUR safety, you have to choose between dealing damage with your autogun at the risk of losing it, and filling someone with buckshot at the risk of self damage.

hurr durr hijack
I would much rather have this actually acknowledged in a thread that is already on the subject of autogun suggestions than create another. :I
oh no no no man... i was talking about the "CHARGE ME DOCTOR" bubble signaling the medic to ubercharge him...

Oh yeah and they're making a mod for that ren partycat... soon r= superburst
your retort was completely unrelated to what I quoted.

I quoted one of my own posts from the 2nd page that was briefly touched upon by you saying "the fudge?" then it just withered away due to what seems to be lack of interest

So sorry... I was confused about the Hijackhurrdurr thing... I'll add it immediatly
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Kitten-Ren
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« Reply #67 on: January 06, 2010, 07:44:25 pm »

You mean like this:

*Autoguns deal damage to their owners if they're in the line of fire (see: Bass' Shitdump Build)
*All projectiles, friendly or otherwise, are destroyed upon collision with an autogun, similar to how bubbles and bullets are destroyed upon collision regardless of team. Rouge projectiles will deal damage to the autogun as per normal. Friendly shots will merely be stopped in their tracks.

What these changes in tandem with one another would do would weaken the effectiveness of standing by an autogun and spamming mindlessly. However, with autoguns not caring about YOUR safety, you have to choose between dealing damage with your autogun at the risk of losing it, and filling someone with buckshot at the risk of self damage.

hurr durr hijack
I would much rather have this actually acknowledged in a thread that is already on the subject of autogun suggestions than create another. :I
oh no no no man... i was talking about the "CHARGE ME DOCTOR" bubble signaling the medic to ubercharge him...

Oh yeah and they're making a mod for that ren partycat... soon r= superburst
So every weapon will eventually have a little charge bar like rocketman, because R is totally the worst reload button.
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CandleJack
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« Reply #68 on: January 06, 2010, 08:01:52 pm »

You mean like this:

*Autoguns deal damage to their owners if they're in the line of fire (see: Bass' Shitdump Build)
*All projectiles, friendly or otherwise, are destroyed upon collision with an autogun, similar to how bubbles and bullets are destroyed upon collision regardless of team. Rouge projectiles will deal damage to the autogun as per normal. Friendly shots will merely be stopped in their tracks.

What these changes in tandem with one another would do would weaken the effectiveness of standing by an autogun and spamming mindlessly. However, with autoguns not caring about YOUR safety, you have to choose between dealing damage with your autogun at the risk of losing it, and filling someone with buckshot at the risk of self damage.

hurr durr hijack
I would much rather have this actually acknowledged in a thread that is already on the subject of autogun suggestions than create another. :I
oh no no no man... i was talking about the "CHARGE ME DOCTOR" bubble signaling the medic to ubercharge him...

Oh yeah and they're making a mod for that ren partycat... soon r= superburst
So every weapon will eventually have a little charge bar like rocketman, because R is totally the worst reload button.
Lolwut? no... I meant that R will put up the superburst bubble
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[KKK][GPA]IM_NEW_NEED_HELP[PPP]
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« Reply #69 on: January 06, 2010, 08:25:49 pm »

Autogun + Knockback = No
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« Reply #70 on: January 06, 2010, 08:35:36 pm »

Autogun + Knockback = No
All it does is make it slightly more difficult to approach it's blind spot in a headlong charge and makes it easier to escape from the definite range by pushing you away.

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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
Kitten-Ren
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« Reply #71 on: January 06, 2010, 10:31:15 pm »

Autogun + Knockback = No
All it does is make it slightly more difficult to approach it's blind spot in a headlong charge and makes it easier to escape from the definite range by pushing you away.
Well I like it because it's a physics buff and better than a Health boost/sentry level crap.
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« Reply #72 on: January 06, 2010, 11:18:16 pm »

Autogun + Knockback = No
All it does is make it slightly more difficult to approach it's blind spot in a headlong charge and makes it easier to escape from the definite range by pushing you away.
Well I like it because it's a physics buff and better than a Health boost/sentry level crap.
It would pretty much make quote/curly and firebug unable to destroy a well placed autogun.
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« Reply #73 on: January 06, 2010, 11:26:15 pm »

Autogun + Knockback = No
All it does is make it slightly more difficult to approach it's blind spot in a headlong charge and makes it easier to escape from the definite range by pushing you away.
Well I like it because it's a physics buff and better than a Health boost/sentry level crap.
It would pretty much make quote/curly and firebug unable to destroy a well placed autogun.
something like that would be caught during beta testing and the knockback values tweaked.
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Quote from: IRC
(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be
(8:01:57 PM) Lynn1: a girl maybe?
(8:02:01 PM) Psychopath: Shocked
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« Reply #74 on: January 06, 2010, 11:32:06 pm »

Autogun + Knockback = No
All it does is make it slightly more difficult to approach it's blind spot in a headlong charge and makes it easier to escape from the definite range by pushing you away.
Well I like it because it's a physics buff and better than a Health boost/sentry level crap.
It would pretty much make quote/curly and firebug unable to destroy a well placed autogun.
something like that would be caught during beta testing and the knockback values tweaked.
As long as the knockback doesn't cause a idle gun heavy to stop in his tracks then I suppose it would be.
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it's like dancing in front of a train and then flipping the conductor off as you get run over because he didn't stop for you.
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